fsumarc
September 3rd, 2001, 11:01 PM
Hi,
Gotta say, I love Jdoom. I bought Doom back when it first came out and played through it probably 12 times as well as countless hours of multiplayer. I was talking with a buddy the other day and we where reminiscing about the "Days of Doom" and the lack of good co-op games of this type nowadays.. plenty of deathmatch but not much good ole teamwork against the enemy.. (serious sam was a recent one).. Anyway, we went out on the web for curiosity and found Jdoom. Worked great in single player so we decided to fire up co-op play and try it.
Everything seemed fine and we got linked up via tcpip quickly. Then we started having problems....
1:Every time we finish a level, when the new level starts he has nothing anymore, (weapons ammo etc) it is like he has started fresh. I know that each chapter does this but not each level. It is almost like it is in deathmatch mode except I get to keep all my stuff. I am the host. Is this the way it is or do we have some config wrong?
2 http://forums.newdoom.com/UBB/biggrin.gifuring co-op play, If I hit save game he and I both see game saved message. But if I launch the saved game later for us to continue it starts me correctly but we can't figure out how to get his loaded as well. Any help?
Some helpful info http://forums.newdoom.com/UBB/smilies/cwm35.gif We are running the same version of Ultimate Doom and the same version of Jdoom (1.01) with doomsday engine (1.01a)
Anybody else out the had success in running a co-op game all the way through??
Thanks in advance for your help http://forums.newdoom.com/UBB/smilies/cwm1.gif
Gotta say, I love Jdoom. I bought Doom back when it first came out and played through it probably 12 times as well as countless hours of multiplayer. I was talking with a buddy the other day and we where reminiscing about the "Days of Doom" and the lack of good co-op games of this type nowadays.. plenty of deathmatch but not much good ole teamwork against the enemy.. (serious sam was a recent one).. Anyway, we went out on the web for curiosity and found Jdoom. Worked great in single player so we decided to fire up co-op play and try it.
Everything seemed fine and we got linked up via tcpip quickly. Then we started having problems....
1:Every time we finish a level, when the new level starts he has nothing anymore, (weapons ammo etc) it is like he has started fresh. I know that each chapter does this but not each level. It is almost like it is in deathmatch mode except I get to keep all my stuff. I am the host. Is this the way it is or do we have some config wrong?
2 http://forums.newdoom.com/UBB/biggrin.gifuring co-op play, If I hit save game he and I both see game saved message. But if I launch the saved game later for us to continue it starts me correctly but we can't figure out how to get his loaded as well. Any help?
Some helpful info http://forums.newdoom.com/UBB/smilies/cwm35.gif We are running the same version of Ultimate Doom and the same version of Jdoom (1.01) with doomsday engine (1.01a)
Anybody else out the had success in running a co-op game all the way through??
Thanks in advance for your help http://forums.newdoom.com/UBB/smilies/cwm1.gif