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Palladium
March 27th, 2003, 04:58 AM
I was looking for an way to calculate the Allignment values for my textures, and I found an good Formula, then made an VB App that runs this calc and gets me my new offset values. I was wondering if anyone had made an program like this before??

If you have, I would like to get ahold of it, If not, I might make an Offset calculator and release it :P

t'anx, Pallad :P

EDIT:
Heres the Program I made so it is easy to find http://home.earthlink.net/~palladium46/XOff_calc.rar
------------------
Don't try to play doom. Instead, only try to realize that there is no doom, and it's you that is Played
------------------
"arguing on the internet is like running in the special olympics, even if you win, you are still retarded" - Doom Rampage
------------------
AKA @Palladium, AKA @BfgWhore, AKA Many More
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iori
March 27th, 2003, 09:05 AM
well wadauthour does it for you ( i just recenty figured that out lol) um i havnt heard of any others apart from your now dude

iori
March 27th, 2003, 09:05 AM
well wadauthour does it for you ( i just recenty figured that out lol) um i havnt heard of any others apart from your now dude

Ninja_of_DooM
March 27th, 2003, 11:08 AM
If you have a good editor(DeePsea)then you'll have no probs. It aligns them with no hassle bassle whatsoever. http://forums.newdoom.com/UBB/biggrin.gif

------------------
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Ninja_of_DooM
March 27th, 2003, 11:09 AM
If you have a good editor(DeePsea)then you'll have no probs. It aligns them with no hassle bassle whatsoever. http://forums.newdoom.com/UBB/biggrin.gif

------------------
Member of the NewDooM megawad team. Map 14: Jail Break.

My own little bunch of WADs. Containing 3 individual maps. Download it here (http://sparky.suhost.com/pub/hosted/ninja/ninja_of_doom_wads.zip)

Thanks to Sparky for the hosting.
If you would wish to host this then contact me at by E-mail. mailto:AndrewAFE@aol.comAndrewAFE@aol.com</A>

Hint to all Katana owners: Never sit on yours, It'll give you a very sore ass indeed.

Ninja_of_DooM
March 27th, 2003, 11:09 AM
If you have a good editor(DeePsea)then you'll have no probs. It aligns them with no hassle bassle whatsoever. http://forums.newdoom.com/UBB/biggrin.gif

------------------
Member of the NewDooM megawad team. Map 14: Jail Break.

My own little bunch of WADs. Containing 3 individual maps. Download it here (http://sparky.suhost.com/pub/hosted/ninja/ninja_of_doom_wads.zip)

Thanks to Sparky for the hosting.
If you would wish to host this then contact me at by E-mail. mailto:AndrewAFE@aol.comAndrewAFE@aol.com</A>

Hint to all Katana owners: Never sit on yours, It'll give you a very sore ass indeed.

Exl
March 27th, 2003, 11:10 AM
Is there an echo in here?

Most editors have a automtic alignment function, especially Why http://forums.newdoom.com/UBB/wink.gif

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And he said: "Je suis le King du Fromage!"

Palladium
March 27th, 2003, 11:11 AM
I have Deep, but I cunt figure out how to allign them.. I had to come up with an Tex allignment formula and enter the values by hand! How do I do it with Deep?

deepteam
March 27th, 2003, 05:38 PM
Select the linedefs one after the others and press X to align side1. Shift+X aligns side2.

Also available as commands on the top Misc command menu.

There is a summary of all keyboard commands. Press the toolbar icon on the left side or under Menu/Help. Help to print these when starting out.

Palladium
March 27th, 2003, 05:43 PM
Well.. In thei particular map I am making, I was working on some columns, and there is (almost) always an seam on columns somewhere.. Well.. I would like it to be in front, but I want the front texture to be alligned at 0. Is this possible? I had to use it as an reference to determine the offset of the lines before it..

By the way, Should I let my Allignment program out or no?

------------------
Don't try to play doom. Instead, only try to realize that there is no doom, and it's you that is Played
------------------
"arguing on the internet is like running in the special olympics, even if you win, you are still retarded" - Doom Rampage
------------------
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deepteam
March 27th, 2003, 06:38 PM
X alignment default offset is 0, so not sure what you mean. IOW, you select the first line, the 2nd line and so forth, then press X. If the first line does not have a 0 X offset, then you should first set it to 0 in the linedef edit dialog.

