View Full Version : coronas, particles and effects
Felix
January 8th, 2003, 12:53 PM
Just looking at the new particle effects in JDoom, I was wondering if we could do similar with coronas or perhaps particles as a idea for future implementation
We can now make different size and coloured coronas to attach to almost anything, (read the thread titled "rellik") If im not correct hurdler? we can also manipulate the light they give off as seen by relliks great maps...
one question would be is can we change the shape of coronas, other than the funny circle-sphereical shape, whether importing a certain type of image in a wad or some other method....
oh and could you send me that skinbitch file rellik, someone (little brothers) deleted one of my folders which contained it..
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Why Politicians are wankers:
1. All they do is Mass Debate
2. They shake hands with the unemployed
Politics (Poll-ih-tiks)
-From Greek root Poly -many and
Tics - Blood sucking parasites
DarkWolf
January 8th, 2003, 02:17 PM
You can use setcorona in FS. You can look at Nimrod or Rellik's movie preview thing. I also have a tutorial of sorts on my page under the tutorials somewhere...
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-DarkWolf
http://www.boomspeed.com/darkwolf/windeuchick.gif
Rellik_jmd
January 9th, 2003, 08:12 AM
Skinbitch file? Not ringin any bells. Heh, what was it for?
Mmmm, particles would be so cool. We could make cool spark effects and stuff. http://forums.newdoom.com/UBB/smile.gif
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Member of Team DEIM (http://www.teamdeim.com/)
Webmaster The DOOM Editing Resource (http://www.teamdeim.com/der/)
Team Deim.com is TEMPORARILY down. It will be back, maybe in a week or two, but it will be back! DOOM Editing Resource temporary site. (http://www.telusplanet.net/public/daewoo/der/)
MR_ROCKET
January 9th, 2003, 08:18 AM
um yea , you wanna see MR.ROCKET shit his pants ?
ok , add that feature !
iori
January 9th, 2003, 08:39 AM
dude! I for one would kill to see you shit your pants....or anyone to shit their pants for that matter...
Add those features!!! http://forums.newdoom.com/UBB/smilies/cwm27.gif
Felix
January 9th, 2003, 04:16 PM
was it your site that had the tutorial for making skins on teamdeim? I need that doom pallete file thats just an image.. not one of those jasc ones..
------------------
Why Politicians are wankers:
1. All they do is Mass Debate
2. They shake hands with the unemployed
Politics (Poll-ih-tiks)
-From Greek root Poly -many and
Tics - Blood sucking parasites
Rellik_jmd
January 9th, 2003, 09:27 PM
Crap, I had a .bmp of that colormap somewhere but here it tells ya how to make your own:
http://www.telusplanet.net/public/daewoo/der/misc/index.html
As for the skin makin tutorial it'd prolly be on Boingo's personal site since teamdeim.com is still down.
http://members.fortunecity.com/doomskin/index.html
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Member of Team DEIM (http://www.teamdeim.com/)
Webmaster The DOOM Editing Resource (http://www.teamdeim.com/der/)
Team Deim.com is TEMPORARILY down. It will be back, maybe in a week or two, but it will be back! DOOM Editing Resource temporary site. (http://www.telusplanet.net/public/daewoo/der/)
Felix
January 10th, 2003, 12:15 AM
cheers, I just grabbed that image off the site http://forums.newdoom.com/UBB/wink.gif
------------------
Why Politicians are wankers:
1. All they do is Mass Debate
2. They shake hands with the unemployed
Politics (Poll-ih-tiks)
-From Greek root Poly -many and
Tics - Blood sucking parasites
MR_ROCKET
January 10th, 2003, 07:47 AM
should be able to use psp animation shop to bust out some frames with also :P
iori
January 10th, 2003, 09:36 AM
you can download bmp colormaps including the original doom one in the boom editiing files.
DarkWolf
January 10th, 2003, 12:14 PM
darknation had a skin tutorial on his page.
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-DarkWolf
http://www.boomspeed.com/darkwolf/windeuchick.gif
MR_ROCKET
January 19th, 2003, 04:58 AM
<BLOCKQUOTE><font size="1" face="Trebuchet MS, Arial, Helvetica, serif">quote:</font><hr width="100%" size="1" noshade><font face="Trebuchet MS, Arial, Helvetica, serif" size="2">one question would be is can we change the shape of coronas, other than the funny circle-sphereical shape, whether importing a certain type of image in a wad or some other method....</font><hr width="100%" size="1" noshade></BLOCKQUOTE>
yea if the coronal sphere could also have the option in fraggle to be a 64x8x8 units tall vertical cube and another that could be just 8x64x64 cube and used as a flat if you know what im getting at , i think it would be really cool..
i guess as long as there wouldn't be a big memory issue with it..
