View Full Version : Dino Doom
ZapMadrigal
June 18th, 2001, 04:36 AM
Does anyone know how to create / implement new monsters. I'd ver much like to do a Jurassic Park conversion and convert the imps into Dilophosaurs (spitters) The Demons into raptors etc. The Rocketdude would have to be a T-Rex and the Barons Allosauruses, skulls into pteradactyls and the Big Heads into Pteranodons.
I'd need to know how to make each individual still for all the sprites AND how to change the attack method of each monster.
Anyway that's my plan if anyone can help, if some one wants to help out I'd be happy to supply the dinosaurs to see my Allosaurus animation go here...
I will build the dinosaurs in 3D then position them in all the walking, attacking and dying poses against a transparent back ground so they should look good. If anyone is interested in helping me please e-mail me.
<font><a ref>http://www.glosticks-band.co.uk/gallery.htm</a>my gallery</font>
ZapMadrigal
June 18th, 2001, 04:38 AM
sorry that link should have been....
http://www.glowsticks-band.co.uk/gallery.html
Boingo the Clown
June 18th, 2001, 08:50 PM
Go find yourself a copy of Wintex 3.4 and a copy of Wintex 4.3. If you are looking to change graphics, sprites, music and textures (and I'll certainly bet you do), and if you want group several levels together into a single wad, these two ersions of Wintex are just what you are looking for.
I greatly recommend that you get both of these versions of Wintex, because, in spite of the fact that they have the same name, they are really quite different programs. Both Wintexes have extensive help files to help you learn how to use them.
I prefer to do the bulk of my wad building with Wintex 3.4. It stores all of your graphics (and other resourses) in a series of subdirectories, and stores all the information about your wad in a text file. It does not actually create your wad until you ask it to. Since Wintex 3.4 does not work on wads, you don't have to worry if something goes wrong. All of your resourses remain safe in the subdirectories, and you can just build a new wad if you need to.
You can also take advantage of your resources in the subdirectories as well. If you want to make changes to your sprites, for example, you can edit then in your favourite paint program, and simply rebuild the wad. You don't have to delete the old sprites from the wad, load in the updated version, and position the X and Y offsets all over again.
Because all of the information about your wad is stored in a text file, you can open it in any text editor, and edit it manually. This may sound tedius, but I frequently find this to be a fast and easy way to major changes when I need to. You can also save the text file to another name (instead of the default wintex.txt) and keep in case you need it again (i.e. if you loose your wad in a system crash and have to rebuild it again.).
Just as Wintex 3.4's strength is the fact that it does not work directly on wads, Wintex 4.3's strength is the fact that it does work directly on wads. You can go into wads easily with Wintex 4.3 and make subtle changes without any problems. You can extract and add any resourses you want conveniently and easily. As you might expect from a newer version, Wintex 4.3 has a few features that Wintex 3.4 doesn't. You can rearrange your wad's resourses if you want, for example, and can edit certain resourses that aren't accessable by Wintex 3.4, such a your levels' reject maps.
All in all, I tend to think of the two Wintexes as seperate tools, with individual strengths and weaknesses, rather than just two versions of the same program. Wintex 3.4 is the tool with which I build my wads, and Wintex 4.3 is the tool I use to finish them up. They are my wad building workhorses, and I think you will find them uesful too.
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Boingo the Clown
June 18th, 2001, 09:21 PM
Oh yes! If you want to make changes to the way your monsters behave, especially if you are making dinosaurs, you will want to get your hands on DEHackEd 3.(something). It allows you to make extensive changes to what all the things (monsters, objects, etc.,) do. In addition, it lets you changes things, such as weapons, level names, cheat codes and in game text.
DEHackEd was originally made to hack into DooM's executable file (DEHackEd stands for DooM Executable Hack Editor). This could cause irrepairable damage to the doom.exe (especially if you a stupid enough not to make a back up). Luckily, you don't actually have to make the changes to doom.exe. The files DEHackEd makes (yourfile.deh) can be loaded a run by DooM ports like Legacy or ZDooM. These ports will read the .deh file and then behave as if they have been hacked without actually being hacked.
