View Full Version : sprites & models, and file availability
February 26th, 2002, 01:25 PM
1) is there or will there be any way to make jDoom show a sprite when there isn't an .md2? I've got a doom2 wad (gulph.zip) which has some custom sprites, one of which would be beyond my capacity to redo as an .md2 (an animated naked chick in a shower, quite tasteful, due to mist and the fact that if you try to get in with her you die).
2) At the moment I'm not managing to download any more of the jDoom files, is this is a transient problem or something more permanent?
March 2nd, 2002, 04:45 PM
You have to use the "-nomd2" option to be allowed to enjoy your wonderful wad with the awesome port Jdoom! http://forums.newdoom.com/UBB/smilies/cwm15.gif
Look here to find Gulph for Doom Legacy (http://www.newdoom.com/hosted/dlw/Doom2_2.shtml#gulph) http://forums.newdoom.com/UBB/smilies/cwm4.gif
Webmaster of "Doom Legacy Wads" aka DLW (http://www.newdoom.com/hosted/dlw)
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March 2nd, 2002, 11:03 PM
I was hoping I could get a mixture of md2's and sprites. Some of the custom sprites wouldn't be too hard to do as models (I actually made one of the chandeliers and the lamps as models in a wierd modelling proggie called Imagine, maybe I could even get the meshes out as dxf's) but the animated chick in the shower is a bit beyond my skills.
I also note that the original gulph's breaking windows work in jDoom, which makes me think that legacy (and zdoom) aren't quite right; when I ran your version of the wad the windows seemed to lower out of sight rather than shatter with a smash. But the horrible tear in the living room is still there in jDoom.
Anyway I've cracked out some of my doom editing tools & am trying to remember how to use them, tho it may take a while (lots of other stuff to do).
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