GW
February 26th, 2001, 10:32 PM
I have been having some issues with running MD2 models with DTEST2.
Here is what is happening,
Get doom2.wad and patch it to ver 1.9
Run glbsp to convert the wad to GL friendly
Extract all files from dt2dec29.zip to c:\temp
Extract all files from md2.zip to c:\temp (creates c:\temp\md2\*.*)
Change cvar 'usemodels 0' to 'usemodels 1' (in jdoom.cfg)
Extract all the files from mdef.zip to c:\temp
Ran jdoom.bat, game wont launch, it needs a textypes.txt file
Extracted textypes.txt from jdoom082.zip to c:\temp
Ran jdoom.bat, game wont launch get Z_malloc error
Added -maxzone 16m to jdoom.bat
ran jdoom.bat, get this error
R_Init_Sprites: Sprite TROO : A : 1 has two lumps mapped to it.
Any ideas ?
Here is what is happening,
Get doom2.wad and patch it to ver 1.9
Run glbsp to convert the wad to GL friendly
Extract all files from dt2dec29.zip to c:\temp
Extract all files from md2.zip to c:\temp (creates c:\temp\md2\*.*)
Change cvar 'usemodels 0' to 'usemodels 1' (in jdoom.cfg)
Extract all the files from mdef.zip to c:\temp
Ran jdoom.bat, game wont launch, it needs a textypes.txt file
Extracted textypes.txt from jdoom082.zip to c:\temp
Ran jdoom.bat, game wont launch get Z_malloc error
Added -maxzone 16m to jdoom.bat
ran jdoom.bat, get this error
R_Init_Sprites: Sprite TROO : A : 1 has two lumps mapped to it.
Any ideas ?