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View Full Version : In OpenGL my maps look like swiss cheese


WickedOne
October 1st, 2000, 09:36 AM
I know there is some program that will make it so your levels aren't all messed up under opengl under legacy but what is it called? Where would I find it?

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Show me your dead.

derek
October 1st, 2000, 11:53 AM
I have the same problem with my TC in Opengl mode for legacy and its not the levels. When I check them for errors, no errors how up.

darknation
October 2nd, 2000, 12:23 PM
Zennode fixes big nasty holes!

If you want a copy of the latest version (not publically availible yet... I got mine from Jive) then ICQ me and I'll send it.

The bad news is that there is no documention with it as of now... but it fixes them holes GOOD

WickedOne
October 5th, 2000, 10:11 AM
Good news-I found zennode.

BadNews-All that happens when I try to run is a black dos-box that lasts for a blink....

Help.

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Show me your dead.

darknation
October 5th, 2000, 11:55 AM
here's the answer (maybe)
http://newdoom.com/jive/Infos.shtml

Check it out. Jive's english ain't to good, but he's a nice guy and if you still have problems you can email him.

Jon the Frad
October 7th, 2000, 06:49 AM
Don't double click it, it requires command-line input, open it via the Command Prompt. Try 'zennode --help' or 'zennode /?' to get help instructions. Also try GlBSP if your problems are specific to GL- it tries to make the nodes GL friendly although afaik none of the GL ports follow the guidelines in the GLBSP guidelines exactly.