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Stimpee
September 22nd, 2000, 02:46 AM
Anyone had any success in playing TCPIP multiplayer? I can start the server but not open it. This basically means that its just me in the server and the "open" status where people connect and discuss/chat about settings like map etc will not work.

Any help on this would be appreciated. If people would try and start their own dedicated server and send some feedback that would be great. Reading the network.txt and the dtest2.txt should help you.

stimpee
Stimpee's JDoom Resource @ http://www.newdoom.com/stimpee

BAM
September 26th, 2000, 08:34 AM
Hi Stimpee.

I remember trying to get a multiplayer of Jdoom going ages ago, i never had any success. I basically hosted a game while others tried to join my game. I tried this with both IPX and TCP/IP but neither worked, the others just couldnt join my game http://www.newdoom.com/ubb/frown.gif

I tried this on a peer-to-peer network and also a home LAN consiting of about 10 or so PCs and a main server. I double checked the network, all computers could see each other and transfer data perfectly, we played other multiplayer games just fine.

Out of pure curiousity, i also tried to play a friend on JDoom over the Internet, but no luck there either...

Well, it seems that JDoom still needs a little work in the networking area before we can finally get multiplayer going, i hope Jaakko finds time to fix it, it would be amazing to get a 8 or 16 played of JDoom on the go!!!

Well, hope my info helps, sorry i cant be more technical about the setup, but i assure you it was in perfect working order, as i said, other muktiplayer games were played on it perfectly on both protocols...

Regards,

BAM.

Googer
October 2nd, 2000, 03:50 PM
I actually got networking in JDoom working across my local network. It's kind of a pain and it was laggy (though that may have been a function of the dedicated server machine I ran it on being an old P-166 MMX w/ 48 MB of memory http://www.newdoom.com/ubb/tongue.gif). Anyway, the exact commands I did on the server were:

net tcpip port 10000
net init tcpip
net server start
setmap 1 1
[/list=a]

Then, on the client side, I did:
[list=1]
net tcpip port 10000
net tcpip address <server IP address>
net init tcpip
net search <- had to to this multiple times for the game to show up
net connect <gamename>
[/list=a]

Note I didn't actually play at all - I just verified that I could connect to a server from a different machine than I was running the server from. I also ran around for a couple minutes firing everything like a madman http://www.newdoom.com/ubb/tongue.gif (which is how I could tell there was a bit of lag even on the LAN).

Other problems I found in those couple minutes and a little other further testing:
[list]
The server crashed when I ended the level from the client.
Any PWAD's you load in addition on the server MUST be loaded manually by clients as well before you connect. It actually lets you connect fine, but what you see on-screen won't match the action on the server-side very well when you're in an entirely different level! http://www.newdoom.com/ubb/tongue.gif


[This message has been edited by Googer (edited 10-02-2000).]

Stimpee
October 4th, 2000, 03:08 AM
Thanks for the info! I notice that you too didnt use the "net server open" command which is supposed to start the server but not the game.

I guess if I'm gonna get this thing working its gonna have to be straight connect.

And by the way, my JDoom server will be a P133-NO MMX with 48mb so lets see what I get out of this...

More to come...
stimpEE


------------------
Stimpee @ http://www.newdoom.com/stimpee

Googer
October 24th, 2000, 06:07 PM
So... any luck? Just curious to see if you have anything else to add as far as tips are concerned, etc. http://www.newdoom.com/ubb/smile.gif