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View Full Version : How do I fix this teleporter in EDGE?


LogicDeLuxe
December 13th, 2000, 09:05 AM
I defined a teleporter with a radius trigger to get a teleporter that only works bellow an extra floor.
In lines.ddf:
[341]
TYPE=WALK;
ACTIVATORS=PLAYER;
RADIUS_TRIGGER=ENABLE_TAGGED;

In edge.scr:
radiustrigger 0 0 -1 0 64
tag 59
tagged_disabled
tagged_repeatable 0 0
activate_linetype 97 55
sleep
end_radiustrigger

In the map the teleporter has the line type 341 and tag 59. The teleport landing thing is in a sector with tag 55.

If I cross this line on top of the extra floor nothing seems to be happen, but the script is now running in the background and I immediately materialize at the target when I come in the specified z range anywhere in the map. The script is working correct but of cause it is not that thing I had in mind.

Had anyone done such a teleporter and figured out a solution for this problem?

Rellik_jmd
December 13th, 2000, 10:48 AM
Looks like your trigger is set for infinite width, give it a radius of 32 (if I'm wrong about this forgive me).

Have you tried emailing Marc Pullen? He's always quick to answer stuff and nobody knows EDGE like he does.

When your done your level I'd love to play it! E-mail it to rellik_jmd@yahoo.com.

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TeiM DeiM
http://24.1.200.160/ferrmarianim.gif See what I have to put up with?!?!
I will have my revenge...