Doom_Dude
March 12th, 2003, 05:20 PM
Can't get in email right now so I'll just post here. I just played the map you sent me
First the bad news (well not that bad but mostly just me being long winded): The only flaw in the map is some kind of 'disappearing wall' error. I ran your map through ZenNode and it made things worse. That's strange...
Hmmmm I just looked at the level in DoomCAD and your missing a wall in one room. I went ahead and fixed the wall to see what would happen. It fixed the disappearing walls in that area but theres still disappearin walls in other spots.
You also have a strange thing going on with some of your sectors...... with parts of one room sharing parts with anouther room while the other parts are a part of other areas. I suspect that is what's causing the disappearing walls. I could be wrong but something is causing it. One other little thing.... you have some walls that touch the void marked as two sided and they shouldn't be.
I was gonna replay the map with the fixed wall, without running ZenNode on it but id have to use DoomCAD garbage nodesbuilder and that wouldn't help discover anything. So anyways you could just fix the missing wall and use DeepSea's nodesbuild on it and hope for the best. Weird that everything looks fine except for that missing wall area when the map isn't run through ZenNode. Anyhow you should make sectors that are whole and not made up of parts of different sectors. I think that causes errors and if you ever need ZenNode to fix something it might just cause more probs. That could be a real problem later on when you start to make bigger and better levels.
Now the good news: Your map has some real good looking areas. I like the room past the red key door and the blue key room. The whole thing looks like some kinda big Monster Condo. Oh and the area at the start looks real neat with the sections that are lit. Those crushers nearly got me. http://forums.newdoom.com/UBB/wink.gif Overall I think your doing great and you seem to be improving lots with your level designs. Keep up the good work cause your doing real well methinks. http://forums.newdoom.com/UBB/wink.gif
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http://www.newdoom.com/hosted/themegawad/sig/vilesig1.GIF (http://www.newdoom.com/hosted/themegawad/ndcp)
http://www.newdoom.com/hosted/themegawad/Ndcp/themegawad.JPG (http://www.newdoom.com/hosted/themegawad)
----Linedef Technician and Sector Maker Upper----
First the bad news (well not that bad but mostly just me being long winded): The only flaw in the map is some kind of 'disappearing wall' error. I ran your map through ZenNode and it made things worse. That's strange...
Hmmmm I just looked at the level in DoomCAD and your missing a wall in one room. I went ahead and fixed the wall to see what would happen. It fixed the disappearing walls in that area but theres still disappearin walls in other spots.
You also have a strange thing going on with some of your sectors...... with parts of one room sharing parts with anouther room while the other parts are a part of other areas. I suspect that is what's causing the disappearing walls. I could be wrong but something is causing it. One other little thing.... you have some walls that touch the void marked as two sided and they shouldn't be.
I was gonna replay the map with the fixed wall, without running ZenNode on it but id have to use DoomCAD garbage nodesbuilder and that wouldn't help discover anything. So anyways you could just fix the missing wall and use DeepSea's nodesbuild on it and hope for the best. Weird that everything looks fine except for that missing wall area when the map isn't run through ZenNode. Anyhow you should make sectors that are whole and not made up of parts of different sectors. I think that causes errors and if you ever need ZenNode to fix something it might just cause more probs. That could be a real problem later on when you start to make bigger and better levels.
Now the good news: Your map has some real good looking areas. I like the room past the red key door and the blue key room. The whole thing looks like some kinda big Monster Condo. Oh and the area at the start looks real neat with the sections that are lit. Those crushers nearly got me. http://forums.newdoom.com/UBB/wink.gif Overall I think your doing great and you seem to be improving lots with your level designs. Keep up the good work cause your doing real well methinks. http://forums.newdoom.com/UBB/wink.gif
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http://www.newdoom.com/hosted/themegawad/sig/vilesig1.GIF (http://www.newdoom.com/hosted/themegawad/ndcp)
http://www.newdoom.com/hosted/themegawad/Ndcp/themegawad.JPG (http://www.newdoom.com/hosted/themegawad)
----Linedef Technician and Sector Maker Upper----