View Full Version : Reasons why DeepSea Finds Errors WadAuthor Misses?
February 9th, 2002, 10:44 AM
Why is it that when I use Wadauthor I get absolutely no errors and then when I check the same map in DeePsea I have like 50?
Also... When I play my wad I get this huge glitch like a hall of mirrors effect but my level has no open sectors. Then when I move towards it to see what is up with it my game crashes. Does anyone know how to fix this problem???
February 9th, 2002, 11:36 AM
/me waits for Deepteam to anwser
February 9th, 2002, 12:51 PM
I use Wadauthor
Use a different editor.
Seriously, it's a pain in the ass to learn a new editor, but it will save you from ripping out your lower jaw in frustration.
Requiescat in pace.
February 9th, 2002, 01:27 PM
I use WA, and i have no problems.... It's personal taste wich editor you use.
February 9th, 2002, 01:45 PM
Email the wad to me and I will take a look at it in DETH. DETH is good at error finding too.
Its pretty obvious that Deepsea is right to find errors and if its anything like as useful as I have heard it probably tells you what the errors are and where they are.
Creator of 'The Mummy Phuquers' and 'Mystic' series of Doom wads.
also creator of ANDYDM1.WAD (my favourite)
MYSTICMEG IS CUMMING SOON
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