Never hurts to release, although most popular editors do X alignment automatically. Y too, but that is a bit more difficult since it can be ambiguous.

Palladium
March 27th, 2003, 11:27 PM
what Im saying is that I have say 7 lines.
A----&gt; B----&gt; c----&gt; d----&gt; E----&gt; F----&gt; G----&gt;

I want to have D have an offset of 0, because its the one in front, but I want A, b, c, e, f, g to be alligned based on D.

ToXiCFLUFF
March 28th, 2003, 02:58 AM
Well, the seam will appear at the front if D has an alignment of 0, unless the total length of the columns perimeter is equal to the size of the texture. Basically, if this isn't true, the seam will always appear on the first linedef used for alignment.

Palladium
March 28th, 2003, 03:09 AM
<BLOCKQUOTE><font size="1" face="Trebuchet MS, Arial, Helvetica, serif">quote:</font><hr width="100%" size="1" noshade><font face="Trebuchet MS, Arial, Helvetica, serif" size="2">Well, the seam will appear at the front if D has an alignment of 0, unless the total length of the columns perimeter is equal to the size of the texture. Basically, if this isn't true, the seam will always appear on the first linedef used for alignment.</font><hr width="100%" size="1" noshade></BLOCKQUOTE>

So thats why I do my allignment by hand :P I got the allignment of 0 in front, and the seam in back very easily with my own calculator :P

Heres the Proggy, With source:
http://home.earthlink.net/~palladium46/XOff_calc.rar

Pubic Domain..
Ooooh, My Eleventy-first Post :P
------------------
Don't try to play doom. Instead, only try to realize that there is no doom, and it's you that is Played
------------------
"arguing on the internet is like running in the special olympics, even if you win, you are still retarded" - Doom Rampage
------------------
AKA @Palladium, AKA @BfgWhore, AKA Many More
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ToXiCFLUFF
March 28th, 2003, 03:31 AM
Getting the prog. You have to fuck around to align custom textures in Wauthor so I sometimes do them myself anyways, so this should help :D

Palladium
March 28th, 2003, 03:43 AM
The descriptions arent the best, but they should be enough for you to figure it out http://forums.newdoom.com/UBB/smile.gif Find any major bugs, and Ill fix them if I can :P

Oh, I hsvent tried it on side2, so tell me if it works, and If it needs changing, Ill write one for side 2, too :P

deepteam
March 28th, 2003, 08:39 AM
Still don't understand your example. I think there are some assumptions in there that you didn't explain:

Are the other textures before D not the same?

Are they all in a straight line?

Palladium
March 28th, 2003, 08:55 AM
Theyre all the same texture, and theyre on a Column. I have them Ligned up Perfectly now, but Like I said, Thats what I made my calculator program for :P

------------------
Don't try to play doom. Instead, only try to realize that there is no doom, and it's you that is Played
------------------
"arguing on the internet is like running in the special olympics, even if you win, you are still retarded" - Doom Rampage
------------------
AKA @Palladium, AKA @BfgWhore, AKA Many More
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deepteam
March 28th, 2003, 09:51 AM
Then it's done automatically by DeePsea, since the offsets going around a column using the same texture results in the correct offsets without lines.

I think what may have happened to you is that you accidently chose a texture and a length that did not work out, but the texture accidently merged ok when you went backward.

IOW you think you can go "backwards" all the time. I assure you that is not the case. Sometimes manual adjustment is required, but no formula will help there - one just has to look at the result http://forums.newdoom.com/UBB/smile.gif

Palladium
March 28th, 2003, 06:06 PM
To calculate for the Length of Line C, Fill in the offset of line D, and the -Length of line C and the Offset is Flawless. (Ofcourse you need my program to try it)

deepteam
March 28th, 2003, 07:03 PM
I don't think you are reading and understanding what I'm writing http://forums.newdoom.com/UBB/smile.gif

Palladium
March 28th, 2003, 07:08 PM
I can Guarantee 100% "backwards compatibility". any length linedef, any length texture, and Any amount of offset on the Line your working backwards from. Period.

