View Full Version : [repost] An important idea!
Monkey
August 1st, 2000, 09:24 AM
Mr. Boingo sir,I agree with you fully.
I do belive you missed one important and key factor that would help a bit of your troubles :
A general Weapons\Items\Respawn Replace\Disable\Move feature that the server could set. This would be a small script that would allow you to accuratley arange, move, change and delete any Spawn Point\ Item\ Weapon and save it to a special file. When you joined the server,it would download the small file and make the alterations to the wad. It would work like a DeHacked Patch in a way. Maybe a small program could be included with CSDooM or Legacy that would look like a stripped Wad Editor,only allowing you to do the features described. This would allow the server to balance the levels how he and his commrades saw fit. I think it's a good idea.
Any opinions?
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I am Monkey,hear me eek!
Fonz
August 1st, 2000, 03:11 PM
The only problem with that idea is the alterations to the wad would have to be saved to a wad file (a copy of the wad, we don't want messed up wads now do we?) or loaded into the ram. Some wad files are huge, and this could take up too much HDD space for the 24/7 DooMer or kill much needed ram for multi-playing.
Fonz
August 1st, 2000, 03:12 PM
Whoops, forgot to check that magical signature check box........ well, now I have =D
(Sorry about that)
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Fonz
'The Easy Frag'
Boingo the Clown
August 1st, 2000, 09:09 PM
{This is a repost of the post I just made answering this same post on the (old) forum.}
You may recall that I suggested a server option for turning off each of the more powerful a few months ago. You will find it in my Ideas list on my site.
A possible solution that I am considering for CSDooM is simply to create a wad file with slightly redesigned versions of the four most common maps used by CSDooM (map 01, 07, 16, and 32).
The BFG would be banished from ALL of the maps. It is too powerful a weapon, and is unsuited to deathmatch play.
Map 01 is the worst of the maps in so far as deathmatching goes. It is simply not designed for deathmatch. If I was the redesign it, it would be redesigned with wider hallways and an increased number of connections between the rooms. The spawn spots in the hallways would be moved elsewhere, and the campers paradise by the plasma gun would changed to a hellslime pit, making it a dangerous place to camp indeed. One of the spawn spots may be moved to the rocket launcher room, so that anyone who stays there too long runs the risk of being telefragged by another player as he respawns. The chaingun would have to be moved, because the player is often deprived of a weapon by the weapons switch for an entire second while going around that particular corner, and it is usually quite deadly. There are more flaws with map 01, but I think you get the idea.
Map 07 is an excellent deathmatch map, and my personal favourite. I really aggravated Monkey yesterday with my tendancy to grab the two megaspheres every time they appeared. Although is is true that I use them to top up my health and armour, the main reason I do this is to eliminate the two megaspheres from play, so it would be these two megaspheres that I would remove from this map, possibly replacing them with less powerful power ups. Other than that, I wouldn't change this map at all (aside from removing the BFG). Maybe I would have the outer ring open at the begining of play, rather than waiting for somebody to respawn in the (former) BFG room.
Map 16 is a pretty good map, except for the campers in the room with the megasphere and the DB shotgun, and in the room with the rocket launcher. Any suggestions on how to fix this one? Because of the large scale of this map, it is actually the only map I feel plays well with more than four players (Most maps degrade into free for alls with more than four players, which I do not like.).
Map 32 is another map I really don't like. It is the only one in which I am likely to use the BFG on a regular basis. This is mainly because both the plasma gun and all of its ammo are stored in the same room. This is an invitation to camp, even if you are not a camper by nature, since you are often meeting someone on his way in to this room just as you are on your way out. Because of the powerful nature of the plasma gun, a megasphere and a BFG are usually required to clear the camper(s) out. The wide open space of this map also makes is hard to hunt down your opponents, so most of the fighting takes place in the plasma gun room, in the room with the rocket launcher, or in the immediate vicinity of the megasphere. Obviously there must be changes to this map to address these problems.
I may try to create altered versions of these maps to address the problems discussed above. Anyone else willing to try redesigning these levels would be welcome to do so as well.
The Boingo Page: http://www.geocities.com/boingo_the_clown/index.html
The Epidermis Emporium: http://members.fortunecity.com/doomskin/index.html
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Oops! That was a rocket launcher, wasn't it?
[This message has been edited by Boingo the Clown (edited 08-01-2000).]
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