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View Full Version : Bug Fixes / New Modes for DooM Legacy


Vermillion 2000
July 31st, 2000, 10:35 PM
I'd like to see a CTF mode in DooM Legacy.

I'd like to see a Launcher Server menu entry which shows Online DooM Legacy Players and which allows to join to that server. Needed files for the game, which is running there, will be downloaded automatically and will be even used /started automatically.

I'd like to have MODELS for DooM Legacy so that it would be able to watch them from every side of their body. I'd call the model files ".dlm" (DooM Legacy Models)

What about a DUCK / CROUCH function for DooM Legacy???

Is it possible to let the DooM Legacy Player jump higher?

Can this Bug get fixed?: If i launch DooM Legacy in Multiplayer with OpenGL / 3Dfx / MiniGL, i can't change the player's color. This is just able in the Software mode.

What about a BOT mode for DooM Legacy?

What about a Launcher menu entry that let's show the skin i selected? So it would be better much better than launching the game and watch the skin.

Playing a monster and use it's attacks would be really fine.

A VERY important idea: Could it be made, that the BULLET GUN (Chaingun) of DooM Legacy fires 2 times faster??? At the time, it's too slow.

The BLOODTIME / CHASECAM and WATER TRANSLUENCY functions should be finished.

Monsters should attack each other, if another attacks it. For example: REVENANT vs REVENANT or even IMP vs IMP or CACODEMON vs CACODEMON or even PAIN ELEMENTAL vs PAIN ELEMENTAL.

NOTE TO EVERYBODY OUT THERE: PLEASE, GET, IF THERE IS A WAY, MY NOTES / NEW IDEAS TO THE DOOM LEGACY TEAM!!! IT'S VERY IMPORTANT!!! I WOULD REALLY THANK YOU, IF IT'S POSSIBLE!!!

Fonz
August 1st, 2000, 03:17 PM
Most of thoes ideas/fixes are talking about on the legacy main page.

And I don't really wanna be too blunt, but they are all crap... =D

Acualy the skin idea is good, and finishing the chasecame/water too. But the chaingun x2 faster? Blah I say! If ID wanted it faster, it could be faster! Heck, if you want faster, go play wolf 3d, its faster there!

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—Fonz
'The Easy Frag'

Hurdler
August 2nd, 2000, 12:28 PM
As said by Fonz, most of your idea are discussed on legacy web site.

As for the skin color in OpenGL/Glide mode, it's already there in the unofficial pr8 version, and of course will be in our soon to come next final release.