------------------
Don't try to play doom. Instead, only try to realize that there is no doom, and it's you that is Played
------------------
"arguing on the internet is like running in the special olympics, even if you win, you are still retarded" - Doom Rampage
------------------
AKA @Palladium, AKA @BfgWhore, AKA Many More
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deepteam
March 29th, 2003, 09:34 AM
<BLOCKQUOTE><font size="1" face="Trebuchet MS, Arial, Helvetica, serif">quote:</font><hr width="100%" size="1" noshade><font face="Trebuchet MS, Arial, Helvetica, serif" size="2">I want to have D have an offset of 0, because its the one in front, but I want A, b, c, e, f, g to be alligned based on D.</font><hr width="100%" size="1" noshade></BLOCKQUOTE>
<BLOCKQUOTE><font size="1" face="Trebuchet MS, Arial, Helvetica, serif">quote:</font><hr width="100%" size="1" noshade><font face="Trebuchet MS, Arial, Helvetica, serif" size="2">To calculate for the Length of Line C, Fill in the offset of line D, and the -Length of line C and the Offset is Flawless.</font><hr width="100%" size="1" noshade></BLOCKQUOTE>
These 2 statements are not the same. Like I said, we are not communicating.

Look again at the X command in DeePsea and you'll see that alignment is as I said it is and matches what your program does. IOW, you don't have to calculate anything (assuming you want a starting offset of 0 - or you can use the menu tool to set a specific offset)- with exceptions for some textures that will not merge at the last point if you have the wrong line lengths [also noted by TOXICFLUFF]

I thought I changed it to also pick up if the only texture was upper or lower for either side, but either I forgot or something accidently got changed for side 2 or there was a reason I forgot http://forums.newdoom.com/UBB/smile.gif Need to look at that. For now, side 1 will work for any texture (if no middle found), but side2 looks like it has to be the middle.

Palladium
March 29th, 2003, 09:44 AM
<BLOCKQUOTE><font size="1" face="Trebuchet MS, Arial, Helvetica, serif">quote:</font><hr width="100%" size="1" noshade><font face="Trebuchet MS, Arial, Helvetica, serif" size="2">These 2 statements are not the same. Like I said, we are not communicating.</font><hr width="100%" size="1" noshade></BLOCKQUOTE>
You may not be..

If D has an Offset of 0, then you Fill in 0. The calculated offset is the offset for linedef c.

------------------
Don't try to play doom. Instead, only try to realize that there is no doom, and it's you that is Played
------------------
"arguing on the internet is like running in the special olympics, even if you win, you are still retarded" - Doom Rampage
------------------
AKA @Palladium, AKA @BfgWhore, AKA Many More
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deepteam
March 29th, 2003, 10:22 AM
Look carefully at what you wrote in the context of your example. There is no offset for D. IOW it's not very clear http://forums.newdoom.com/UBB/smile.gif

In my following example, X alignment is shown from right to left (for side1). IOW here's how it works:

G&lt;---F&lt;---E&lt;---D&lt;---C&lt;---B&lt;---A where G ends up at A.

A is the FIRST line where one normally wants to have an offset of 0. Doesn't matter where it starts (avoids the middle confusion of where one starts). This (A) is the first one selected. Then in DeePsea, select A, then B then C, etc. by left clicking Now press X. All offsets are correct.

This is a pretty old problem and was solved in 1995 by various editors using the above scheme.

I forgot that side 2 alignment is Alt+X, not Shift+X

searcher
March 29th, 2003, 02:22 PM
I think he is asking how to make sure the x alignment starts in the front.

To force Deepsea to start on any surface you choose just hoover your mouse over the line you want to start on, ie: front, after selecting all the lines you want to align. It re-highlights the starting texture. Then press X and bingo all done. Press c to unselect all.

searcher
March 29th, 2003, 02:23 PM
I think he is asking how to make sure the x alignment starts in the front.

To force Deepsea to start on any surface you choose just hoover your mouse over the line you want to start on, ie: front, after selecting all the lines you want to align. It re-highlights the starting texture. Then press X and bingo all done. Press c to unselect all.

