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Hurdler
October 1st, 2000, 09:23 AM
DON'T FORGET TO READ THE README.TXT FILE !!!
http://www.newdoom.com/doomlegacy/zips/legacy_1-30-2_win32.zip


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Member of the DooM Legacy Team

Don Incognito
October 1st, 2000, 09:47 AM
I got an error message

"I_RegisterSong: StreamBufferSetup FAILED"

So I turned off the midi music.. now it works.

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With Love and Admiration, (laced with Raw Passion).

Hurdler
October 1st, 2000, 10:08 AM
Ok, and you didn't get that error with 1.30?

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Member of the DooM Legacy Team

Don Incognito
October 1st, 2000, 10:16 AM
No, I didn't.

Tzar Sectus
October 2nd, 2000, 10:52 AM
I have the same problem. On the other hand, all the other OpenGL glitches I had earlier is now gone. I would have appreciated a list of bugfixes/changes though.

-Remi

Hurdler
October 2nd, 2000, 12:31 PM
Yes, the midi problem is "official", I have it on my computer as well, strange because we verified that the midi source code hasn't changed... maybe a bad side effect somewhere.

And yes, working on the OpenGL version with an OpenGL card is easier than in sofware mode http://www.newdoom.com/ubb/wink.gif That's why I was able to fix all the problem I saw when testing Legacy in OpenGL (but of course that doesn't mean there is no more problem)

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Member of the DooM Legacy Team

deathbringer
October 2nd, 2000, 12:32 PM
Yup,i get the midi error too,lucky im working on a twilight warrior level right now and they dont have music (no anarchy isnt finished,im just not working on it right now)

derek
October 2nd, 2000, 02:51 PM
Got the same problem as above

Hurdler
October 3rd, 2000, 08:01 AM
I've updated the archive file with a version which hasn't the midi bug.

Oh, BTW in case you forgot about it, there is an http page for seeing the status of the master server: http://www.newdoom.com/doomlegacy/dlms_status.php

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Member of the DooM Legacy Team

[This message has been edited by Hurdler (edited 10-03-2000).]

Don Incognito
October 3rd, 2000, 11:11 AM
YAY! MIDI!

Thanks for being so quick, I didn't expect such hard work....

http://www.newdoom.com/ubb/biggrin.gif

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With Love and Admiration, (laced with Raw Passion).

Hurdler
October 4th, 2000, 05:56 AM
hahaha, it's not a such hard work... fixing a bug which has been added by error is quite easy to fix (but it can take little time to find it). As it was an annoying bug (lots of people use midi), it was necessary to fix it ASAP.

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Member of the DooM Legacy Team

deathbringer
October 4th, 2000, 12:07 PM
spam alert:
well,just in time,me twilight warrior levels finished www.angelfire.com/punk2/doomwadz/br.zip (http://www.angelfire.com/punk2/doomwadz/br.zip)
end spam---

downloading the update now,this is gonna kick azz!,as legacy always does anyway

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im gonna go over the wall-i dont understand this bit at all,its like a b-movie,cheap peice of scenery

Mr. Magoony
October 12th, 2000, 01:57 PM
Hello Legacy people,

I have that MIDI problem too, I'm going to see if that file works. Am I correct in thinking the MIDI fix is the link in the first post in this thread by Hurdler (legacy_1-30-2_win32.zip)?

Also, I wanted to suggest something else with the MIDI. Is it possible to make the PATCH.DAT samples work in the Windows version the same way it's already used in the DOS version? I know MIDI patching can be done in Windows with other software (and hardware) but I don't use MIDI for anything but DooM, so it would be cool if the binary could do it natively. The Microsoft Synthesizer voices in DirectX 6.1 are really lame, but the PATCH.DAT samples are great!

Thanks to the Legacy Team for the great work. I think Legacy is the most advanced DooM project available with the highest compatibility and the fastest performance.

Tzar Sectus
October 12th, 2000, 02:23 PM
"Am I correct in thinking the MIDI fix is the link in the first post in this thread by Hurdler (legacy_1-30-2_win32.zip)?

Aye, thou art correct in that.

