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View Full Version : Cyber Arena 3 Screeny Goodness


Agent Spork
February 21st, 2003, 02:26 PM
http://mywebpages.comcast.net/zimspork/CA3_01.jpg
http://mywebpages.comcast.net/zimspork/CA3_02.jpg
http://mywebpages.comcast.net/zimspork/CA3_03.jpg
http://mywebpages.comcast.net/zimspork/CA3_04.jpg
http://mywebpages.comcast.net/zimspork/CA3_05.jpg
http://mywebpages.comcast.net/zimspork/CA3_06.jpg
http://mywebpages.comcast.net/zimspork/CA3_07.jpg
http://mywebpages.comcast.net/zimspork/CA3_08.jpg

Agent Spork
February 21st, 2003, 02:27 PM
http://mywebpages.comcast.net/zimspork/CA3_09.jpg
http://mywebpages.comcast.net/zimspork/CA3_10.jpg

Ace
February 21st, 2003, 02:37 PM
Wow, fucking awesome Spork http://forums.newdoom.com/UBB/smilies/cwm24.gif

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....summoned the ghosts of the suitors, and in his hand he held the fair golden wand with which he seals men's eyes in sleep or wakes them just as he pleases; with this he roused the ghosts and led them, while they followed whining and gibbering behind him.

DarkWolf
February 21st, 2003, 03:04 PM
Putting those HUD pics to good use?

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-DarkWolf

http://www.boomspeed.com/darkwolf/windeuchick.gif

Agent Spork
February 21st, 2003, 03:08 PM
Not really. That's actually a transparent STBAR bmp with letters on it. I thought it gave a nice effect. http://forums.newdoom.com/UBB/smile.gif

http://mywebpages.comcast.net/zimspork/stbar.jpg

Agent Spork
February 21st, 2003, 03:11 PM
Anycrap.. Here's some screenshots of Map05 :P

http://mywebpages.comcast.net/zimspork/CA3_11.jpg
http://mywebpages.comcast.net/zimspork/CA3_12.jpg
http://mywebpages.comcast.net/zimspork/CA3_13.jpg
http://mywebpages.comcast.net/zimspork/CA3_14.jpg
http://mywebpages.comcast.net/zimspork/CA3_15.jpg
http://mywebpages.comcast.net/zimspork/CA3_16.jpg

Ace
February 21st, 2003, 03:27 PM
Wheres that animated texture of the horned beast on the left of pic three in your first post from? is it Hexen or..?

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....summoned the ghosts of the suitors, and in his hand he held the fair golden wand with which he seals men's eyes in sleep or wakes them just as he pleases; with this he roused the ghosts and led them, while they followed whining and gibbering behind him.

Doom_Dude
February 21st, 2003, 04:06 PM
Very interesting pics Agent Spork! http://forums.newdoom.com/UBB/biggrin.gif

Ummmm do I see a statue of a Cyber?

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http://www.newdoom.com/hosted/themegawad/sig/vilesig1.GIF (http://www.newdoom.com/hosted/themegawad/ndcp)
http://www.newdoom.com/hosted/themegawad/Ndcp/themegawad.JPG (http://www.newdoom.com/hosted/themegawad)
----Linedef Technician and Sector Maker Upper----

Agent Spork
February 21st, 2003, 04:24 PM
Ace:

Yes, it's from Hexe

Doom Dude:

Yep!

DarkWolf
February 21st, 2003, 04:28 PM
<BLOCKQUOTE><font size="1" face="Trebuchet MS, Arial, Helvetica, serif">quote:</font><hr width="100%" size="1" noshade><font face="Trebuchet MS, Arial, Helvetica, serif" size="2">Not really. That's actually a transparent STBAR bmp with letters on it. I thought it gave a nice effect.</font><hr width="100%" size="1" noshade></BLOCKQUOTE>

I meant for the round names.

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-DarkWolf

http://www.boomspeed.com/darkwolf/windeuchick.gif

Agent Spork
February 21st, 2003, 04:30 PM
Oh. That's a tip.

DarkWolf
February 21st, 2003, 04:31 PM
Letters look large for some reason.

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-DarkWolf

http://www.boomspeed.com/darkwolf/windeuchick.gif

ToXiCFLUFF
February 21st, 2003, 05:41 PM
Cool stuff Spork. Have you not been mapping too long? I'm sure your maps are looking better with each successive one.

Oh yeah, and what are those numbers top right of the screen?

Agent Spork
February 21st, 2003, 05:46 PM
type OVERLAY KAHMFSE in the console, and you'll see. they're the number of enemies you've killed, and the number of secrets found.

Yes, I've made quite a few maps before.. Not anything anyone would remember, though.

ToXiCFLUFF
February 21st, 2003, 07:50 PM
Oh SWEET!!!!

Only problem is, that in Rust there is a counter for one of the new items right in that corner. Unfortunately I guess I'm gonna have to redesign the hud again. I was really pleased with the way the design turned out as well...

It's cool to see maps built with new textures too... gives a different kind of atmosphere. The D64 ones are used nicely too, usually I don't like them. The only thing I don't like is the mega tiled square texture in the second pic. Looks a little flat methinks.

You got any approximate release date?

Agent Spork
February 21st, 2003, 10:07 PM
Well.. It might be a while. I'm hoping to make at least 10 maps for this project, which I've only worked on 6 so far. I map strangely. I go from working on one of the map, to teaking another. So none of the maps are actually finished yet. heh.