Doom_Dude
March 29th, 2003, 04:48 PM
Hehe I just use my brain cell for doing this texture alignment stuff. http://forums.newdoom.com/UBB/tongue.gif

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Palladium
March 30th, 2003, 04:57 AM
<BLOCKQUOTE><font size="1" face="Trebuchet MS, Arial, Helvetica, serif">quote:</font><hr width="100%" size="1" noshade><font face="Trebuchet MS, Arial, Helvetica, serif" size="2">
Hehe I just use my brain cell for doing this texture alignment stuff. </font><hr width="100%" size="1" noshade></BLOCKQUOTE>

Wow man. Ur my Hero. I envy you! I wish I had a Brain cell!!
:P
------------------
Don't try to play doom. Instead, only try to realize that there is no doom, and it's you that is Played
------------------
"arguing on the internet is like running in the special olympics, even if you win, you are still retarded" - Doom Rampage
------------------
AKA @Palladium, AKA @BfgWhore, AKA Many More
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Rellik_jmd
March 30th, 2003, 07:02 AM
A---&gt;B---&gt;C---&gt;D---&gt;

If B is 0, then for C X = the length of B, D would be B+C, etc. Pretty easy once you figure out which direction the tex moves when you give it +/- X/Y values.

+X = texture moves &lt;----
-X = texture moves ----&gt;

------------------
DOOM Legacy Website Guy (http://legacy.newdoom.com/)
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iori
April 2nd, 2003, 12:27 PM
say you have 4 textures (similar to relliks example)

A---&gt;B---&gt;C---&gt;D---&gt;
if A is 32 units long then B would have the X offset of 32..get it?

If you wanted the texture to start at C then add up C + D then set A to that amount

Palladium
April 2nd, 2003, 10:31 PM
I made the Following Example of Exactly what it is Im doing here so you all can see.

www.dmhgames.ath.cx/pub/OffsetCalc.Gif (http://www.dmhgames.ath.cx/pub/OffsetCalc.Gif)

Doom_Dude
April 4th, 2003, 06:58 AM
Does your formula also do texture alignments on combined short and long walls?

------------------
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Palladium
April 4th, 2003, 07:05 AM
Yes. It can allign any Length texture on any length walls, or any combination of wall lengths. If the Textures are made to Allign properly, It can calculate for Different length Textures too, Though this isnt likely :P

------------------
Don't try to play doom. Instead, only try to realize that there is no doom, and it's you that is Played
------------------
"arguing on the internet is like running in the special olympics, even if you win, you are still retarded" - Doom Rampage
------------------
AKA @Palladium, AKA @BfgWhore, AKA Many More
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Doom_Dude
April 4th, 2003, 07:54 AM
Cool! http://forums.newdoom.com/UBB/cool.gif

I was messing around last night with aligning textures along walls of different lenghts using a calculator. I'm terrible at math and worse at explaining it but my method actually worked.

Anyhow I'll try to explain what I did. I needed to align a crackle2 texture (64 wide)which looks crap when not aligned. This texture is in a wall slit that surrounds a dual set of stairs and a room.

First wall is 56 long.

Next wall is 600 long. I apply the 56 to the X coordiantes.

So I figure to add the wall length = the offset.. 600 + 56 = 656

Well I figure at this point I should take the 656 and divide it by 64 which is 10. 64 x 10 = 640 and lets eliminate that 640 from the 656 figure which = 16. (Ok I didn't have to really think about the division because I already knew that 640 was the biggest multiple of 64 that could be deleted from the 656 figure. Anyways this sounds like a lot of work but I did it fast actually. lol

Next wall is 96 long and I applied the 16 to the X coordinates. Wall length + offset is now 112

Next wall is 192 long and I apply the 112 to the X coordinates. Wall lenght + offset = 304. 304 - 256 = 48. I appy the 48 to the next wall's X coordiantes...

Sounds very rough I guess but at least it worked.



------------------
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Palladium
April 4th, 2003, 09:23 AM
<BLOCKQUOTE><font size="1" face="Trebuchet MS, Arial, Helvetica, serif">quote:</font><hr width="100%" size="1" noshade><font face="Trebuchet MS, Arial, Helvetica, serif" size="2">Well I figure at this point I should take the 656 and divide it by 64 which is 10. 64 x 10 = 640 and lets eliminate that 640 from the 656 figure which = 16. (Ok I didn't have to really think about the division because I already knew that 640 was the biggest multiple of 64 that could be deleted from the 656 figure. Anyways this sounds like a lot of work but I did it fast actually. lol</font><hr width="100%" size="1" noshade></BLOCKQUOTE>
What you did here is called Modulus Division. when you take the Modulus of 656 and 64(The length of the Texture) you get 16. 656 / 64 = 10R16 (10 with a remainder of 16).
In my Program, Modulus Division is done at each calculation so that the offset is never longer then the Texture itself.