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By the way:
Last year, I had plans for creating a really narly deathmatch level (a series of levels, actually) called Deathmatch 2000. Although it was meant primarily as a deathmatching wad (as the title suggests), I had planned to add a number of extremely dangerous monsters to it as well. One of them was a Tyranosaurus Rex (I hate it when people shorten it to T. Rex. It sounds too cutesy.). With the Legacy level building contest on, I might just try to resurrect this idea, and my mighty dino terror may yet rise again!
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Team DeiM! http://www.newdoom.com/teamdeim/
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ZapMadrigal
June 19th, 2001, 01:49 AM
Thanks for your input. Are these editors shareware / freeware? What I think I will do is get a copy of one of these and make one Dinosaur then post the raw gifs here so people can use it in their levels. I'll have a go at the 3d Dinosaur design and build all the images for the sprites.
Then would one of you guys using DeHackEd or Wintex edit it into a wad file. Incedentally I don't have standard Doom or DoomII I have Final Doom and Ultimate Doom.
I have been using deepSea but the shareware license ran out and I haven't used it since. I don't know if this could be used for editing sprites. If so I migh buy this as it's such a simple and intuitive editor.
Boingo the Clown
June 19th, 2001, 07:13 AM
Ultimate DooM is DooM v1.9. You'll be fine. It's what I use.
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Team DeiM! http://www.newdoom.com/teamdeim/
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ZapMadrigal
June 19th, 2001, 07:16 AM
I shall let you know how I get on....
mmmm dooooooom with dinosaurs!!!!
deepteam
June 25th, 2001, 08:54 AM
ZapMadrigal,
There is no time limit on DeePsea, hence no "expire".
DL the latest version 11.1 (www.sbsoftware.com) and you'll find that importing new sprites is easy to do.
Press F7 and use the "Merge/Import.." selection to add sprites, graphics, sounds, anything to any PWAD/IWAD.
Completely interactive - all the files you want added are added at once, but only after you click the "Add Files" button.
ZapMadrigal
June 26th, 2001, 07:36 AM
Fantastic - I always found DeepSea the easiest to use. I have just downloaded it and will be having a play tonight!!! I lost my previous copy.
Still unsure abuot the Doom 256 colour palette. I want to use actual Doom recognisable colour ranges to get as close to matching the style as possible. Nearly all the other added sprites I have seen in various mods have looked very cartoony and blocky for some reason, I suspect colour matching has something to do with it. I want my dinosaur to look as much like the real thing as I can get in Doom.
Does each item / sprite etc have its own 256 colour palette or does doom have one 256 colour palette for the entire game?
Thanks every one for all you input I have tried Wintex and managed to open the sprites but not import or export to gif or pcx files. (I need to do this if I am to create realistic 3D dinosaurs and render them out first).
Here's one I made earlier...
<a href src="http://www.glowstick-band.co.uk/images/altovenator001.jpg">my dinosaur</a>
ZapMadrigal
June 26th, 2001, 07:52 AM
<font color=White><img src="http://www.glowsticks-band.co.uk/images/altovenator001.jpg"></font>
Boingo the Clown
June 26th, 2001, 12:32 PM
Oops!
You can't use HTML on these forums.
If you look to the left of the text entry window, you will see "*UBB Code is ON". Click on it, and a window will pop up, telling you how to use UBB codes in your posts.
Here is your picture by the way:
http://www.glowsticks-band.co.uk/images/altovenator001.jpg
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Team DeiM! http://www.newdoom.com/teamdeim/
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ZapMadrigal
July 2nd, 2001, 02:26 AM
Thats my boy. Sweet isn't he!
ZapMadrigal
July 2nd, 2001, 02:28 AM
Thats my boy. Sweet isn't he!
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