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View Full Version : Direct 3D, Rooms above Rooms, Tilted Floors


DavoMan
October 11th, 2000, 12:02 AM
:P :P :P :P :P :P :P :P :P :P :P :P :P :P :P
*wave*
Would it be possible to make a rendering mode for Direct 3D? I have DirectGL that converts OpenGL to Direct 3D, but it's not very efficient.

Also, I can't seem to find info on the new rooms-above-rooms feature in Legacy. It would be a ****ing excellent feature to have.
Good luck with making the editor, heh.

Tilted floors wouldn't be bad either. *8)
Legacy is the best port out there, even if it lacks some features, its very nature is structured more respectfully than other port I've seen around..
(Hmm md2 models? :P :P :P)
Blub!!

DavoMan

Ebola
October 11th, 2000, 04:08 AM
3D floors is almost finished. Very easy to use, you'll see once they get included.

Go to www.doomhq.com/somgs (http://www.doomhq.com/somgs)

MD2 is being worked on. Not primary as far as I know though.

Tilted floors will be used in next zDoom version.

Jon the Frad
October 11th, 2000, 07:13 AM
I personally dont' think that a direct3d renderer is a good idea, it would be a lot of work and GL is cross-platform which is a good thing. What is your card? I haven't heard of a (decent)/(modern) graphics card that can't manage GL.

deathbringer
October 13th, 2000, 11:54 AM
I wouldnt mind 3d floorss,but the other stuffs 'un doomish' and shouldnt be included

(id did want to have 3d floors themselves,but didnt have the time/the average pc then couldnt handle 3d)

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im gonna go over the wall-i dont understand this bit at all,its like a b-movie,cheap peice of scenery

Coffeeman
October 14th, 2000, 04:27 AM
Yeah, I don't want those MD2s either: Look's great, but decreases performance, kills the fun in making and using mods, takes away the atmosphere and makes the whole VWEPs plan unnecessary...