Aditionally, for working backwards, The Length of the texture is added to the offset until it is Greater then -1 (Means it can have an offset of 0 Up to the length of the texture)

------------------
Don't try to play doom. Instead, only try to realize that there is no doom, and it's you that is Played
------------------
"arguing on the internet is like running in the special olympics, even if you win, you are still retarded" - Doom Rampage
------------------
AKA @Palladium, AKA @BfgWhore, AKA Many More
On AIM: Cyborphreek2
on MSM: elemental_palladium@hotmail.com
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deepteam
April 4th, 2003, 09:46 AM
Actually, what you usually do is figure out the offset of the FIRST texture and then align all others to that - vs going forwards and backwards. That's how all the automatic alignment tools work. IOW, you supply the offset for the 1st texture and then everything else is automatic. Don't forget, the offset can be negative too - makes it easier to figure out!

It's true that it helps if one understands the basics to figure out the offsets (although you can "see" the result in some editors), to always do this by hand (even with a helping pgm calculator) really uses a lot of editing time. It's very common that the first offset is usually an offset of 0 http://forums.newdoom.com/UBB/smile.gif

Palladium
April 4th, 2003, 09:58 AM
Going backwards is not very common, but yes, it does happen, as I have proven. Using in editor tools or external tools will always take time, but Didnt most of us get into mapping knowing that to be a great mappers we would need to Invest alot of time?
As many folk know, Not all editors have as great (and readily aparent) Texture allignment tools as Deepsea. I wrote this 5 Minute program because I couldnt find the Autoalign function in Deep!! Now people clinging hopelessly to outdated editors like Why and Wad Author might Be able to use this Tool. Sure its slower then pressing X, but It is still faster then doing it in our head(For most of us anyway)

------------------
Don't try to play doom. Instead, only try to realize that there is no doom, and it's you that is Played
------------------
"arguing on the internet is like running in the special olympics, even if you win, you are still retarded" - Doom Rampage
------------------
AKA @Palladium, AKA @BfgWhore, AKA Many More
On AIM: Cyborphreek2
on MSM: elemental_palladium@hotmail.com
on YIM: Cyborphreek
on ICQ: 102670148

Rellik_jmd
April 4th, 2003, 10:55 AM
From what I've heard the latest version of Why has a totally kick ass texture aligner jobby.

------------------
DOOM Legacy Website Guy (http://legacy.newdoom.com/)
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Webmaster Discharge! DeathMatch Level Reviews (http://www.telusplanet.net/public/daewoo/server/).

Doom_Dude
April 4th, 2003, 12:06 PM
<BLOCKQUOTE><font size="1" face="Trebuchet MS, Arial, Helvetica, serif">quote:</font><hr width="100%" size="1" noshade><font face="Trebuchet MS, Arial, Helvetica, serif" size="2">What you did here is called Modulus Division.</font><hr width="100%" size="1" noshade></BLOCKQUOTE>

Ahhhh cool, didn't know that. It's not something I'd use often since I learned how to make textures that tile nice no matter the offset. Though it's nice to know how to do it when your using an outdated editor like DoomCad. http://forums.newdoom.com/UBB/smile.gif

As far as using a lot of editing time..... well I always use a lot of editing time no matter what I'm doing.

------------------
Vilecore@The Megawad (http://megawad.newdoom.com)
http://megawad.newdoom.com/sig/vilesig1.GIF
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Palladium
April 4th, 2003, 03:08 PM
<BLOCKQUOTE><font size="1" face="Trebuchet MS, Arial, Helvetica, serif">quote:</font><hr width="100%" size="1" noshade><font face="Trebuchet MS, Arial, Helvetica, serif" size="2">From what I've heard the latest version of Why has a totally kick ass texture aligner jobby</font><hr width="100%" size="1" noshade></BLOCKQUOTE>
Really? Last time I tried it it couldnt even make a Linedef in a map, Let alone allign the Textures on it..

