View Full Version : Direct3D JDOOM
December 14th, 2001, 01:10 PM
How do I get rid of all the missing textures and transparent floors when using Direct3d on my Voodoo3 card? Or should I not be using Direct3d with my Voodoo3?
December 14th, 2001, 02:40 PM
You need to rebuild the nodes using Zennode (http://www.mrousseau.org/programs/ZenNode/archives/zennode-1.0.8.zip) or glbsp (http://glbsp.sourceforge.net/downloads.html)(GUI included). You should build the nodes with Zennode and then build a gwa file using glbsp for best performance.
December 16th, 2001, 05:28 AM
I tried using both of these programs seperately and using them like you specified and the game still has large sections of floor and wall textures missing.
December 20th, 2001, 09:44 PM
You might try switching to additive lighting instead of using multiplicative. For me it got rid of the solid-color surfaces where textures should have been on my Voodoo2 (D3D).
vBulletin® v3.8.5, Copyright ©2000-2013, Jelsoft Enterprises Ltd.