View Full Version : DeepSea or others?
pailhead
December 3rd, 2000, 04:19 PM
What editors are you folks using? DeepSea, DEU, DoomCad, Deth (my old favorite!).
I've downloaded DeepSea, and like the interface, but I don't know if it's worth $35 to spend the money on.
Give me some suggestions...
pailhead
Boingo the Clown
December 3rd, 2000, 05:06 PM
This may sound kind of dumb, but I use DooMCAD. It has a lot of faults (including the fact that its smallest grid snap is 8 x 8 units), but it was the first editor I learned, so it is still the one I use most. I usually create my levels in DooMCAD, then switch to DCK to add some of the special effect, like invisible sectors, then I switch to DooMEd to fine tune the details of the level, and finally, I return to DooMCAD to add the textures.
Phew! That's a lot!
Why I don't just learn to use a better editor, like Wad Author, I'll never know.
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Doom_Dude
December 3rd, 2000, 06:20 PM
I'm using DoomCad 5.1 to build Vilecore. After using this editor since May99 I'm sticking with it. It only crashed twice during the making of 32+ maps and that was during the time I was having a lot of weird computer problems. I rarely need a linedef to be smaller than 8 so the vertice snap works great for me http://forums.newdoom.com/ubb/biggrin.gif
I tried Wadauthor but I hate the way it wants to plop an entire sector onto the grid. I prefer to layout my vertices and draw my sectors freehand.
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Stphrz
December 3rd, 2000, 06:36 PM
I like Wadauthor myself. It doesn't have the resource importing funtions of Deepsea, but it does everything else. It's the only editor out there that has flawless cut/copy and paste. It also has the ablilty to edit the raw data of the wad file so it's instantly compatible with every source port in existance right from the get go.
REoL
December 3rd, 2000, 11:26 PM
I use DETH with BooM compatability.
I started with DEU, and never changed.
At least you have total control over the outcome, which means you really have to know how maps work, since hardly anything is automatically done for you. http://forums.newdoom.com/ubb/smile.gif
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King REoL
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Looney2ner
December 5th, 2000, 12:48 AM
I use DeePsea, Just got the upgrade. I feel its well worth the money. Mike & Jack support the product 100% If I ever had a question, I was plesantly answered, no matter dumb that question my have been to them. As far as the product it self, it will do everything that the others people listed here and more. It has Zdoom & Boom support, RoR support (yes when Legacy comes out with the 3D upgrade you can build levels for it. Totaly manual and auto setings. As far as working with Graphics it runs circles around WinTex. For an all around editor, you can't beat it!
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REoL
December 5th, 2000, 11:40 PM
NOTEPAD!
The Ultimate DooM editor.
It blows 'em all away!
http://forums.newdoom.com/ubb/biggrin.gif
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King REoL
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Boingo the Clown
December 6th, 2000, 12:04 AM
I forgot to mention one other problem with DooMCad. Its node builder is terrible, and it screws up a lot.
One of my first wads (which I was making about five years ago) had a lot of twisting passages in it. When I tried to to build the nodes, DooMCAD kept giving the message, "Node partition not found. Nodes will be inaccurate." In DooM, the level would have slime trails all over the place, and mysterious invisible barriers. None of my attempts at the time could fix the problem. I thought the level had just been nuked.
Not long ago, I found this level stored on a disk, so I tried compiling the nodes in bsp. Bsp had no trouble with the nodes, and the level worked perfectly in the game.
This all happened back with DooMCAD 3.3, but the current version of DooMCAD still has the same problems with building nodes.
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REoL
December 6th, 2000, 04:55 AM
NEVER trust the built-in nodebuilders. Disable them if you can.
Go with the stand-alones, like BSP, or ZENNODE.
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King REoL
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Looney2ner
December 6th, 2000, 10:42 AM
I never had a problem with DeePsea building nodes...... Most of the problems I have with it, are my fault, not the fault of DeePsea.
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Ferrari
December 6th, 2000, 01:42 PM
Stphrz, cut and paste can be a problem. When I paste something, 5% of the time wadauthor will crash with an illegal operation.
Then again, I know my computer is screwy (needs to be fixed), so that could be at fault...
DeepSea is really good. Hell I had a wall that has 75 vertices, with Wadauthor I would always have to split the linedef in two and connect every vertice, one by one. But with DeepSea, all I had to do is merge the linedef, and it will split up and connect 75 vertices all at once! Damn. Thats good.
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Looney2ner
December 6th, 2000, 07:03 PM
I just did quite a bit of cut and Paste in DeePsea today...err yesterday, and it works great.
Deepsea just takes some time to get used to. Right now (i'm just learning the map building)I can seem to figure out how to do a lift in it. :P
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REoL
December 6th, 2000, 11:25 PM
Granted, I used DEU clones all the time, but the built-in nodebuilders, in ALL versions, generated random HOM effects, and walls/invisible barriers at random intervals. The results were butt-ugly.
I got BSP as a stand-alone, and it all went away.
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King REoL
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REoL TOUGH: 6 Years, and going....Visit us at:
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Looney2ner
December 8th, 2000, 07:45 AM
I used DEU clones all the time, but the built-in nodebuilders, in ALL versions, generated random HOM effects, and walls/invisible barriers at random intervals. The results were butt-ugly.
KR, a statment like that shows me you never loaded DeePsea on your comp, to even know what it's like. If you had you would know how foolish that statment is.
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PotFusion
December 8th, 2000, 08:34 AM
I always have, and always will, use EdMap. I love the intarface... everything is top notch for what I want to do... sector handling is a bit bad but I'm used to it.
Just my 2c.
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Hunting Cyberdemons with shotguns since 1994.
REoL
December 9th, 2000, 06:08 AM
Uhh, did you read the same thing I wrote (and you quoted)? I siad the nodebuilders in DEU, and ALL versions (as in DEU, DETH, and anything based off DEU code) sucked. I've tried virtually all DEU clones, and the results of their nodebuilders sucked big-time.
Deep-Sea = DEU? I thought they were different.
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King REoL
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Stphrz
December 9th, 2000, 07:22 AM
They are. I don't see how anyone could confuse Deepsea and DEU(and it's clones). It's as different from them as WadAuthor is.
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Looney2ner
December 9th, 2000, 02:51 PM
KR, I can see now what you ment. I just miss understood your point. It just read to me that you meant, ALL edtiors that contain a node builder, Mainly do to your stament before that, stating:
NEVER trust the built-in nodebuilders. Disable them if you can. Go with the stand-alones, like BSP, or ZENNODE.
I have heard that Zennode is really good, but I have not tried it yet. (tried downloading it a couple of times now, and the download stalled....)
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http://www.ltdgrafex.com/dwb/sigskl.gif
Hey, Smile at life, or it will kill you!
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REoL
December 11th, 2000, 02:25 AM
It's a rule in general that's been around for years. Reguardless of what editor you use, never use it's nodebuilder.
Maybe some editors have good ones!
Anyhoo, if you have a semi-decent PC (about 400HMz and up), Zennode and BSP aren't all that different in the speed department, because they both fly.
When you compile an id map on my PC, it's done before you let your finger off the ENTER key. http://forums.newdoom.com/ubb/biggrin.gif
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King REoL
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REoL TOUGH: 6 Years, and going....Visit us at:
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