View Full Version : Jdoom & 3dfx
May 19th, 2002, 07:29 AM
I was wondering how to optimize jdoom with a 3dfx2 (for me only direct 3D works, open gl won't load). Maybe you can help me ! Thank you.
May 21st, 2002, 04:39 AM
Hey Doc, what do you wsant more?
I mean if Direct3D is working, everything is fine !
KDX - THE KING DOOM EXPERIENCE
May 23rd, 2002, 06:43 PM
King Elvis, I am using a Voodoo 3 and jDoom and D3d are not the best together.
I get huge triangular holes in the walls.
And Doc. If you give system specs we could help a lot better.
May 31st, 2002, 11:06 PM
Go grab our Beta 4 release driver off 3dfxunderground.cjb.com
June 2nd, 2002, 06:06 PM
Thanx for the suggestion xbnmx, It seems to be some good drivers butit only fixed my prob somewhat not totally.
June 2nd, 2002, 11:43 PM
for 3dfx and xp users..
iv got a voodoo3 2000/3000 , theres some drivers at voodoofiles.com - the only ones i could find that worked correctly are HOE 1.00 for xp pro..
during installation ,when asked if they'r xp certifide ,click continue anyway..
they work pretty good for 3rd party drivers , iv been using them for months now..
June 3rd, 2002, 06:11 PM
Trust me, uninstall 3dfx tools, install our Beta 4 drivers and tools, reboot, set-up your options, and reboot again, you'll be set, and this Saturday we should release beta 5, the bigest change will be the addition of Rip-Mapping, it's somewhere between our current Pyramidal Trilinear Filtering (the best kind of Trilinear Filtering) and Aniscropic Filtering which will be implimented in the final release, but doesn't require the extra hadrware juice that aniscropic does...
June 3rd, 2002, 06:22 PM
sounds good , iv got a backup - i'll try the beta4 again tonight.. but if it doesnt work i'll have to stick with what i know does..
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