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View Full Version : The id Editor!?!?


Doom_Dude
November 18th, 2000, 09:44 AM
I just thought of something. id released the Doom source code whenever.... but I wonder what the editor was like that they used to make DooM and DooM II. It would be sweeeeeeet to be able to download the editor they used.

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Vilecore Is Coming! (http://www.newdoom.com/themegawad/) The only Good ArchVile is a DEAD Archvile.

REoL
November 18th, 2000, 05:01 PM
Since they had all the gaming gods at the time, I wouldn't be surprised they used a text editor to make the maps. http://www.newdoom.com/ubb/biggrin.gif

At least I know what they used to make the Q3:A maps, the same thing I use, Q3Radient.

I wonder what they used....

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King REoL

REoL TOUGH: 6 Years, and going....Visit us at:

http://members.aol.com/georgef551/REoL_TOUGH.html

Don Incognito
November 18th, 2000, 09:52 PM
POPSICLE STICKS!

Stphrz
November 18th, 2000, 11:25 PM
Stone knives and bearskins.

Or something like that.

I'm very tired.

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I'm an atheist. No, really, I am. Swear to God.

Doom_Dude
November 19th, 2000, 11:13 AM
Do you really think they used something as primitive as a text editor? It would be interesting to know. It might be something, that would make what we're all using now, look like a bad version of pong.

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Vilecore Is Coming! (http://www.newdoom.com/themegawad/) The only Good ArchVile is a DEAD Archvile.

Boingo the Clown
November 19th, 2000, 11:41 AM
In house tools used by games developers are usually quite primative. They tend to be made to just work, and don't have a whole lot of features. I imagine that the editor used by id to make DooM and DooM II would not be much better than any of the early editors created by the DooM community itself, such as DEU v1.0.

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DeiM Creator. Team DeiM Leader.

The Epidermis Emporium: http://www.newdoom.com/skins/
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Rellik_jmd
November 19th, 2000, 06:08 PM
I heard that when they were making the first levels for DOOM 1 the maps were Bitmap images. Probably just a rumor.

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Beezlebub is my co-pilot.
TeiM DeiM
Goodbye pop gun!

Don Incognito
November 19th, 2000, 06:43 PM
Somebody ask ID!

REoL
November 20th, 2000, 12:09 AM
Maybe AutoCAD. http://www.newdoom.com/ubb/smile.gif

Actually, that's possible. Someone I knew made maps that way.

Would be interresting to find out. Let me get my burglary..uhh..hiking tools and ask them. http://www.newdoom.com/ubb/biggrin.gif


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King REoL

REoL TOUGH: 6 Years, and going....Visit us at:

http://members.aol.com/georgef551/REoL_TOUGH.html

Doom_Dude
November 21st, 2000, 06:09 PM
That's inside information. Nobody knows what they used. Maybe a simple question would produce an answer. What exactly is thier email address?

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Vilecore Is Coming! (http://www.newdoom.com/themegawad/) The only Good ArchVile is a DEAD Archvile.
http://www.newdoom.com/themegawad/vilecore1.jpg

Don Incognito
November 21st, 2000, 08:12 PM
Hmmmm... I don't know if they'd tell you...
but I don't see why not.

I'd sure like to know, but I'm sure it was something very primative.

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http://www.geocities.com/dynamo_jones/doom/Ilovedoommario.GIF Me too Mario, me too.

Zack
November 24th, 2000, 06:44 AM
I wouldn't be surprised if they used text editors, and then a program by Romero or Carmack that would compile them into wads. In fact, I wish I could do that...it'd be so much easier imo...

coulda sworn i've seen something on cdrom.com that might answer the question what they used...


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Don't look now, but there's a cacodemon on our tails!

REoL
November 24th, 2000, 09:36 AM
It must be tough to make them by text. People do that with Quake(II, III), but DooM? That must be fun, if that's the way they did it.

Hmm. I wonder if they'd even entertain the thought of answering that question, assuming any original people still work there.


