View Full Version : 3d Floors and items....
June 23rd, 2003, 05:59 PM
Hi all , i was wondering how to make a enemy or item start on top of a legacy 3d floor. coz they seem to start below every time....
also, i am constructing a large wad, and am after another person to help as well, maybe give some ideas......
June 23rd, 2003, 06:04 PM
You have to use Fragglescript to spawn an item on top I believe. There is a new method involving the bit flags on the objects as well but it only works up to heights +/- 502 or something and it's not supported easily in editors (yet). The next version of DeePsea will support it and I imagine Why and Gherkin's editor will too.
In the mean time you have to make an FS lump for your map that spawns the object at the desired height and coordinates. You can find tutorials on the Legacy site rather than have me go through all that on here.
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June 23rd, 2003, 08:14 PM
does someone wanna join my project?
June 24th, 2003, 10:25 AM
Or you could put the item\enemy\whatever on top of a column (which has the floor height of the 3D floor's ceiling height) and lower that column using FraggleScript at the start of the map. This way you'll avoid the evil "Savegame corrupt" error when loading the map in Coop\Deathmatch in a multiplayer game.
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