View Full Version : Switches & Textures
Doominator
March 11th, 2002, 06:31 AM
http://forums.newdoom.com/UBB/smilies/cwm14.gif
Hi,
I operate to time with DeepSea, and do not get ahead not. I need new textures and new switches for my project.
I built two switches, which are almost identical. 1. is called SW1PBLUE and the 2. SW2PBLUE.
If I operate the switch in the play, he remains unchanged, additionally no switch noise comes.
Second problem,
How can I insert PCX, and BMP pictures into my IWAD? How largely may the pictures be?
Pleas Help me!
deepteam
March 11th, 2002, 10:35 AM
In stock DOOM you can't make up new switch names. In ZDOOM (to pick one port) you can edit ANIMDEFS and put the names of switches in there. In there you define the new names.
Modifying the DOOM IWAD is not suggested. Almost always what you do is put new graphics into your PWAD. There are many PWADs that have examples of this. On our website the level DEEPATAK was made to show how to do this for stock DOOM. If you do modify the IWAD, be sure to make a backup first.
There is a difference between stock DOOM and the ports for sprites and flats (floor/ceiling) in what you have to do. For textures, they both work the same. It best to use one of the newer DOOM ports, since it's a lot easier.
To add images in DeePsea:
1. press F7, select Import/Merge.
2. Open the Target File (normally your PWAD)
3. Add Lump files - your PCX or BMP images.
The default Import Option radio buttons are set for textures, which is probably what you want. Clicking these represents the kind of conversion to perform.
Stock doom is no more than 254 tall and probably 4096 wide (been a while). So either make sure your image doesn't exceed that or press Auto Options and change the maximum default sizes to those. When you Import, DeePsea checks these sizes and automatically proportionally shrinks the image to the maximum sizes specified.
If you just want to make textures, the easiest way is to use the "Auto Textures From Graphics". This will automatically convert a BMP or PCX to a TEXTURE with the PNAMES entry made for you.
Doominator
March 11th, 2002, 01:00 PM
http://forums.newdoom.com/UBB/smilies/cwm3.gif
Ok one,
I use ZDOOM,
thanks for the response. I a picture inserted, when texture, but if I want to put a Texture on a wall, cannot select the picture. Why can't that be done? Mach I
which falsely?
2. What is MGZ called?
3. How can I add new weapons, for example a third Shotgun? or a second Mashingun? or a completely new chain saw?
4. How can I insert new new characters?
5. can insert I standard Doom characters, which do not shoot?
6. can one Lance Flare effects with ZDOOM to insert? If, how that can be done?
7. How can I insert Kammera travels with beginning of the level?
I point, which is rather many questions, but I would be pleased if their me answer.
deepteam
March 11th, 2002, 02:33 PM
Inserting a graphic in a PWAD is not the same as making a texture. Review the F1 help topics starting with "Graphics" and you'll see.
That's why I suggested to use the Graphics to Textures tool. Much simpler http://forums.newdoom.com/UBB/smile.gif The final TEXTURE and PNAMES and PATCH names all have to be in your PWAD that you have open in DeePsea. So save the new stuff in your PWAD, not another file.
"2. What is MGZ called?"
You mean IMGZ? That's the crosshair format for ZDOOM.
"3. How can I add new weapons"
For ZDOOM you have to use Dehacked stuff. Not suggested for starting out.
"4. How can I insert new new characters?"
Limited .. again via Dehacked.
"5. can insert I standard Doom characters, which do not shoot?"
Dehacked. Both of the above will be easier once DOOMSCRIPT is done.
"6. can one Lance Flare effects with ZDOOM to insert?"
Not yet.
"7. How can I insert Kammera travels with beginning of the level?"
It's best to visit the ZDOOM forums and suggest you ONE question at a time per post, but don't ask them one after another. Wait for one to be answered and then the next. So that way people get an idea of how much you know.
Go to http://www.notgod.com/phorum/index.php?f=2
Doominator
March 11th, 2002, 02:54 PM
Thanks,
Whrere I get DeHacked?
deepteam
March 11th, 2002, 04:35 PM
For ZDOOM, you don't use the actual Dehacked, but it's a term that's used.
Here is one of the best sources for using dehacked with ZDOOM. Take your time reading this stuff - it gets a bit involved http://forums.newdoom.com/UBB/smile.gif
http://www.btinternet.com/~Enjay001/
Doominator
March 12th, 2002, 02:00 AM
I have Downloaded the DeHackEd Editor
v. 3.1
bit ist is a Dos Editor
and
the DeHackEd Editor from this Page:
http://www.acornsearch.com/cgi-bin/search?type=Files&terms=DeHackEd
but I cant used the Editor, it isn“t a ExXE or BAT file included.
can you help me?
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