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King REoL
http://members.aol.com/georgef551/bar.jpg
REoL TOUGH: 6 Years, and going....Visit us at:

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Boingo the Clown
November 24th, 2000, 07:56 PM
One of the funniest things about the levels id made for DooM is that all the vertexes are snapped to an 8 x 8 grid. I know this because DooMCAD also snaps to the same 8 x 8 grid. I find this very annoying. I do most of my editing in DooMCAD, simply because it is the editor I am most used to. However, I must then switch over to DooMed to fine tune my vertexes down to the positions I really want to use.

Maybe id used DooMCAD. http://www.newdoom.com/ubb/biggrin.gif



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DeiM Creator. http://www.geocities.com/boingo_the_clown/extra/Stfst01.gif Team DeiM Leader.

The Epidermis Emporium: http://www.newdoom.com/skins/
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Jon the Frad
November 25th, 2000, 12:40 AM
ID released their wad tools ages ago- search for `idbsp', the level editor may be packed with that, which is their original
nodes builder.

REoL
November 25th, 2000, 05:07 AM
Hmm......
Could Jon be up to something?
I'm too busy to check. http://www.newdoom.com/ubb/smile.gif


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King REoL
http://members.aol.com/georgef551/bar.jpg
REoL TOUGH: 6 Years, and going....Visit us at:

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Doom_Dude
November 25th, 2000, 09:45 AM
Boingo! Boingo! What version of DooMCad are you using!?!? Can't you take it off of grid snap?

I'm using DooMCad5.1 and you can shut snap to grid on & off no problem! It my version, for some reason they're calling it snap to grip......weird. Check it out.

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Vilecore Is Coming! (http://www.newdoom.com/themegawad/) The only Good ArchVile is a DEAD Archvile.
http://www.newdoom.com/themegawad/sig/brick1.jpg

Doom_Dude
November 25th, 2000, 04:37 PM
Yikes! I just realized what Boingo was going on about! When you move a vertice in Doomcad it always jumps.....> 8 units (something I never found to be a problem). I was just messing with some texture manipulations and finally clued in to what Boingo was talking about..

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Vilecore Is Coming! (http://www.newdoom.com/themegawad/) The only Good ArchVile is a DEAD Archvile.
http://www.newdoom.com/themegawad/sig/brick1.jpg

[This message has been edited by Doom_Dude (edited 12-01-2000).]

pailhead
November 30th, 2000, 04:43 AM
I just thought of something. id released the Doom source code whenever.... but I wonder what the editor was like that they used to make DooM and DooM II. It would be sweeeeeeet to be able to download the editor they used.

Well.. thanks guys.. I've got an idea http://www.newdoom.com/ubb/smile.gif

pailhead
Chainsaw's UP!
mailto:pailhead@newdoom.compailhead@newdoom.com</A>
mailto:pailhead@mindlessgames.compailhead@mindless games.com</A>

Doom_Dude
November 30th, 2000, 05:53 PM
Hey! There you go quoting me again! What idea? Hey Pailhead, come back here http://www.newdoom.com/ubb/biggrin.gif! Whatcha talkin bout man?

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Vilecore Is Coming! (http://www.newdoom.com/themegawad/) The only Good ArchVile is a DEAD Archvile.
http://www.newdoom.com/themegawad/sig/brick2.jpg
It's A DooM II, 32 level, Megawad Jobby! Monsters Included!!

pailhead
December 3rd, 2000, 06:48 AM
Hey! There you go quoting me again! What idea? Hey Pailhead, come back here ! Whatcha talkin bout man?

If I get a reply from someone, I'll let you guys know. Right now I'm awaiting the word from some folks...

As quickly as he came.. he's gone...

pailhead
Chainsaw's UP!
mailto:pailhead@newdoom.compailhead@newdoom.com</A>
mailto:pailhead@mindlessgames.compailhead@mindless games.com</A>

REoL
December 3rd, 2000, 06:52 AM
I supplied everyone with barbed-wired bats, so when you come back, you better let us know what you found out! http://forums.newdoom.com/ubb/biggrin.gif


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King REoL
http://members.aol.com/georgef551/bar.jpg
REoL TOUGH: 6 Years, and going....Visit us at:

http://members.aol.com/georgef551/REoL_TOUGH.html

Doom_Dude
December 3rd, 2000, 02:49 PM
Very sneaky is this Pailhead fellow http://forums.newdoom.com/ubb/biggrin.gif.

