View Full Version : looking for some graphics for a TC
February 1st, 2001, 08:26 AM
Im looking for some grpahics for a weapons TC kinda like immoral conduct was.
30mm cannon (or recoilless rifle)
Particle Gun (have one in mind already - and it's good)
A Rifle of some kind, and a Big sniper rifle (50cal),(I may have the rifle gfx already... and I might use a modified OICW from somewhere as the sniper rifle).
It would also be nice if I could find a rocket launcher or grenade launcher from somewheres
I've got a weasel and im not afraid to use it.
February 1st, 2001, 05:08 PM
Was? Ouch http://forums.newdoom.com/ubb/smilies/cwm36.gif
assimilating to board... done.
February 1st, 2001, 06:22 PM
Do want any of these?
February 2nd, 2001, 09:31 AM
I have already used that pistol (modified of course, the new one looks lots better).
I have no use for the flamethrower or the "10mm" rifle from the aliens TC (waaay too low quality).
I dont think i can use the sniper rifle (it just has bad positioning).
I don't know about the machinegun from the wolfenstein tc (whihc took it from the doom pre-release screenshots).
It may be possibly for me to use the minigun as the 30mm recoilless if I comlpetlty destroy the crappy muzzleflash and maybe get rid of the barrels (use the big rod in the center of the gun as the actual barrel).
I may use the machinegun (next to pistol) as the particle gun, I'll have to modify it *HEAVILY* but it might work (right now im using something that looks like a staff weapon from stargate).
Im thinking aobut using the OICW from ICD/Relapse/some other mod that it came out with that ICD borrowed it from - as the 50cal rifle (only problem is that it will have a really short barrel or no barrel at all)... It will be heavily m,odified as well, and my not even have the same handgrip.
I've gotten pretty good results with my standard rifle but I do need to change it's graphics (right now it looks like a bronze-colored HL shotgun). So far ive gotten it to kill off shotgun and trooper guys at extreme range, but it takes a good 3-4 shots to kill imps (health values are different in my mod, unbalances in the imp's favor).
The rifle down there might actually do for my rifle, but it really does need to have animation frames (recoil, maybe even reloading...).
vBulletin® v3.8.5, Copyright ©2000-2013, Jelsoft Enterprises Ltd.