"Is it possible to make the PATCH.DAT samples work in the Windows version the same way it's already used in the DOS version?"

With the way Windows controls the MIDI I doubt that will work. I wonder though, what is this patch.dat you're talking about? I can't remember any patch.dat with my copy of Doom, and the midi music I get (in both Dos and Windows) is crap (I have Sound Blaster 16... which obviously have no good support for midi).

-Remi

Mr. Magoony
October 13th, 2000, 01:33 AM
Ok, a couple things here.

>With the way Windows controls the MIDI I >doubt that will work. I wonder though, what >is this patch.dat you're talking about? I >can't remember any patch.dat with my copy >of Doom, and the midi music I get (in both >Dos and Windows) is crap (I have Sound >Blaster 16... which obviously have no good >support for midi).
>
>-Remi

This PATCH.DAT is referred to in the Legacy FAQ (yes, some people read it :P). All I remember is the Q said "Why does the music sound so crappy?" Please note I dl'ed the hefty 8MB patch and not the two smaller ones. Yes, I have SB16 as well (it's called a Vibra16 but it's made by Creative Labs).

Now I just tried out that MIDI fix from above(legacy_1-30-2_win32.zip). For me, it killed all the digial sounds: gunshots, doors, everything. Wierd, huh? I switched to software mode and MiniGL mode, no effect. Then I tried turning of sounds and turning them back on. And yes, I checked the volume sliders on both my 'Sound Properties' and the DooM 'F4- sound' menu. But when I popped the old Legacy 1.3.0 binaries back in, they worked again. And I'm also sorry to add that the MIDI seems as erratic as before (sigh).

Let me also clarify my vague "I had that problem" from my other post. My MIDI plays the opening theme fine, and usually the 1st level is ok, sometimes it starts a little late (doesn't matter which IWAD). After that it goes about 5 minutes into the level before MIDI starts. I usually play to see if I can finish each level before the music starts, heh. The DOS version of Legacy never has this problem - even running in a DOS box, the Windows-only version is cuckoo. Well, Windows is cuckoo all over and I'm stuck at running DirectX 6.1 because my Canopus Pure3D 6MB (Voodoo1 class) will not accept the new Quake3 reference drivers by 3DFx. Yeah go ahead and laugh, but this hardware still works and I'm stubborn to upgrade anything when I have no money. Any ideas about my problem would be cool (especially getting reference drivers to work with my dumb Pure3D)

Tzar Sectus
October 13th, 2000, 03:33 AM
Huh, I'm not sure what you could do. Have you tried downloading new drivers for the sound card? I have some problems with my SB16, where the sound is completely distorted in some games, and there's no way to change it. Perhaps SB16 painly sucks big time.

Or if you're in the extreme mood, you could reinstall Windows and see if that will do anything :-P.

-Remi

Mr. Magoony
October 13th, 2000, 07:19 PM
Tzar-
Actually just reinstalled Windows Tuesday http://www.newdoom.com/ubb/smile.gif
The SB16 drivers are the newest I found (1.0.10).
But I did find see "I_StartUpSound: CreateSoundBuffer Failed" in the HUD.

(Not entirely on the subject but the HUD makes note of Microsoft MIDI mapper. I wonder what it would take to rig Legacy up with another mapper that used the sound PATCH.DAT. BTW, did you try PATCH.DAT with DOS yet? Ain't it great? :-)

Tzar Sectus
October 14th, 2000, 04:08 AM
I just checked the Legacy FAQ, I found the link to the patch.dat, but the link is dead =( . Do you know anywhere else I can obtain it?

-Remi

Mr. Magoony
October 14th, 2000, 05:38 AM
Don't know any other locations, but I got it here. I dl'ed it well over a year ago when Legacy 1.28 was brand new(!) I could email to you but keep in mind it is 8MB, most free email accounts don't have this capacity. Please don't post your email address here if you don't want! I can open a temp email to receive a personal address. That is your choice.
I could be mistaken but this patch file may have been klugded together from GUS samples, so I don't know if this is ok to post on this site, but I would give it to them if they wanted to post it.