What exactly did he mean by "folks"? Will he come back and tell us what he learned? I dunno, for he never did tell what was up with Strife!?!?

------------------
Vilecore Is Coming! (http://www.newdoom.com/themegawad/) The only Good ArchVile is a DEAD Archvile.
http://www.newdoom.com/themegawad/sig/brick2.jpg
It's A DooM II, 32 level, Megawad Jobby! Monsters Included!!

pailhead
December 3rd, 2000, 04:14 PM
Ok, Duuuuuddddddeeeee. Here's the deal with Strife http://forums.newdoom.com/ubb/smile.gif I had wanted folks opinions of Strife, because I was going to do a site for it to try to get Rogue to resurrect it and do an updated Strife 2! I loved that damn game and thought it was just passed by the critics and fans. But I'm still thinking of doing the site. I WANT to get Rogue to bring it back with the Quake 3 engine or the NewDoom engine.

pailhead
Chainsaw's UP!
pailhead@newdoom.com
pailhead@mindlessgames.com

Boingo the Clown
December 3rd, 2000, 05:15 PM
I've never played Stryfe. http://forums.newdoom.com/ubb/frown.gif

If anyone knows where I can get a shareware version of it, or if it has gone to the realm of abandonware, where I can download it, please let me know.

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DeiM Creator. http://www.geocities.com/boingo_the_clown/extra/Stfst01.gif Team DeiM Leader.

The Epidermis Emporium: http://www.newdoom.com/skins/
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pailhead
December 3rd, 2000, 06:10 PM
Head to the following to get v1.1 Demo

ftp://ftp.cdrom.com/pub/idgames/roguestuff/strife11.zip

Strife is much more story driven than Doom was... to me it's very cool...

pailhead
pailhead@newdoom.com
pailhead@mindlessgames.com

REoL
December 3rd, 2000, 11:28 PM
I thought the game totally sucked.
You answer everything right, or you have to fight enemies in TeamTNT numbers (in other words, nothing that's possible to win against).


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King REoL
http://members.aol.com/georgef551/bar.jpg
REoL TOUGH: 6 Years, and going....Visit us at:

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pailhead
December 4th, 2000, 05:20 AM
I finished it twice and enjoyed it each time. As they say.. to each his own.

pailhead
pailhead@newdoom.com

DCK
December 4th, 2000, 07:34 AM
Strife is godd, but DooM ][ i much better. I finished STRIFE twice and forget about it. How many, i saw DOOM Outro,... nobody count it. http://forums.newdoom.com/ubb/smile.gif Achmmm, BTW, i think, gus from ID used theier own editor to make maps for Doom's.

Sorry for my English.... http://forums.newdoom.com/ubb/smile.gif

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DCK - silly boy

Boingo the Clown
December 4th, 2000, 07:59 AM
DooM Dude asked me earlier which version of DooMCAD I use. I missed the message, so I didn't answer him.

I will answer now.

I use DooMCAD version 6.1.




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DeiM Creator. http://www.geocities.com/boingo_the_clown/extra/Stfst01.gif Team DeiM Leader.

The Epidermis Emporium: http://www.newdoom.com/skins/
The Boingo Page: http://www.geocities.com/boingo_the_clown/

REoL
December 4th, 2000, 03:03 PM
Exactly, Pailhead, to eac his/her own. Strife's style of fighting was not the type I can ever win against. Some can, I couldn't. Instant delete.


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King REoL
http://members.aol.com/georgef551/bar.jpg
REoL TOUGH: 6 Years, and going....Visit us at:

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Zack
December 11th, 2000, 06:53 PM
I wonder what editor DCK uses...and why he calls himself DCK...

Wouldn't it be ironic if you could just come up with one answer for both questions?