------------------
Don't try to play doom. Instead, only try to realize that there is no doom, and it's you that is Played
------------------
"arguing on the internet is like running in the special olympics, even if you win, you are still retarded" - Doom Rampage
------------------
AKA @Palladium, AKA @BfgWhore, AKA Many More
On AIM: Cyborphreek2
on MSM: elemental_palladium@hotmail.com
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Aliotroph?
April 4th, 2003, 11:03 PM
<BLOCKQUOTE><font size="1" face="Trebuchet MS, Arial, Helvetica, serif">quote:</font><hr width="100%" size="1" noshade><font face="Trebuchet MS, Arial, Helvetica, serif" size="2">outdated editors like Why and Wad Author </font><hr width="100%" size="1" noshade></BLOCKQUOTE>

Since when was Why outdated? It's new and it keeps getting updates. It's also the only editor besides DeePsea that takes modern port features into consideration.

------------------
"Once in a while a programmer really writes something he's proud of, a slick, elegant, blazingly fast routine that stands as a benchmark against which other code will be judged by. However, this is not the case with TED's fill routine. This slow, stupid algorithm will casually fill one plane of data in a painfully creeping manner. Press ESC when it gets confused." - John Romero on TED (Tile EDitor)

Aliotroph?.postCount++;

Palladium
April 5th, 2003, 01:43 AM
Well sorry I said Why was outdated.. I Tried it once and it felt like an old DOS program. Didnt even have the Common Dialog!!

------------------
Don't try to play doom. Instead, only try to realize that there is no doom, and it's you that is Played
------------------
"arguing on the internet is like running in the special olympics, even if you win, you are still retarded" - Doom Rampage
------------------
AKA @Palladium, AKA @BfgWhore, AKA Many More
On AIM: Cyborphreek2
on MSM: elemental_palladium@hotmail.com
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on ICQ: 102670148

Aliotroph?
April 5th, 2003, 02:17 AM
It was designed primarily as a Linux application. It just happens to be compatible with windows probably thanks to common libraries and such that Pate used.

------------------
"Once in a while a programmer really writes something he's proud of, a slick, elegant, blazingly fast routine that stands as a benchmark against which other code will be judged by. However, this is not the case with TED's fill routine. This slow, stupid algorithm will casually fill one plane of data in a painfully creeping manner. Press ESC when it gets confused." - John Romero on TED (Tile EDitor)

Aliotroph?.postCount++;

Palladium
April 5th, 2003, 04:50 AM
Ahhh! I knew the Interface seemed familiar! I cunt remember if Its Gnome or KDE though. I am an Enlightened man myself, But there is less support for Gnome nowadays, as K seems to have Taken over..
Too bad I gotta use Windows for everything.. Oh well. Atleast XP is only two shades below Linux. ME was 5 :P

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Don't try to play doom. Instead, only try to realize that there is no doom, and it's you that is Played
------------------
"arguing on the internet is like running in the special olympics, even if you win, you are still retarded" - Doom Rampage
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AKA @Palladium, AKA @BfgWhore, AKA Many More
On AIM: Cyborphreek2
on MSM: elemental_palladium@hotmail.com
on YIM: Cyborphreek
on ICQ: 102670148

ToXiCFLUFF
April 6th, 2003, 03:50 PM
Why's interface certainly isn't the best with all the separate windows etc, but it's definitely showing a lot of promise. I dunno if you have seen the new texture alignment mode, but it goddamn rules. You basically get a 2d representation of the walls, with height changes etc, so you can see exactly how it will look ingame. Recently I've been doing funny texture alignment a lot in rust, where I've been kinda splicing different textures together and indenting the screens of the computers in the base - Why has saved me so much time of jumping in and out of the game to get this just right.

Palladium
April 7th, 2003, 04:19 AM
[quote]Why has saved me so much time of jumping in and out of the game to get this just right.{/quote] You have jumped into the game atleast one or two times to see if it does work, right?

------------------
Don't try to play doom. Instead, only try to realize that there is no doom, and it's you that is Played
------------------
"arguing on the internet is like running in the special olympics, even if you win, you are still retarded" - Doom Rampage
------------------
AKA @Palladium, AKA @BfgWhore, AKA Many More
On AIM: Cyborphreek2
on MSM: elemental_palladium@hotmail.com
on YIM: Cyborphreek
on ICQ: 102670148

ToXiCFLUFF
April 7th, 2003, 05:59 AM
Well yeah, I did jump in a couple of times just to check if it worked on everything. But after that, I did a whole area's texturing without going ingame.

