View Full Version : Vilecore Update
Doom_Dude
May 11th, 2003, 08:39 PM
Just updated the site. Gotta send in the news yet. http://forums.newdoom.com/UBB/tongue.gif New shot of the week and some info on the progress I'm making with Vilecore.
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Vilecore@The Megawad (http://megawad.newdoom.com)
http://megawad.newdoom.com/sig/vilesig1.GIF
The NewdooM Community Project (http://megawad.newdoom.com/ndcp)
Planky
May 11th, 2003, 08:55 PM
YaY for Whorecor... I mean Vilecore!
http://forums.newdoom.com/UBB/smilies/cwm35.gif
I'll check it out when I get home, D_Dude
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http://pages.quicksilver.net.nz/barnes-ea/planky/Planky.gif
Doom_Dude
May 11th, 2003, 09:00 PM
Haahaa! Ok Plankman.... errr Planky. http://forums.newdoom.com/UBB/biggrin.gif
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Vilecore@The Megawad (http://megawad.newdoom.com)
http://megawad.newdoom.com/sig/vilesig1.GIF
The NewdooM Community Project (http://megawad.newdoom.com/ndcp)
Deathgiver
May 11th, 2003, 09:27 PM
Doom_Dude, Another cool Screeny http://forums.newdoom.com/UBB/smilies/cwm4.gif
BTW: You're using Abb's Alternative Firecans. I like using them as well.
Doom_Dude
May 11th, 2003, 09:28 PM
Thanx Deathgiver!
I like those cans too. I was surprised when I saw them in my map cause I was expecting the olde ones with the lens flares. http://forums.newdoom.com/UBB/wink.gif
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Vilecore@The Megawad (http://megawad.newdoom.com)
http://megawad.newdoom.com/sig/vilesig1.GIF
The NewdooM Community Project (http://megawad.newdoom.com/ndcp)
Deathgiver
May 11th, 2003, 10:42 PM
Did you try Abb's other Alternative model packs as well? I like his medi-kit.
Doom_Dude
May 12th, 2003, 10:25 AM
I find Cheb's site a bit confusing. I have no idea what version is what in everything. I don't think I have that medikit you speak of. I don't know how the barrels changed for that matter.
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Vilecore@The Megawad (http://megawad.newdoom.com)
http://megawad.newdoom.com/sig/vilesig1.GIF
The NewdooM Community Project (http://megawad.newdoom.com/ndcp)
Deathgiver
May 12th, 2003, 03:13 PM
Yeah It is a bit confusing. I meant the medikit that's in the "Models-Powerups.exe" that you can get here.->more Abbs alternative models (ftp://jfiles@server1.thefourwinds.net/jdoom/models/alternative)
Doom_Dude
May 12th, 2003, 04:27 PM
Hey that is a cool medikit. Those potions are nice too. http://forums.newdoom.com/UBB/smile.gif
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Vilecore@The Megawad (http://megawad.newdoom.com)
http://megawad.newdoom.com/sig/vilesig1.GIF
The NewdooM Community Project (http://megawad.newdoom.com/ndcp)
Planky
May 12th, 2003, 11:10 PM
It's looking great D_dude, I must download those model packs sometime
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http://pages.quicksilver.net.nz/barnes-ea/planky/Planky.gif
Ninja_of_DooM
May 13th, 2003, 02:47 AM
I finally figured how to get thew alt packs to work so I'm getting all this stuff now. http://forums.newdoom.com/UBB/smilies/cwm1.gif
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Member of the NewDooM megawad team. Map 14: Jail Break.
My own little bunch of WADs. Containing 3 individual maps. Download it here (http://sparky.suhost.com/pub/hosted/ninja/ninja_of_doom_wads.zip)
And here, my newest piece of work, Monster Condo 2 download it now. (ftp://sparky:lala@sparky.suhost.com/pub/Hosted/Ninja/Condo2.zip)
Thanks to Sparky for the hosting.
http://www.doomworld.com/gbd2/misc/doomdance.gif
Hint to all Katana owners: Never sit on yours, It'll give you a very sore ass indeed.
Doom_Dude
May 13th, 2003, 07:11 AM
Some of these models are cool.. I don't like that marine helmet replacement for the helmets... It looks kinda weird methinks. An armor shard type thingy would look better. I like the alt armor though, that looks cool.
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Vilecore@The Megawad (http://megawad.newdoom.com)
http://megawad.newdoom.com/sig/vilesig1.GIF
The NewdooM Community Project (http://megawad.newdoom.com/ndcp)
dbuske
May 16th, 2003, 03:34 PM
Having alot of fun playing Vilecore on Jdoom.
