View Full Version : Artistic help needed
smite-meister
June 6th, 2003, 05:58 AM
The c++ version of Legacy will include what we call "default data items". This means that
legacy.wad will contain (at least) one default texture (patch), sprite, sound, music and 3d model.
If for example some sound effect is not found, the engine will automatically replace it with the one found in legacy.wad. The idea is that you'll notice something is missing, but you can still play.
Now we need someone to make these default items. They should be noticeable but unoffensive and relatively small. And distributable under a GNU license, of course.
Is anyone interested in making these?
We also intend to add a _small_ "Legacy demo map" to legacy.wad. It should introduce all Legacy's cool features to new users. A bit like RainBowStar, but more compact. With an annoying scripted narrative, of course!
All ideas and help are greatly appreciated.
Rellik_jmd
June 6th, 2003, 07:59 AM
Ah, so kind of like when a texture or sound is missing in Quake3. That should be easy to do.
I also think it would be a good idea ( unless the C++ version will have demo playback fixed ) to make new demo's for the wad. By demo's I mean things similiar to my machinima demo but more along the lines of the cool intro movie that games like Team Arena have and stuff. There's 3 demo slots available and I'm sure that the community could come up with 3. I'm good for one for sure. http://forums.newdoom.com/UBB/smile.gif The thing is we'd need to be able to use custom textures so that we can make cool Legacy logo's for the camera's to pass. http://forums.newdoom.com/UBB/smile.gif
Good idea? Or no?
Edit:
Is this what ya had in mind for the texture / sprite / sound?:
http://www.telusplanet.net/public/daewoo/temp/
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DOOM Legacy Website Guy (http://legacy.newdoom.com/)
Webmaster The Legacy Editing Resource (http://legacy.newdoom.com/der/).
Webmaster Discharge! DeathMatch Level Reviews (http://www.telusplanet.net/public/daewoo/server/).
revenant_fister
June 6th, 2003, 09:06 AM
Hows about a demo of me attempting to get 100% kills on Suburbs on UV with just fists?
smite-meister
June 6th, 2003, 09:16 AM
The old demo compatibility is effectively broken in the c++ version. Maybe we can make a new demo format, but I'm not sure it's worth the effort.
The intro movie could be a part of the demo map.
Just make some scripted chasecam sequence in the beginning. Especially good if someone gets the spline interpolation done for the chasecam http://forums.newdoom.com/UBB/smilies/cwm1.gif
TheDruid
June 6th, 2003, 09:33 PM
What kind of spites and sounds are you talking about here? I could help but what do you exactly need? A replacement sound for each weapon? Or just one replacement sound. etc..
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-----DarkDruid-------
Doom Legacy Team
Hexen Legacy Webmaster
http://legacy.newdoom.com/~darkdruid/
http://legacy.newdoom.com/~darkdruid/Pictures/HexenLegacy2.jpeg
Aliotroph?
June 7th, 2003, 12:32 AM
I think he just wants a generic sound so if one is missing somehow the engine will play the generic one to alert the user about it and not goof up. Same with images. I think they intend to render a default texture/sprite when one isn't found. That ought to stop those nasty HOMs if you miss a texture in the editor somehow or load a wad wrong.
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"Once in a while a programmer really writes something he's proud of, a slick, elegant, blazingly fast routine that stands as a benchmark against which other code will be judged by. However, this is not the case with TED's fill routine. This slow, stupid algorithm will casually fill one plane of data in a painfully creeping manner. Press ESC when it gets confused." - John Romero on TED (Tile EDitor)
Aliotroph?.postCount++;
Pate
June 7th, 2003, 01:36 AM
At least these are required:
- missing thing graphic
- missing wall patch/texture graphic (something nice and visible)
- missing sound effect (maybe something silly like a cuckoo clock)
- a full font, where every letter is a separate graphic
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Tired of crappy Doom editors? So was I, that's why I'm coding my own (http://www.hut.fi/~jpakkane/why/).
smite-meister
June 7th, 2003, 04:06 AM
<BLOCKQUOTE><font size="1" face="Trebuchet MS, Arial, Helvetica, serif">quote:</font><hr width="100%" size="1" noshade><font face="Trebuchet MS, Arial, Helvetica, serif" size="2">(at least) one default texture (patch), sprite, sound, music and 3d model.</font><hr width="100%" size="1" noshade></BLOCKQUOTE>
is what I meant. So in total only 5 items. We might add a few more if you like, but it's not necessary. They are used to replace missing data.
The music should be a short (5-20 seconds)
piece of music that you can recognize as music, but which isn't too annoying. MIDI, Ogg or mp3 are all acceptable formats.