Doom_Dude
April 7th, 2003, 07:07 AM
Well that sounds very handy. I'd get Why but now I'm so paranoid of using anything I'm not used to on my work due to queer things happening like that registry / ZenNode bug I encountered. http://forums.newdoom.com/UBB/smilies/cwm3.gif

Palladium were you going to release this alignment calculator program?

------------------
Vilecore@The Megawad (http://megawad.newdoom.com)
http://megawad.newdoom.com/sig/vilesig1.GIF
The NewdooM Community Project (http://megawad.newdoom.com/ndcp)

Palladium
April 7th, 2003, 07:10 AM
I posted the Program and the source. I had a few people complain they couldnt find it, so I edited my first post and Put it there too. (Look on Post one of Page one.)

------------------
Don't try to play doom. Instead, only try to realize that there is no doom, and it's you that is Played
------------------
"arguing on the internet is like running in the special olympics, even if you win, you are still retarded" - Doom Rampage
------------------
AKA @Palladium, AKA @BfgWhore, AKA Many More
On AIM: Cyborphreek2
on MSM: elemental_palladium@hotmail.com
on YIM: Cyborphreek
on ICQ: 102670148

Pate
April 7th, 2003, 09:17 AM
If you have read the docs, you'll know that there is at least one known bug in the alignment routine. Not unpegged lower textures get aligned wrongly in the y-direction.

This is because the Doom specs explain the trickery needed here quite poorly. So if someone of you knows how that is done properly, please tell me.

------------------
Tired of crappy Doom editors? So was I, that's why I'm coding my own (http://www.hut.fi/~jpakkane/why/).

Palladium
April 7th, 2003, 10:12 AM
arent too many times what you need to allign a lower texture.. For those what are, why not Figure out what theyre supposed to look like consistently, and make them look like that consistently?Its kinda like making a wad.. Make a change, Run a build, Test. If its off, Repeat.

------------------
Don't try to play doom. Instead, only try to realize that there is no doom, and it's you that is Played
------------------
"arguing on the internet is like running in the special olympics, even if you win, you are still retarded" - Doom Rampage
------------------
AKA @Palladium, AKA @BfgWhore, AKA Many More
On AIM: Cyborphreek2
on MSM: elemental_palladium@hotmail.com
on YIM: Cyborphreek
on ICQ: 102670148

Doom_Dude
April 7th, 2003, 10:16 AM
Thanks Palladium! Just tested the program and it works great. http://forums.newdoom.com/UBB/smilies/cwm12.gif

------------------
Vilecore@The Megawad (http://megawad.newdoom.com)
http://megawad.newdoom.com/sig/vilesig1.GIF
The NewdooM Community Project (http://megawad.newdoom.com/ndcp)

Jow
April 7th, 2003, 10:18 AM
Does anyone know reason for windeu doesn't always align textures in X way for some walls in a map?

I can't align them at all.

Palladium
April 7th, 2003, 10:20 AM
<BLOCKQUOTE><font size="1" face="Trebuchet MS, Arial, Helvetica, serif">quote:</font><hr width="100%" size="1" noshade><font face="Trebuchet MS, Arial, Helvetica, serif" size="2">
Thanks Palladium! Just tested the program and it works great. </font><hr width="100%" size="1" noshade></BLOCKQUOTE>
Glad to Hear *SOMEONE* can appreciate it :P
/me glares at deepteam
The source is included too if you want to improve on it or figure out how to do it by hand or something.

------------------
Don't try to play doom. Instead, only try to realize that there is no doom, and it's you that is Played
------------------
"arguing on the internet is like running in the special olympics, even if you win, you are still retarded" - Doom Rampage
------------------
AKA @Palladium, AKA @BfgWhore, AKA Many More
On AIM: Cyborphreek2
on MSM: elemental_palladium@hotmail.com
on YIM: Cyborphreek
on ICQ: 102670148

deepteam
April 8th, 2003, 08:59 PM
I don't know why you are glaring? I said to post your program since others could use it, how is that bad?

