Doom_Dude
December 12th, 2002, 05:00 PM
Rolling onwards!
The Vilecore Updated version is steaming along nicely. I have 2 finished maps so far. That doesn't sound like much but I do have lots done on many of the others. The maps at 90% are very close to being done.
Two maps that I had already upgraded and polished for Vilecore II have been cut from that project and will appear in the Vilecore Upgrade. The two maps are: Evilzone and Demonic Outpost both of which I thought deserved to be in the Upgrade and will save me from having to work on these 2 maps all over again.......
I doubt I'll be able to finish this for Christmas but a mid to late January release is very possible.
Vilecore Upgrade List.
Map01: Evilzone - Finished -
Map02: Halls Of Doom - 90% -
Map03: Revenant Court - 90%-
Map04: Barriers - 90% -
Map05: Hellknight's Temple - 90% -
Map06: Powersurger - Untouched -
Map07: Demonic Outpost - 90% -
Map08: Temple Of Fiends - 80% -
Map09: The Vile Complex - Untouched -
Map10: Nukage Plant - 90% -
Map11: Doomcatraz - Untouched -
Map12: The Chaos Site - 90% -
Map13: The Morbid Arena - 90% -
Map14: The Baron's Causeway -Untouched -
Map15: Ashwall Plaza - Untouched -
Map16: The Dreadhold - Untouched -
Map17: Aztecore - Untouched -
Map18: Doomed Castle - 90% -
Map19: The Bridge At Kazadoom - Untouched -
Map20: Forsaken Mines - 80% -
Map21: The Rife Hive - 90% -
Map22: Doomhenge - Finished -
Map23: Hellish Junction - 80% -
Map24: Chemical Facility - Untouched -
Map25: Blood Fountain - 90% -
Map26: Hellpitt Temple - 80% -
Map27: Infested Tomb - Untouched -
Map28: Energy Well - 50% -
Map29: Paths Of Chaos - Untouched -
Map30: Battle Hex - 80% -
Map31: Bloodstone - Untouched -
Map32: The Vilecore - Untouched -
That leaves 5 Vilecore maps in Vilecore II
Map03: Halls Of DooM (map02 in Vilecore). This map was built from scratch and looks completely different with a familiar layout. Its a medieval / gothic style of map.... not dark but built of brown brick and oak beams, while the Vilecore upgrade version has more of a tech feel with Uac crates and techno style teleporters.
Map06: Powersurger. Major architectural and texture overhall on this map. I used the original as a base to build it better and bigger. http://forums.newdoom.com/UBB/wink.gif
Map09: Hellknight's Temple (map05 in Vilecore). I took the original and retextured it to a point. Then I ripped entire rooms out and stopped work on it. Now that's been said, I can do whatever the hell I want to do with the rest of it to make it different from the original.
Map11: Revenant Court (map03 in Vilecore). Anouther map that used the original as a base. It's basically the same layout as the original. This version will be more Revenant than the other. http://forums.newdoom.com/UBB/smilies/cwm35.gif
Map19: Causeway To Hell (map14 vilecore) I only started to remake this map and made the first 3D sections of the bridge. I then stopped altogether and did some other junk. So now the map will be nothing like the original except for a small section.... hence the name change which will probably change again when I think of something better.
end report.
------------------
http://www.newdoom.com/hosted/themegawad/sig/vilesig1.GIF (http://www.newdoom.com/hosted/themegawad/ndcp)
http://www.newdoom.com/hosted/themegawad/Ndcp/themegawad.JPG (http://www.newdoom.com/hosted/themegawad)
----Linedef Technician and Sector Maker Upper----
The Vilecore Updated version is steaming along nicely. I have 2 finished maps so far. That doesn't sound like much but I do have lots done on many of the others. The maps at 90% are very close to being done.
Two maps that I had already upgraded and polished for Vilecore II have been cut from that project and will appear in the Vilecore Upgrade. The two maps are: Evilzone and Demonic Outpost both of which I thought deserved to be in the Upgrade and will save me from having to work on these 2 maps all over again.......
I doubt I'll be able to finish this for Christmas but a mid to late January release is very possible.
Vilecore Upgrade List.
Map01: Evilzone - Finished -
Map02: Halls Of Doom - 90% -
Map03: Revenant Court - 90%-
Map04: Barriers - 90% -
Map05: Hellknight's Temple - 90% -
Map06: Powersurger - Untouched -
Map07: Demonic Outpost - 90% -
Map08: Temple Of Fiends - 80% -
Map09: The Vile Complex - Untouched -
Map10: Nukage Plant - 90% -
Map11: Doomcatraz - Untouched -
Map12: The Chaos Site - 90% -
Map13: The Morbid Arena - 90% -
Map14: The Baron's Causeway -Untouched -
Map15: Ashwall Plaza - Untouched -
Map16: The Dreadhold - Untouched -
Map17: Aztecore - Untouched -
Map18: Doomed Castle - 90% -
Map19: The Bridge At Kazadoom - Untouched -
Map20: Forsaken Mines - 80% -
Map21: The Rife Hive - 90% -
Map22: Doomhenge - Finished -
Map23: Hellish Junction - 80% -
Map24: Chemical Facility - Untouched -
Map25: Blood Fountain - 90% -
Map26: Hellpitt Temple - 80% -
Map27: Infested Tomb - Untouched -
Map28: Energy Well - 50% -
Map29: Paths Of Chaos - Untouched -
Map30: Battle Hex - 80% -
Map31: Bloodstone - Untouched -
Map32: The Vilecore - Untouched -
That leaves 5 Vilecore maps in Vilecore II
Map03: Halls Of DooM (map02 in Vilecore). This map was built from scratch and looks completely different with a familiar layout. Its a medieval / gothic style of map.... not dark but built of brown brick and oak beams, while the Vilecore upgrade version has more of a tech feel with Uac crates and techno style teleporters.
Map06: Powersurger. Major architectural and texture overhall on this map. I used the original as a base to build it better and bigger. http://forums.newdoom.com/UBB/wink.gif
Map09: Hellknight's Temple (map05 in Vilecore). I took the original and retextured it to a point. Then I ripped entire rooms out and stopped work on it. Now that's been said, I can do whatever the hell I want to do with the rest of it to make it different from the original.
Map11: Revenant Court (map03 in Vilecore). Anouther map that used the original as a base. It's basically the same layout as the original. This version will be more Revenant than the other. http://forums.newdoom.com/UBB/smilies/cwm35.gif
Map19: Causeway To Hell (map14 vilecore) I only started to remake this map and made the first 3D sections of the bridge. I then stopped altogether and did some other junk. So now the map will be nothing like the original except for a small section.... hence the name change which will probably change again when I think of something better.
end report.
------------------
http://www.newdoom.com/hosted/themegawad/sig/vilesig1.GIF (http://www.newdoom.com/hosted/themegawad/ndcp)
http://www.newdoom.com/hosted/themegawad/Ndcp/themegawad.JPG (http://www.newdoom.com/hosted/themegawad)
----Linedef Technician and Sector Maker Upper----