The sound effect could be some kind of soft pling noise that you notice easily but it will not drive you mad even though it repeats every few seconds.
The texture/patch/flat (they all are basically the same thing, a 2d bitmap) is what will be used to replace missing textures and flats. Preferably in 32 bit hires format.
I was thinking a sort of "yellow diagonal stripes on dark background" under construction look, but we're open to suggestions.
The sprite will be used to replace the all the missing thing sprites (no surprises there). I'm not sure about the weapon sprites yet. It should be in the same format as the texture, but include 2 or 3 frames so that you can see that it actually is an animated sprite. I have no idea what it could look like.
The model is not quite relevant yet, but it should probably be a simple md3 model with just one short animation sequence.
When these are implemented, you can in principle load a PWAD without _any_ IWAD and play it. Of course, it will look like crap, but it will work. Besides, it will be fun to guess which one of the similar sprite blobs on the screen is the cyberdemon...
DarkWolf
June 7th, 2003, 07:36 AM
(PFKW)
I was working on a scripting demo, perhaps you could use that. I'll have to finish it though.
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-DarkWolf
Hurdler
June 8th, 2003, 06:41 AM
If anyone want to work on auto-generated (I mean C++ code) sound/texture/map, that might be great as well http://forums.newdoom.com/UBB/wink.gif Just like on those 64k OpenGL demos !
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Member of the DooM Legacy Team
Agent Spork
June 8th, 2003, 07:01 AM
<BLOCKQUOTE><font size="1" face="Trebuchet MS, Arial, Helvetica, serif">quote:</font><hr width="100%" size="1" noshade><font face="Trebuchet MS, Arial, Helvetica, serif" size="2">- missing wall patch/texture graphic (something nice and visible)</font><hr width="100%" size="1" noshade></BLOCKQUOTE>
A missing flat graphic would be nice, too...
Rellik_jmd
June 8th, 2003, 08:02 AM
<BLOCKQUOTE><font size="1" face="Trebuchet MS, Arial, Helvetica, serif">quote:</font><hr width="100%" size="1" noshade><font face="Trebuchet MS, Arial, Helvetica, serif" size="2">Just like on those 64k OpenGL demos !</font><hr width="100%" size="1" noshade></BLOCKQUOTE>
Aren't those amazing? I think I'll watch those again today...
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DOOM Legacy Website Guy (http://legacy.newdoom.com/)
Webmaster The Legacy Editing Resource (http://legacy.newdoom.com/der/).
Webmaster Discharge! DeathMatch Level Reviews (http://www.telusplanet.net/public/daewoo/server/).
Aliotroph?
June 8th, 2003, 09:56 AM
Okay, you go watch those then: http://www.theproduct.de http://forums.newdoom.com/UBB/biggrin.gif
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"Once in a while a programmer really writes something he's proud of, a slick, elegant, blazingly fast routine that stands as a benchmark against which other code will be judged by. However, this is not the case with TED's fill routine. This slow, stupid algorithm will casually fill one plane of data in a painfully creeping manner. Press ESC when it gets confused." - John Romero on TED (Tile EDitor)
Aliotroph?.postCount++;
Agent Spork
June 8th, 2003, 10:23 AM
Woah! That's neat!
Exl
June 8th, 2003, 10:56 AM
That group has made many more of them: http://www.farb-rausch.de
Just don't let the weird way of the "promoting of their products" get to you http://forums.newdoom.com/UBB/wink.gif
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WhackEd 1.23.199 (http://home.wanadoo.nl/dennis.meuwissen/whacked)
Here's to the ways of life -- death, decay and cheese!
Halty
June 8th, 2003, 01:45 PM
Wow, I think that has to be one of the coolest things I've seen on the internet.
I liked 29, I dug up some red-cyan 3D glasses to watch it... I wonder what it would be like with those 3D glasses from Disney World.
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Goto www.david-dickinson.net (http://www.david-dickinson.net) and watch David Dickinson 0\/\/n some antiques.
Aliotroph?
June 8th, 2003, 01:47 PM
fr-019 looks a heck of a lot like DooM III in terms of graphics technology but fr-08 has cooler music. http://forums.newdoom.com/UBB/biggrin.gif
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"Once in a while a programmer really writes something he's proud of, a slick, elegant, blazingly fast routine that stands as a benchmark against which other code will be judged by. However, this is not the case with TED's fill routine. This slow, stupid algorithm will casually fill one plane of data in a painfully creeping manner. Press ESC when it gets confused." - John Romero on TED (Tile EDitor)
Aliotroph?.postCount++;
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