View Full Version : md2
April 11th, 2001, 06:43 PM
http://forums.newdoom.com/ubb/smilies/cwm10.gif every time i start i get \Z_Malloc failing were or how do i chang the maxzone memory parameter
April 13th, 2001, 08:08 PM
I need more than 16m how do i get 32m if that can be dun iapologize for the stupid questions thiers no place els
April 17th, 2001, 02:24 AM
Well, I can't think of any reason why you would need more than 16MB of memory for the models (maybe if playing at ultra high resolutions?) but you can change the amount of texture memory from the command line parameter with the -maxzone flag.
"doomsday -game jdoom.dll -gl drOpenGL.dll -doom -maxzone 32m"
Jaakko really should put this in as a default if JDoom detects models being used because this seems to be the major problem with people using the game.
If you don't like messing with the command line you can use DLaunch. Here's what I said in another post about it (yeah I'm lazy).
"Dlaunch is a very friendly front end I think. Its very simple. The options you want to include, click the check box. The options you want to change, right click and enter the values/add the files.
e.g. To use a 3rd party WAD and also use direct3d in 640x480 you click in the graphics section and right click on Width and Height and enter them. Then in the direct3d section, right click on the driver and enter "drD3D.dll" (it should already be there).
Now you can add the wad. Right click on External WAD's (near the bottom). and add the WAD file. Finally you may want to add any command line options. If youre using the GL Models then you will want to add "-maxzone 16m" so that the models have enough memory to load in.
The good thing about this is that you only have to do this once and you can just add a different external WAD to play a new map.
Persevere with JDoom and you'll find it plays much better than the other versions in my opinion."
Stimpee @ http://www.newdoom.com/stimpee
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