deepteam
February 12th, 2002, 11:40 AM
ZDOOM (beta33) has support for not only large patches, but also the ability to scale TEXTURES to a smaller size. What this means is that you can take very large PATCHes, put them in texturse and then scale the textures to 1/2, 1/4 etc size. In a level the end result is image clarity like you've never seen before! Large patches make it way easier to keep image clarity intact.
I originally made the XTHEATER level to show that large textures were possible. Randy took the ball and cooperated with me to support tall patches too!
I added many large patches to the XTHEATER level scaled down in textures, giving (I hope) a pretty good idea of what high res textures can do for your levels.
The new version of DeePsea (11.57) makes working with scaled textures just as easy as regular textures as well as other changes. Final scaled sizes are show, the image as scaled is previewed, and the X/Y offsets in particular are automatically adjusted as required for scaled textures.
See www.sbsoftware.com (http://www.sbsoftware.com) for details on both of these.
I originally made the XTHEATER level to show that large textures were possible. Randy took the ball and cooperated with me to support tall patches too!
I added many large patches to the XTHEATER level scaled down in textures, giving (I hope) a pretty good idea of what high res textures can do for your levels.
The new version of DeePsea (11.57) makes working with scaled textures just as easy as regular textures as well as other changes. Final scaled sizes are show, the image as scaled is previewed, and the X/Y offsets in particular are automatically adjusted as required for scaled textures.
See www.sbsoftware.com (http://www.sbsoftware.com) for details on both of these.