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View Full Version : anyone up to test my first doom2 wad?


Snake
September 5th, 2000, 11:30 PM
I don't really think you could call it a TC, but I did change a lot (and plan to change more) and it's made with Legacy in mind. I don't even think it works for many other ports. So, I'll point you to my website for further details, because i'm posting this at 4:16am and I have school tomorrow (Damnit!).
http://www.geocities.com/snake_1501/Columns/augcol.html

Don't let my amatuer appearence deceive you, I really kick ass at custom designing and have my own gaming brotherhood (or clan, if you prefer to call it that). We occasionally play Legacy.

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When it comes to Doom, the players are good, not the systems.

Peter Heinemann
September 6th, 2000, 04:51 AM
I would gladly test it, but I was unable to open the .zip file. I got only 202kb. Maybe your .zip is damaged? The screenshots are looking cool.

Snake
September 6th, 2000, 11:33 AM
Got a clan member to download it, worked fine. But, I rezipped and uploaded it again, anyways. I used winzip 7.0 to zip it and the other member had 8.0. So, you should probably use 7.0+. Either that or geocities was being a ***** again.

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When it comes to Doom, the players are good, not the systems.

deathbringer
September 6th, 2000, 12:27 PM
Level 1:crashes when first room left
Level 2:doesnt start
Level 3:Brilliant!-short levels rule!

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whaaaat ya gonna do about it,what ya gonna do?

lee
September 9th, 2000, 01:29 AM
hi, i'll test it if it works (downloading it atm).

and i would like to also put it up for download if u like on doomlegacy.co.uk if it works, would you mind???

Lee
Webmaster of doomlegacy.co.uk

Snake
September 10th, 2000, 07:35 AM
I haven't tested it with any system below p233, and since most of maps have a fairly large visible area (a few linedefs that are 3000 units long in MAP01), this could be the source of any crashes. I don't think it's playable at anything below p133 with less than 16mb ram. Also, if opengl doesn't work, I'm almost certain that software will, and there aren't any artifacts http://www.newdoom.com/ubb/smile.gif

as for posting it on doomlegacy.co.uk, i'm not sure it's really that good so far. MAP01 is excellent for coop and dm, but map03 is only a third done. really looking for someone to help me with these friggin sprites and more suggestion, plz!

deathbringer
September 17th, 2000, 01:44 PM
Mein comp is a p3 450 with 128 megs of ram-so i dont think its that,it gives the segment violation error,whic is basicly the general error if legacy didnt know what happend http://www.newdoom.com/ubb/smile.gif

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whaaaat ya gonna do about it,what ya gonna do?

Snake
September 17th, 2000, 06:18 PM
obviously, you haven't been keeping up on the times, deathbringer http://www.newdoom.com/ubb/wink.gif cause i finished a major bug fix version last week. fixed the segment violation and a small waterfall error. and the segment violation only occured in software rendering, and i recommend playing in opengl or glide.