View Full Version : Anyone with NewWadTool (NWT)...I need help with graphics.
Revenant
December 31st, 2000, 12:47 AM
Can anyone take me through a tutorial of how to import such things as sprites and weapons using NWT (Not replacing them, but adding new ones)? I don't understand what I'm suppose to do, and how I'm suppose to make the gun graphics work like a gun (And enemies work like enemies). Thanks
Looney2ner
December 31st, 2000, 01:19 AM
You will need Dehacked for that to do it right, or a C compiler http://forums.newdoom.com/ubb/smilies/cwm1.gif
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Revenant
December 31st, 2000, 01:29 AM
Thanks
NiGHTMARE
December 31st, 2000, 05:30 AM
First of all, I recommend you read some DeHackEd/codepointers tutorials.
Now, it isn't possible to add new frames to Doom(2) that don't replace existing ones, so adding new things is a bit tricky, but it is possible (note: there is no way to add new weapons).
Note: it is possible to add new sprites of all descriptions using the EDGE source port, which uses a very useful thing called DDF.
Anyway, if you definately want to use the standard .exe:
Say you want to make a new enemy in addition to the old ones. Some of the power-ups and decorations have relatively useless frames (e.g. power-ups have 4 frames but they only really need 1).
However, you will want codepointers in some frames (for firing, dying, etc), and only frames that already have codepointers can be used for this, and none of the power-up decoration sprites have them.
You will also need to replace an existing thing, though you could use something like Dead Lost Sould, which is never used.
-Jamman-
December 31st, 2000, 07:44 AM
NWT: If you want to import graphics without replacing the them, then do the fallowing
(eg You want to make a cyberdeam look diffrent without changing the Iwad:
http://forums.newdoom.com/ubb/biggrin.gif press "F4" on the graphics of the cyberdemon and save as "cyber.wad"
http://forums.newdoom.com/ubb/biggrin.gif Then press and hold "alt" the press "L" (This should bring up a little pink box)
http://forums.newdoom.com/ubb/biggrin.gif Type "cyber.wad" into the box and all the resources that you eported into the wad should come up
http://forums.newdoom.com/ubb/biggrin.gif Nowjust replace those sprites, It won't effect you Iwad at all
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-Jamman-
December 31st, 2000, 07:52 AM
If you want to import a sprite into the main Iwad then it's simple too
http://forums.newdoom.com/ubb/biggrin.gif Press and hold "shift" (or turn on "caps lock") and press "R"
http://forums.newdoom.com/ubb/biggrin.gif A pink box should appear, type in the name of resource (do not include the format (Mysprite.[i]gif[i]))
http://forums.newdoom.com/ubb/biggrin.gif Then press "F7" on the resource and a box should come up again with the message "Resource type unknown (G)raphics (S)ound". Pick one
http://forums.newdoom.com/ubb/biggrin.gif hat's about it... the rest of the stuff you asked, I'm alittle scatchy on
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NiGHTMARE
December 31st, 2000, 09:48 AM
It seems we've taken your question two different ways.
Did you mean you wanted to add new enemies, weapons, etc into the game that don't replace existing ones during play, or that you didn't want to replace graphics in the .wad file ?
Either way, I think it's been answered http://forums.newdoom.com/ubb/smile.gif
Revenant
December 31st, 2000, 10:20 AM
I don't want to replace any existing data in Doom 2's main IWad, but I think I worded it wrong. I really wanted to know how to add my own enemies and weapons in my new PWad file (Replacing existing ones is ok) without modifying the IWad...but I think you guys answered it. Thanks for the help, now I just have to post a problem I'm having with Dehacked.
-Jamman-
January 1st, 2001, 08:37 PM
No problem http://forums.newdoom.com/ubb/biggrin.gif
I love helping...
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