View Full Version : include("things.h");?
Doom_Dude
June 4th, 2003, 05:28 PM
Ok I started to mess around with one of my Heretic Legacy maps and wanted to use some FS.... Actually I was testing some of the BooM linetypes to see if they work and so far it's a go. :)
I assume FS will work with Heretic?
Anyhow I wanted to spawn some torches on the top of a 3D floor and was wondering if there's a heretic equaivalent of the("things.h") file and if so how can I extract it?
If theres no things.h for Heretic can that be implemented? It would be greatly appreciated. http://forums.newdoom.com/UBB/smilies/cwm4.gif
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Vilecore@The Megawad (http://megawad.newdoom.com)
http://megawad.newdoom.com/sig/vilesig1.GIF
The NewdooM Community Project (http://megawad.newdoom.com/ndcp)
DarkWolf
June 4th, 2003, 05:32 PM
Pate has a things.h on his site that has the heretic things in it. You can add it to any PWAD where you need to spawn Heretic objects. If you want to edit coronae, you'll have to copy and paste the corona constants from the original things.h though since his version is missing those things.
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-DarkWolf
Doom_Dude
June 4th, 2003, 06:32 PM
Thanx for the info DarkWolf. I used Pates things.h and it worked. http://forums.newdoom.com/UBB/smile.gif
[edit] Hey Pate some of these Heretic things are wrong.
const MT_SERPTORCH = 180; spawns a small pillar and const MT_SMALLPILLAR = 181; spawns a small stalagmatite. http://forums.newdoom.com/UBB/smilies/cwm32.gif I think the numbers 'order' of the things are off by one... where that starts goin south I dunno. http://forums.newdoom.com/UBB/wink.gif
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Vilecore@The Megawad (http://megawad.newdoom.com)
http://megawad.newdoom.com/sig/vilesig1.GIF
The NewdooM Community Project (http://megawad.newdoom.com/ndcp)
Pate
June 5th, 2003, 12:32 AM
That's why it is unofficial. http://forums.newdoom.com/UBB/smilies/cwm1.gif
That text was autogenerated from the Legacy source with a Python script. I never checked its authenticity. I might look at that sometime.
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Tired of crappy Doom editors? So was I, that's why I'm coding my own (http://www.hut.fi/~jpakkane/why/).
Doom_Dude
June 5th, 2003, 05:13 AM
Ok Pate as long as you know. http://forums.newdoom.com/UBB/wink.gif If I can find where it starts messin up maybe I'll reorder it. Ugh too many things to do. http://forums.newdoom.com/UBB/smilies/cwm1.gif
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Vilecore@The Megawad (http://megawad.newdoom.com)
http://megawad.newdoom.com/sig/vilesig1.GIF
The NewdooM Community Project (http://megawad.newdoom.com/ndcp)
Doom_Dude
June 6th, 2003, 02:43 PM
Yikes! Does anybody know what # entry the walltorch is in heretic? I don't see it in Pate's things.h file.
[edit] Nevermind. I found it from testing a bunch of the misc entries. http://forums.newdoom.com/UBB/wink.gif
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Vilecore@The Megawad (http://megawad.newdoom.com)
http://megawad.newdoom.com/sig/vilesig1.GIF
The NewdooM Community Project (http://megawad.newdoom.com/ndcp)
DarkWolf
June 7th, 2003, 07:44 AM
(PFKW)
The things.h lump needs to be updated anyway since I've added weapon constants to be used with playerweapon().
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-DarkWolf
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