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View Full Version : Blake Stone v0.9


DarkWolf
February 15th, 2003, 09:45 AM
I decided to work on the TC a bit and it's at version 0.9. Find it in the usual place.

http://darkwolf.slipgate.org/blake

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-DarkWolf

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Doom_Dude
February 16th, 2003, 05:32 AM
Why is the shotgun (the hud #'s too) in the screenies looking all garbled like that?

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Finite
February 16th, 2003, 06:14 AM
DD, looks like he's using a different palette, most likely the blake stone one. http://forums.newdoom.com/UBB/wink.gif That will mess things up, as the doom sprites are indexed for the doom palette, and the colours don't match up. I assume that won't be a problem as he'll implement all the BS graphics.

(haha, BS http://forums.newdoom.com/UBB/wink.gif)

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Life is Finite. Doom Hard.
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Doom_Dude
February 16th, 2003, 07:08 AM
Hey that makes sense.

Haha@BS. http://forums.newdoom.com/UBB/biggrin.gif

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DarkWolf
February 16th, 2003, 09:34 AM
Those screenies are kind of old btw. I've gotten all but one of the guns from Blake in Doom.

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-DarkWolf

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Aliotroph?
February 17th, 2003, 11:47 AM
Man, making DooM act like Blake Stone is going to be a pain. It sure looks cool though. Too bad Blake Stone's textures have so many damn lights built in most of them. Makes it hard to build special super BS maps with cool shadows and such.

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"Once in a while a programmer really writes something he's proud of, a slick, elegant, blazingly fast routine that stands as a benchmark against which other code will be judged by. However, this is not the case with TED's fill routine. This slow, stupid algorithm will casually fill one plane of data in a painfully creeping manner. Press ESC when it gets confused." - John Romero on TED (Tile EDitor)

Aliotroph?.postCount++;

ToXiCFLUFF
February 18th, 2003, 04:21 AM
Yeah, I love the grenade launcher especially, haven't played with BS for ages. Last time was on Aunt maggie's farm: I just dived, rolled and wallowed in it all day.

Heh, but seriously, It's pretty cool, the grenade launcher rules, and I noticed you've got loads of the characters done. Getting those informant bastards to run around and turn on you will be pretty difficult though.

Don't forget the secret on the first map where you have to fight the green beret star troopers for the grenade launcher. I can't remember where it is exactly, but I will 8D

DarkWolf
February 18th, 2003, 12:04 PM
Yeah, all of the first level, as far as the hull goes, is there. The informants I can do with FS, but I'll probably limit the number of the informants and have most of them be the guards.

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-DarkWolf

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Aliotroph?
February 20th, 2003, 12:51 PM
Darn weapon balance is way off it seems. It's damn hard to kill those guys.

The game looks really cool but the thing that bothered me was the way the sounds get mixed up with the different characters. I know that's because DooM reuses and mixes up a lot of the sounds, but there ought to be a way to correct that.

Hehe, I wonder how hard it would be to make it look like the doors go sideways like they should...

Wow, that grenade launcher is buckets of fun with mouselook! It's fun to use in the normal DooM II levels as well. http://forums.newdoom.com/UBB/biggrin.gif

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"Once in a while a programmer really writes something he's proud of, a slick, elegant, blazingly fast routine that stands as a benchmark against which other code will be judged by. However, this is not the case with TED's fill routine. This slow, stupid algorithm will casually fill one plane of data in a painfully creeping manner. Press ESC when it gets confused." - John Romero on TED (Tile EDitor)

Aliotroph?.postCount++;

DarkWolf
February 20th, 2003, 01:13 PM
<BLOCKQUOTE><font size="1" face="Trebuchet MS, Arial, Helvetica, serif">quote:</font><hr width="100%" size="1" noshade><font face="Trebuchet MS, Arial, Helvetica, serif" size="2">Darn weapon balance is way off it seems. It's damn hard to kill those guys.
The game looks really cool but the thing that bothered me was the way the sounds get mixed up with the different characters. I know that's because DooM reuses and mixes up a lot of the sounds, but there ought to be a way to correct that.</font><hr width="100%" size="1" noshade></BLOCKQUOTE>

This will all be fixed eventually.

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-DarkWolf

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