View Full Version : Animated Sky Textures?
September 22nd, 2001, 03:59 AM
Would it be possible to have an animated sky texture in DooM? You would probably have to edit the source code though.
September 22nd, 2001, 05:32 PM
I have never seen it done yet. Let us know when you get it working. http://www.freakygamers.com/smilies/s/otn/animals/krakrani.gif
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September 23rd, 2001, 09:47 AM
It might be possible...on Final Doom for Playstation, there is an animated flaming sky texture that is truly wicked...
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September 25th, 2001, 04:54 AM
Let us know when you get it working.
I didn't say I was going to do it. It's just my way of trying do encourage someone else to have a go. Besides, source code is well out of my territory.
September 25th, 2001, 07:04 AM
Animated (scrolling) skies are possible using sky boxes in ZDooM. For vanilla DooM, however, I'm not sure if anyone has done anything.
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October 3rd, 2001, 04:22 PM
The MBF/Prboom engine/port has a somewhat animated sky feature....check out the readme/editing txt that you get when you download MBF or Prboom. And somewhere in Doomworld they have a basic map of various other sky tricks like being able to use multible skies or using a regular Texture as a sky!
October 3rd, 2001, 07:46 PM
It's possible !
But i'm using ZDoom to do this. I dont know if it can be done with another launchers.
name the skytexture like this.
Sky_A1 => 1st animated images
Sky_A2 => 2ndanimated images
Sky_A3 => 3rdanimated images
Sky_A4 => Last animated images
now add a lump file named MAPINFO.lmp with this aguments (when the skyboxes is not using):
map map01 "map name"
sky1 Sky_A1 0.0
After creating MAPINFO.lmp
Create a new lump file named ANIMDEFS.lmp and add this argument :
pic 1 tics 6
pic 2 tics 6
pic 3 tics 6
pic 4 tics 6
tics 6 is enought to animate the texture. write 12 to slowndown the speed /2.
Test it and you will be happy !
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So are you the choosen one who beat me in a Deatchmatch?
I Thinks not, I never lost a DM since the begginning! :)
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