You did a real good job on the megawad. Do you know that Vilecore is the first wad I ran through GLbsp and GLvis that got zero errors.
I am checking back often to see how the update is going.
Doom_Dude
May 17th, 2003, 09:45 AM
Thanks dbuske!
Did you run the new version 1.0 through GLbsp and GLvis or was the original version error free? 1.0 fixed a few things including a bad bug that shows in JDoom on map30.
Keep looking for those updates as I plan to finish Vilecore 2.0 hopefully in July.
[edit]
Hey Deathgiver! That alternate Berserk Pack looks cool!
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Vilecore@The Megawad (http://megawad.newdoom.com)
http://megawad.newdoom.com/sig/vilesig1.GIF
The NewdooM Community Project (http://megawad.newdoom.com/ndcp)
Aliotroph?
May 17th, 2003, 12:14 PM
I had a dream last night about playing a game in a heavily modified version of Dead Simple. It was kinda like the one from Freedoom.
When the new Vilecore comes out I'm gonna make Rice_King play co-op with me since he likes co-op games so much.
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"Once in a while a programmer really writes something he's proud of, a slick, elegant, blazingly fast routine that stands as a benchmark against which other code will be judged by. However, this is not the case with TED's fill routine. This slow, stupid algorithm will casually fill one plane of data in a painfully creeping manner. Press ESC when it gets confused." - John Romero on TED (Tile EDitor)
Aliotroph?.postCount++;
Doom_Dude
May 18th, 2003, 05:26 AM
Cool! 2.0 will be much better in co-op because I widened up all the narrow corridors plus added some xtra ammo here and there. At least I think it will be better. http://forums.newdoom.com/UBB/biggrin.gif
I just played part of The Darkening (the first one) and they made a Dead Simple II. It's pretty cool. A lot diff that the original but there lots of Mancubus and Spides.
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Vilecore@The Megawad (http://megawad.newdoom.com)
http://megawad.newdoom.com/sig/vilesig1.GIF
The NewdooM Community Project (http://megawad.newdoom.com/ndcp)
Aliotroph?
May 19th, 2003, 12:07 PM
Nice. I to.d Rice_King about the co-op thing. I don't think he likes playing DooM too much though.
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"Once in a while a programmer really writes something he's proud of, a slick, elegant, blazingly fast routine that stands as a benchmark against which other code will be judged by. However, this is not the case with TED's fill routine. This slow, stupid algorithm will casually fill one plane of data in a painfully creeping manner. Press ESC when it gets confused." - John Romero on TED (Tile EDitor)
Aliotroph?.postCount++;
Doom_Dude
May 19th, 2003, 04:42 PM
Rice_King needs to come over to the DooM side. http://forums.newdoom.com/UBB/biggrin.gif
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Vilecore@The Megawad (http://megawad.newdoom.com)
http://megawad.newdoom.com/sig/vilesig1.GIF
The NewdooM Community Project (http://megawad.newdoom.com/ndcp)
Deathgiver
May 19th, 2003, 05:30 PM
"Hey Deathgiver! That alternate Berserk Pack looks cool!"
Yes it does, Doom_Dude. Abbs did a good job.
Finite
May 19th, 2003, 05:30 PM
Looks great D_D, gotta love the FPS counter in those screenshots though:
Old version: 150 FPS
New version: 50 FPS
Lots of polygons in all those JDooM barrels I'm guessing. http://forums.newdoom.com/UBB/wink.gif
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http://yallara.cs.rmit.edu.au/~reldridg/madsig2.gif (http://yallara.cs.rmit.edu.au/~reldridg/)
Doom_Dude
May 19th, 2003, 06:47 PM
LOL@FPS Counter! I was wondering if somebody would comment on that. lol
Damned JDoom model jobbys. http://forums.newdoom.com/UBB/wink.gif .....and yes it is the models, plus any effects that are cranked. http://forums.newdoom.com/UBB/biggrin.gif
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Vilecore@The Megawad (http://megawad.newdoom.com)
http://megawad.newdoom.com/sig/vilesig1.GIF
The NewdooM Community Project (http://megawad.newdoom.com/ndcp)
Deathgiver
May 20th, 2003, 12:23 AM
Abbs firecans can lower the framerate because of the smoke coming from them.
Doom_Dude
May 20th, 2003, 12:34 PM
Yeah that smoke is a bitch and I must have ummmmmmm about 20 cans or so, in around that area. http://forums.newdoom.com/UBB/biggrin.gif
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Vilecore@The Megawad (http://megawad.newdoom.com)
http://megawad.newdoom.com/sig/vilesig1.GIF
The NewdooM Community Project (http://megawad.newdoom.com/ndcp)
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