Doom_Dude
February 23rd, 2003, 07:35 AM
I like that tiled floor in the 2nd pic. Methinks it looks best in a large open area like where it is. http://forums.newdoom.com/UBB/biggrin.gif

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http://www.newdoom.com/hosted/themegawad/sig/vilesig1.GIF (http://www.newdoom.com/hosted/themegawad/ndcp)
http://www.newdoom.com/hosted/themegawad/Ndcp/themegawad.JPG (http://www.newdoom.com/hosted/themegawad)
----Linedef Technician and Sector Maker Upper----

Doom_Gate
February 23rd, 2003, 08:48 AM
I Just wanna say I'm a massive fan of Cyber Areana 2 that you gave me on DC. I hope 3 is just as good.

P.S Does this have the funky floors?

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KEEP ON DOOMIN' Visit http://www.thegatewaytohell.tripod.com/ for some Doom and Rock 'N' Roll. Actually theres no Rock 'N' Roll.

Agent Spork
February 23rd, 2003, 03:27 PM
<BLOCKQUOTE><font size="1" face="Trebuchet MS, Arial, Helvetica, serif">quote:</font><hr width="100%" size="1" noshade><font face="Trebuchet MS, Arial, Helvetica, serif" size="2">funky floors</font><hr width="100%" size="1" noshade></BLOCKQUOTE>

What do you mean by 'funky floors'?

Doom_Gate
February 24th, 2003, 05:07 AM
Sorry I mean the floors that move when you kill an enemy. It was just soo cool in CA2

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KEEP ON DOOMIN' Visit http://www.thegatewaytohell.tripod.com/ for some Doom and Rock 'N' Roll. Actually theres no Rock 'N' Roll.

Agent Spork
February 24th, 2003, 12:15 PM
Yes. There's alot of moving floors/ceilings, and other neat scripted.. uh.. things.

God-l-Send-l-Death
March 11th, 2003, 09:48 AM
Spork....this looks killer!!!! http://forums.newdoom.com/UBB/smilies/cwm12.gif

If this is part 3, where can I find parts 1 & 2??? http://forums.newdoom.com/UBB/smilies/cwm1.gif

Does it use LEgacy? It looks lie it to me...haven't tried Legacy yet http://forums.newdoom.com/UBB/smilies/cwm15.gif

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I stalk, close in from above
Silent wings will test your faith
Death will never hear me pass
Pray for sin a shattered faith
Down on your knees, you're screaming out to die...

Exl
March 11th, 2003, 10:36 AM
<BLOCKQUOTE><font size="1" face="Trebuchet MS, Arial, Helvetica, serif">quote:</font><hr width="100%" size="1" noshade><font face="Trebuchet MS, Arial, Helvetica, serif" size="2">haven't tried Legacy yet</font><hr width="100%" size="1" noshade></BLOCKQUOTE>

Sinner.

Nah, j/k http://forums.newdoom.com/UBB/wink.gif

Great show Agent Spork, it's beauty through simplicity (in terms of gameplay then)

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WhackEd 1.23.199 (http://home.wanadoo.nl/dennis.meuwissen/whacked)

God-l-Send-l-Death
March 11th, 2003, 02:08 PM
hehe!!! http://forums.newdoom.com/UBB/smilies/cwm1.gif Umm....God is a sinner?

(In reference to my "nickname" here..."God" short for "God Send Death") http://forums.newdoom.com/UBB/smilies/cwm4.gif

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I stalk, close in from above
Silent wings will test your faith
Death will never hear me pass
Pray for sin a shattered faith
Down on your knees, you're screaming out to die...

Doom_Dude
March 12th, 2003, 10:25 AM
LOL@God is a sinner!!!!! http://forums.newdoom.com/UBB/smilies/cwm27.gif


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http://www.newdoom.com/hosted/themegawad/sig/vilesig1.GIF (http://www.newdoom.com/hosted/themegawad/ndcp)
http://www.newdoom.com/hosted/themegawad/Ndcp/themegawad.JPG (http://www.newdoom.com/hosted/themegawad)
----Linedef Technician and Sector Maker Upper----

spectre
March 13th, 2003, 04:51 PM
looks nice...i likes

Agent Spork
March 15th, 2003, 01:23 PM
Well the project is almost done. I cut it down to 6 maps, because I am running out of ideas. I still have to finish Map05 and 06, but they're more than 50% done.

Map Names and Description:

MAP01:
Name: Beginning of the Nightmare
Description: A small map that is basically just an introduction. When I say small, I mean small.

MAP02:
Name: The Ice Cavern of Cyb
Description: A slightly larger map with an icey theme. The theme was inspired by playing Icerial 2 (By Kaiser).

MAP03:
Name: Hall of The Silent CyberDemons
Description: A large arena type map in which has many Cyberdemons. There are lots of Quake I textures used in this map (which is the only map that does).

MAP04:
Name: Cyberdemon Death Pit
Description: A hellish looking map. This map has a large pit, which I recommend you steer away from, for you wont make it out of the pit alive.

MAP05:
Name: CyberDemon Tech Center
Description: This is the largest map out of the bunch. This map is NOT DONE as of now. This is mostly a tech style map, which gets more and more hellish as the map advances.

Map06:
Name: Cyber Arena 2 Remix
Description: The last map. This map is a complete remake (and remix) of Cyber Arena 2. I did not use any of Cyber Arena 2 as a base, which means I started over from scratch. This map is Not Done as of now, but Is more than 50% done. I still have to work on adding the boss for it.

God-l-Send-l-Death
March 18th, 2003, 09:38 PM
Cool stuff Spork.... http://forums.newdoom.com/UBB/smilies/cwm1.gif I look forward to playing this wad. Is it port based?