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View Full Version : Maps that show off the legacy features?


Finite
May 15th, 2001, 07:02 AM
Just wondering if anyone has some "technology demo" style maps that show off the new features in Legacy? I'd really like to see software water, etc, but don't have any maps with these features implemented.

Can anyone direct me to some?

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Life is Finite. Doom Hard.
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Rellik_jmd
May 15th, 2001, 01:45 PM
Yeah, great idea. Then not only can a person d/l a map to see what is possible, they can reverse engineer the map to do the effect themselves.

The legacy team should rope Monkey into doing a showcase level for 'em. http://forums.newdoom.com/ubb/smile.gif

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Jon the Frad
May 15th, 2001, 02:10 PM
agreed; som must have tested the effects in SOME level, I doubt it would hurt to include those scraps in a build http://forums.newdoom.com/ubb/smile.gif

MR_ROCKET
May 15th, 2001, 02:20 PM
same here , id like to see some , before i start on my new one..

Rellik_jmd
May 15th, 2001, 02:35 PM
Heh, by "Monkey" I think I meant "Ebola". Funny how I got the two crossed up... http://forums.newdoom.com/ubb/tongue.gif

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Hurdler
May 15th, 2001, 03:33 PM
Did you see the contest here on newdoom.com? there is a good starting map for 3D-floors,... just play with the linedef value as mentionned in SoM's editing page to see new features. Ok, that doesn't cover fragglescript, but it's still good.

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Member of the DooM Legacy Team

Boingo the Clown
May 15th, 2001, 03:56 PM
Hey! I made this same suggestion just a couple of days ago! (http://forums.newdoom.com/ubb/Forum9/HTML/000806.html)

How come the idea was ignored when I suggested it, but is suddenly a great idea now that Finite is suggesting it

http://forums.newdoom.com/ubb/smilies/cwm13.gif

The Undertaker
May 15th, 2001, 04:16 PM
Because we like Finite better than you. He is infinite and you are almost out of life. Don't take it personaly, we like you still.

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Boingo the Clown
May 15th, 2001, 07:32 PM
Heh. Like anyone likes you.

http://forums.newdoom.com/ubb/smilies/cwm1.gif



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Rellik_jmd
May 15th, 2001, 09:48 PM
As always Boingo, you're just too far ahead of your time. Though and this day and age, that could be a day and you'd still be totally overlooked. DOOMers must have short attention oooh donut. I like donuts.

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Finite
May 16th, 2001, 02:35 AM
Sorry Boingo I didn't see your post http://forums.newdoom.com/ubb/frown.gif

And Undertaker... for the last time.. I am FINITE... not INFINITE. Can you even read?

Anyways back my cool unoriginal idea... look a little doggy with a fluffy tail! http://forums.newdoom.com/ubb/smile.gif

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Life is Finite. Doom Hard.
http://www.newdoom.com/snd/sig.gif

Ebola
May 16th, 2001, 05:09 AM
Actually I'm working a bit on a small level that will show off the new legacy features. Like cameras. 3d light etc. Stay tuned.

Planky
May 16th, 2001, 05:42 AM
Sounds Kewl Ebola!

Finite
May 16th, 2001, 07:07 AM
I will stay very well tuned Ebola. http://forums.newdoom.com/ubb/smile.gif

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Life is Finite. Doom Hard.
http://www.newdoom.com/snd/sig.gif

MR_ROCKET
May 16th, 2001, 09:30 AM
yea i cant wait to see Ebola !
i just started on a new dm map last night with 3d floors ,of course iv only spent about 30 mins. or so on it so far but the basic lay out is lookin pretty good http://forums.newdoom.com/ubb/smile.gif
i'll post a pic of it when i get a chance.. http://forums.newdoom.com/ubb/smile.gif

Rellik_jmd
May 16th, 2001, 11:24 PM
Man, it's such a pain in the ass to put colored swimmable water below a 3D floor, you guys really need to fix that... all in all tho, as I get more used to it it's getting easier to edit. God it runs smooth and fast in OpenGL. Too bad it screws up everything 3D, still brutally sweet on Plain Vanilla Levels.

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MR_ROCKET
May 17th, 2001, 08:21 AM
www.geocities.com/mrrocket2000/mr_devmap.html (http://www.geocities.com/mrrocket2000/mr_devmap.html)