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View Full Version : (Hexen) Problems inserting compiled behavior into wad


Kaiser
December 21st, 2001, 05:40 PM
I am now starting my second map and now I can't seem to get my second script compiled into my wad.

I compile it and save the behavior but keep getting a message:

script02.o is not _wad found acs!

what the hell this mean?!

I want to get this into my second map but it won't let me!

Stphrz
December 21st, 2001, 05:53 PM
Use DeepSea to insert it. Wintex and other resource editors frack things up when it comes to combining multiple wads each with their own behavior lump. There are ways around this but it's a pain in the ass. AFAIK DeepSea can do this sort of thing easily. Maybe Jack will be by shortly to tell you exactly how. I don't remember. http://forums.newdoom.com/UBB/smilies/cwm20.gif

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A squid eating dough in a polyethylene bag is fast and bulbous, got me? -Captain Beefheart

Kaiser
December 21st, 2001, 06:08 PM
I am using Deepsea....

anyways, I am waiting for Deepteam to answer this thread anyways http://forums.newdoom.com/UBB/smilies/cwm32.gif

deepteam
December 21st, 2001, 07:39 PM
I don't remember accurately that far back - honest http://forums.newdoom.com/UBB/smile.gif

I think it's an erroneous message. The new behavior really is saved. The message comes when all the files are reloaded and the .o file is one of those reloaded (it should have been discarded).

On a similar note for ZDOOM, ACS changed over time and right now the ZDOOM ACS can create object files (for ZDOOM) that do not start with ACS. Randy is fixing this sooner or later, so that all object files start with ACS again. A case of not thinking of compatibility issues http://forums.newdoom.com/UBB/smile.gif