View Full Version : Unpacking WAD files?
DooM_T11
February 14th, 2001, 05:20 PM
is there a way to unpack the WAD files from the orginal doom games?
Thanks
Rellik_jmd
February 14th, 2001, 08:48 PM
You can do that with any level editor. Just start the editor and when it asks you what level you want to load pick the DOOM.WAD or DOOM2.WAD. Then you can pick what level you want to load and do whatever you want.
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Boingo the Clown
February 16th, 2001, 10:25 AM
You can also use Wintex 3.4 or Wintex 4.x to extract levels, graphics, or lumps. Wintex 3.4 will extract everything at once. Wintex 4.x will let you pick and choose what you can extract.
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Ferrari
February 16th, 2001, 05:51 PM
Pardon my ignorance, but what is lumps?
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Looney2ner
February 20th, 2001, 05:20 PM
Taken from the Deepsea Help files:
LUMP:
A lump is any entry in the IWAD directory (also called directory entries or names).
You can save a lump to a file without any control information so another program can process it directly. DeePsea can directly process Graphic, sound and midi lumps without requiring them to be inside of a PWAD. This makes it much more flexible for general composition.
The MAPINFO and SNDINFO lumps, for example, can be saved and the result is a text file you can edit using any text editor.
You can also save a lump to a file with the control information. You can rename the entry to a different name by supplying a different name in the second prompt. This new file can be read in as a PWAD. The new lump name, if any, will replace any existing name or it will be added to the list of names if it is a new name.
The Lump Export dialog lets you export any lump. See Export Dialog Lump
The Lump Import dialog lets you import any lump(s) and create a brand new PWAD (with one or more entries) or extend an existing PWAD.
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