LogicDeLuxe
December 13th, 2000, 09:17 AM
In IDMAP by American McGee it reads:
Editor(s) used : DoomEd Ver .92

I think it generates a ASCII file which serve as input for IDBSP.
The for Final Doom they obviously used Deutex and some of the many freeware editors. (Stair builders are made up of identical sectors which is not allowed with IDBSP) I also noticed that PUTONIA.WAD has empty reject tables.

REoL
December 14th, 2000, 02:25 AM
In older PWADS, empty reject tables didn't really affect gameplay.
My old maps don't have any either, and using a 486sx/20, I can tell you empty tables, versus proper ones, make no difference 90% of the time, and any differences were not all that big.


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King REoL
http://members.aol.com/georgef551/bar.jpg
REoL TOUGH: 6 Years, and going....Visit us at:

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NiGHTMARE
December 23rd, 2000, 03:58 AM
First off, REoL... Ever heard of skill settings?

Secondly... Team TNT .wads hard? Man, they're some of the easiest ones around.

Oh yeah, and before you say it, Plutonia doesn't really count as a Team TNT .wad, it just happens to have been made by two guys who were in it at the time.

Finally, about the ID Software Doom editor. I seem to remember reading years ago that it was some incredibly slow, complicated and clunky thing than ran on ID's Unix machine.

Apparently it didn't even have texture alignment abilities (there's probably about 4 levels in Doom 2 that actually have alignment).

In other words, the current editors are MUCH better http://forums.newdoom.com/ubb/smile.gif

REoL
December 23rd, 2000, 08:43 AM
Nightmare Sayeth:
First off, REoL... Ever heard of skill settings?
What does that have to do with anything? I used them all the time.

He sayeth some more:
Oh yeah, and before you say it, Plutonia doesn't really count as a Team TNT .wad, it just happens to have been made by two guys who were in it at the time.
Okay. I guess I was wrong there.

Thou haveth more to sayeth:
Secondly... Team TNT .wads hard? Man, they're some of the easiest ones around.
Maybe your fighting style makes them very easy. My style makes them humanly impossible to beat. http://forums.newdoom.com/ubb/frown.gif Oh well, their archetecture was good, at least. http://forums.newdoom.com/ubb/smile.gif

More Cometh:
Finally, about the ID Software Doom editor. I seem to remember reading years ago that it was some incredibly slow, complicated and clunky thing than ran on ID's Unix machine.

Apparently it didn't even have texture alignment abilities (there's probably about 4 levels in Doom 2 that actually have alignment).

In other words, the current editors are MUCH better http://forums.newdoom.com/ubb/smile.gif

That's something. It's usually that id's editors are either the best, or equal to the best we can get, not the other way around. I find this very amusing, and believable too. http://forums.newdoom.com/ubb/smile.gif


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King REoL
http://members.aol.com/georgef551/bar.jpg
REoL TOUGH: 6 Years, and going....Visit us at:

http://members.aol.com/georgef551/REoL_TOUGH.html

NiGHTMARE
December 23rd, 2000, 09:32 AM
Well, Strife was WAY too easy on the lowest skill setting for me (the one I play most Doom add-ons o, as I'm not exactly the greatest player in the world) so I figured even the worst players in existence won't have that difficult a time.

What are/were you using to play? Keyboard, mouse, keyboard/mouse combo, joypad, joystick?

I've seen a few screenshots of the editor ID used for Quake 1, and that looked incredibly complicated too. There only seemed to be one view, x-y like in Doom editors, rather than the x-y, y-z, x-z views in most Quake editors.

REoL
December 24th, 2000, 06:50 AM
The best Quake editor I used, albeit make allignments tough, was Qedit (I think that's the name).
It was wire-diagram-only, but you draw a box around the specific areas you wanted to edit, and you'd only see those areas (and edit them). You could revert to some degree, or show the whole thing again.
That's where all the really good editors fall short. You can assign groups, but what if you want to show PART of one group? Can't do it, but Qedit could.

Anyway, I'm the tried-and-true keyboard-only person, and TeamTNT's maps with my fighting style = failure. Oh well, only happened a couple times, mostly TeamTNT's stuff, though.


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King REoL
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REoL TOUGH: 6 Years, and going....Visit us at:

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