This sound buffer error isn't a problem with anyone else, I guess? I didn't change my cfg and 1.3.0 works and 1.3.02 doesn't. To make extra sure I cleared out all the cfg files and tried 1.3.02, still no digital sound. I should stop whining since the MIDI isn't better for me in 1.3.02 anyway.

Phoebus
October 14th, 2000, 07:01 AM
In case you haven't noticed, we've implemented a new method for hosted sites to offer files for download.
Please go here from now on, in order to download Doom Legacy files:
http://www.newdoom.com/files.asp?dir=/doomlegacy
Thanks.

Tzar Sectus
October 14th, 2000, 01:39 PM
William - Thanks for the link, but the thing is that the file is linked outside the Legacy site.

Magoony - Heh, does there even exist any email servers which support so much? I've never heard of one anyway. Too bad about your sound problem, until the problem is fixed you can just play the Dos version, at least you'll get super quality midi music with that patch.dat.

-Remi

Coffeeman
October 15th, 2000, 01:59 AM
I have no sound problems or something like that, but I would like to know what kind of bug fixes are made in this version since I still have the same OpenGL glitches. Of course I'd notice those new features that were added...

This is quite annoying, since I'm a big fan of the WolfenDoom series (those WADs even crash frequently).

Mr. Magoony
October 15th, 2000, 03:30 AM
Tzar-
Oops, I just remembered I how to use RAR multiple volumes :P so I can split the PATCH.DAT into several 1-to-2 MB chunks.

Coffeeman reminded me of something with 1.3.02: LEGACY.EXE and the R_OPENGL.DLL are actually smaller than the ones in 1.3.0 for some reason. If only I could say the same for Windows 95 -> 98 http://www.newdoom.com/ubb/smile.gif

Tzar Sectus
October 15th, 2000, 04:12 AM
Magoony - Yeah, that'd work http://www.newdoom.com/ubb/smile.gif . And if I recall correctly I have actually received a mail which was about 5 megs. I've also receieved one on 6 megs but that didn't go through since it exceeded maximum limit (wish I knew that limit a long time ago). So, cutting the file into half (two 4 megs files) and it should go through fine. My email address is remi@tacticalplanet.com , thanks for the help http://www.newdoom.com/ubb/smile.gif

-Remi

Hurdler
October 15th, 2000, 01:35 PM
About the size changes, it can be:
1) we removed unecessary source code (I removed a few lines, and Boris did some changes on menu management, for example, eliminating redundant source code)
2) we didn't used the same compiling options (Boris compiled the 1.30 and me the 1.30.2)

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Member of the DooM Legacy Team

CyberGeeker
October 18th, 2000, 07:10 AM
Have you fixed the chasecam yet? The original problem is thatif I leave a level with it turned off, when I go to the next lever and turn it on, it will hang. I would also recommend a Low Detail setting command like in the doom.exe or doom2.exe port. I have am MS-DOS system with a 486sx prossesor, 20mb ram and a standard SVGA video card from 1996. so unfortunatly Doom Legacy runs slugish on my machine because uses a more enhanced graphics system. I could get a new computer to fix the problem except I would need about $500 to get it, which I don't have at this time. But this would help out even better because I could run Legacy with having the game so slugish.

NamelessKiller
October 18th, 2000, 07:45 AM
For all of you who have crappy MIDI in Windows, check out WinGroove, it patches your MIDI with PCM samples. Sounds almost as good as some of the high-end cards available.

I'll stick to the MIDI support on my Vortex...until I can afford an SB Live...

Anyone know if A3D will ever come back?

Tzar Sectus
October 18th, 2000, 09:39 AM
WinGroove?? Haven't heard of it. Do you have a link to it?

-Remi

Mr. Magoony
October 19th, 2000, 12:37 AM
Humph, I tried WinGroove. it was great until I realized that with my low-end sound card that digitized samples for MIDI voices overrode the digital WAVEOUT channel. This simply means I had to choose between WinGroove music OR the digitized sounds effects (i.e. monster sounds, doors, gun shots, etc). Apparantly it didn't seem able to mix the outgoing digital tracks with the MIDI samples http://www.newdoom.com/ubb/frown.gif
And so the search continues.....