Though for DeePsea, all you need to know is the FIRST offset and then everything is relative to that and you don't need your program past that (if at all - DeePsea has a built-in calculator - press A - to help you figure this out). IOW, you thought you had to go "backwards" from the first -0- offset, but that's not true.

One still has to know the basics though http://forums.newdoom.com/UBB/smile.gif

Jow
April 9th, 2003, 02:50 AM
I know the basics of texture alignment, but because windeu has automatic texture align tool I use it.

But sometimes it just stops aligning some walls in my map and then after that it doesn't align them ever again. Other walls align.

I think I'm going to use Why to align my textures, but then I have to merge my maps and textures to one wad...

Pate
April 9th, 2003, 04:45 AM
The next version of Why should have a possibility to use a resource wad.

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Tired of crappy Doom editors? So was I, that's why I'm coding my own (http://www.hut.fi/~jpakkane/why/).

Palladium
April 9th, 2003, 04:49 AM
<BLOCKQUOTE><font size="1" face="Trebuchet MS, Arial, Helvetica, serif">quote:</font><hr width="100%" size="1" noshade><font face="Trebuchet MS, Arial, Helvetica, serif" size="2">I don't know why you are glaring? I said to post your program since others could use it, how is that bad?</font><hr width="100%" size="1" noshade></BLOCKQUOTE>
You also seemed a Bit argumentative about it. I just got an Unfriendly feeling from your Direction..

<BLOCKQUOTE><font size="1" face="Trebuchet MS, Arial, Helvetica, serif">quote:</font><hr width="100%" size="1" noshade><font face="Trebuchet MS, Arial, Helvetica, serif" size="2">Though for DeePsea, all you need to know is the FIRST offset and then everything is relative to that and you don't need your program past that (if at all - DeePsea has a built-in calculator - press A - to help you figure this out). IOW, you thought you had to go "backwards" from the first -0- offset, but that's not true.</font><hr width="100%" size="1" noshade></BLOCKQUOTE>
I had a Decorative design on the front but not on the Sides of it maybe?




------------------
Don't try to play doom. Instead, only try to realize that there is no doom, and it's you that is Played
------------------
"arguing on the internet is like running in the special olympics, even if you win, you are still retarded" - Doom Rampage
------------------
AKA @Palladium, AKA @BfgWhore, AKA Many More
On AIM: Cyborphreek2
on MSM: elemental_palladium@hotmail.com
on YIM: Cyborphreek
on ICQ: 102670148

Jow
April 9th, 2003, 05:56 AM
Then I'll switch my buggy old Windeu to Why,
because it seems as easy to use as Windeu.

Finnish products rules!

Ninja_of_DooM
April 9th, 2003, 02:42 PM
WINdeu sux. It's a buggy bugger. http://forums.newdoom.com/UBB/biggrin.gif

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Member of the NewDooM megawad team. Map 14: Jail Break.

My own little bunch of WADs. Containing 3 individual maps. Download it here (http://sparky.suhost.com/pub/hosted/ninja/ninja_of_doom_wads.zip)

Thanks to Sparky for the hosting.
http://www.doomworld.com/gbd2/misc/doomdance.gif

Hint to all Katana owners: Never sit on yours, It'll give you a very sore ass indeed.

Ninja_of_DooM
April 9th, 2003, 02:43 PM
WINdeu sux. It's a buggy bugger. http://forums.newdoom.com/UBB/biggrin.gif

------------------
Member of the NewDooM megawad team. Map 14: Jail Break.

My own little bunch of WADs. Containing 3 individual maps. Download it here (http://sparky.suhost.com/pub/hosted/ninja/ninja_of_doom_wads.zip)

Thanks to Sparky for the hosting.
http://www.doomworld.com/gbd2/misc/doomdance.gif

Hint to all Katana owners: Never sit on yours, It'll give you a very sore ass indeed.

Aliotroph?
April 9th, 2003, 03:04 PM
I'd rather use the old DOS DEU that use WinDEU. Since I have DeePsea that's not an issue though.

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"Once in a while a programmer really writes something he's proud of, a slick, elegant, blazingly fast routine that stands as a benchmark against which other code will be judged by. However, this is not the case with TED's fill routine. This slow, stupid algorithm will casually fill one plane of data in a painfully creeping manner. Press ESC when it gets confused." - John Romero on TED (Tile EDitor)

Aliotroph?.postCount++;