View Full Version : Sprite Trouble
FACE.UK
February 15th, 2003, 10:41 AM
I wonder if anyone can help me. I am trying to put together a one level demo of my Trek project but I have hit a problem. I have replaced plenty of textures and sprites. I am compiling the level as follows.
I am using Deep
First I opened the map then some walls/flats etc. Then I group save so hey are all together. I have done this a number of times group more and more tex/flats etc so I get the ones that I need.
Everything is working okay except for two sprites. They do not show the new ones I have replaced them with. They are sat in the correct pos according to the editor.
I have a main wad that I am editng with (9megs) and when I run it in legacy they are all there present and correct.
If this makes sense can someone tell me where I may be going wrong?
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deepteam
February 15th, 2003, 11:01 AM
You mean they don't show in DOOM? Or don't show where?
I assume you know that stock DOOM does not replace sprites the same way as Legacy and other BOOM derivates.
FACE.UK
February 15th, 2003, 11:19 PM
I mean with in the game itself. I am using legacy to play it.
Normally I don't have a sprite.pak and a texture.pak and flat.pak.
I just leave it all bound up in one big wad. So when I have done all my gfx replacements I just delete the textures I don't need so all I am left with is the tex/flat/sprites I want.
This time I didn't do that. If I run the main wad as I have explained above the two sprites are there. It is only since I have tried to compile this demo they do not appear.
I am truely puzzled. http://forums.newdoom.com/UBB/smilies/cwm31.gif
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deepteam
February 16th, 2003, 09:14 AM
So you have all the new sprites between SS_START and SS_END?
Grouping doesn't necessarily put stuff in the correct order. Use the F7-PWAD Lump Fixing Tool to check and fix.
FACE.UK
February 16th, 2003, 10:44 AM
No there is no SS_START and SS_END. However the F7 button does not bring up a Lump Fixing Tool. Just Gridsnap, Autocentre, Autoselect etc. I have Deep 97.c. Maybe I am being a bit stupid. I have looked into using wintex but that just baffled the hellout of me and I would rather use Deep as I am more familiar with it.
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deepteam
February 16th, 2003, 04:45 PM
Oh. Install the shareware version of DeePsea 11.74. It can coexist with DeeP97, so long as you put it in a separate directory. It has all the features of Wintex and then some.
There is a tool specifically designed just to rearrange or rename lumpnames. Use the Insert" button to put the SS_START in front of the first sprite and SS_END after the last. Also make sure all your sprites are between these 2 markers. If not this tool will take care of that problem.
F7 has a whole boatload of new tools. None of the tools have any limit.s
FACE.UK
February 16th, 2003, 10:57 PM
Thanks for the help.....Such great after sales support :-)
FACE.UK
February 17th, 2003, 10:48 PM
Sorry. But I still can't figure this out. Could you just point me a little further into the right direction? I have Deepsea Shareware and have tried the F7 Tool. But I am still at a loss. I have put my barrel sprites into a wad between ss_start and ss_end but they do not apear as barrels.
Any help would be appreciated.
deepteam
February 18th, 2003, 09:16 PM
Don't know what else to explain. Could be the names you used? You can download KABOOM from www.sbsoftware.com/downloads (http://www.sbsoftware.com/downloads) for an example (there are probably other good sample levels too though) or you can send me the level so I can see myself.
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