Kymoto
January 20th, 2003, 09:46 PM
Okay, i've been having this problem with the coronas in which it's just a big circle around the source of the corona, REALLY ugly/annoying. However, in different ports the coronas work perfectly. Is there a fix for this? I do have the latest version btw.
Rellik_jmd
January 21st, 2003, 08:04 AM
Heh, I don't really like coronas (unless it's the beer http://forums.newdoom.com/UBB/tongue.gif ) so I just turn them off entirely.
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MR_ROCKET
January 21st, 2003, 08:35 AM
well if you scripting the color and you just want the coronal sphere and not the glow around it..
setcorona(GREENSMALL_L, CORONA_COLOR, "6600CCFF");
setcorona(GREENSMALL_L, LIGHT_COLOR, "020202FF");
in this i used the small green tourch and made its frames cyan , blah ,blah ,blah , etc - the coronal sphere is purple blue which i used for a black light effect and the what would be the glow around the sphere is an almost total black and will not be visible in the map..
so all you see is a purple sphere no glow around it http://forums.newdoom.com/UBB/smile.gif
you can do just the opposite with the hex color to have the glow and no sphere..
other than that im not sure , i cant seem to turn coronal glow down from in game unless theres some unknown console command or something , you would think there would be an option seems how you can turn the conronals off but yet still have a glow..
iori
January 21st, 2003, 09:01 AM
relik:
when using your tut for gradient lighting in legacy, the lighting looks good in the screenies but in the game when i test it it just flickers when i move around, like the lighting disappears and reappears randomly lokking really crappy. How did you get your s to work?
MR_ROCKET
January 21st, 2003, 09:32 AM
is it in wall or in foor or cieling ?
where ever its at it may not be deep enough in , maybe try moving it around a little bit - the chicks love that talk, i cover them with a 3d floor 281..
ok i'll hush , i know the question was directed to rellik.. http://forums.newdoom.com/UBB/smile.gif
but for an exsample heres a "small" 2 map dm level i just released :P
http://www.geocities.com/mrrocket2000/MRBMDM.gif
http://www.geocities.com/mrrocket2000/MRBMDM.zip
right click and save as..
plug plug heheehe..
Rellik_jmd
January 21st, 2003, 06:09 PM
Iori maybe just mail me teh wad and I'll take a look. It's easier to see what's what when you can look right at it. http://forums.newdoom.com/UBB/smile.gif
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Team Deim.com is TEMPORARILY down. It will be back, maybe in a week or two, but it will be back! DOOM Editing Resource temporary site. (http://www.telusplanet.net/public/daewoo/der/)
iori
January 22nd, 2003, 09:29 AM
ok relik thnx. I'll have to make just a test map cause i was just trying out the effect. Can i dl a sample map from your site?
ToXiCFLUFF
January 24th, 2003, 09:49 PM
Unfortunately, the gradient light is built around a bug.... the transparent textures should not be affected by the dynamic light but they are. This makes any texture with transparencies in it look wierd when lit (e.g. girders and stuff.
You will get less of the problem if you have fewer transparent lines lit by the light-casting thing. If you have over 2 lines being drawn over eachother it will really start flickering badly.
Try sticking to shapes which aren't too complex, this way you'll get a more consistent cool looking effect.
By the way rellik, did you coin the term gradient lighting? I like it.
iori
January 25th, 2003, 02:16 AM
lol in 3dfx modee this trick doesnt work however
MR_ROCKET
January 25th, 2003, 07:40 AM
yea i found that out awhile back , donno why glide wont push out the coronal intensity like opengl does , maybe if you turn the coronals way up you can have only part of the effect opengl does..
glide is great for slower systems though..
Rellik_jmd
January 25th, 2003, 03:56 PM
<BLOCKQUOTE><font size="1" face="Trebuchet MS, Arial, Helvetica, serif">quote:</font><hr width="100%" size="1" noshade><font face="Trebuchet MS, Arial, Helvetica, serif" size="2">By the way rellik, did you coin the term gradient lighting? I like it.</font><hr width="100%" size="1" noshade></BLOCKQUOTE>
Hmm, dunno. Maybe. http://forums.newdoom.com/UBB/smile.gif Heh, I'm hoping that when the bug that lets us do this gets squashed, we'll get a line type so we can still make effect certain lines.
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