View Full Version : Does Jdoom support Dehacked files?
derek
October 2nd, 2000, 06:29 AM
Hey,
Does Jdoon support Dehacked files? If not this might be a good thing to add. if you get time.
------------------
"Bond, James Bond"
Maker of GoldeneyeDoom2 TC
http://www.newdoom.com/goldeneyedoom2/index.shtml
Stimpee
October 4th, 2000, 03:11 AM
As far as I know, JDoom does not support de-hacked files and never will. If Jaakko has something to say on this I'm sure he will but I believe that dehacking is a rather primitive patching method and the doomsday engine has been written from the ground up.
Just my 0.02 euros.
------------------
Stimpee @ http://www.newdoom.com/stimpee
skyjake
October 14th, 2000, 09:13 AM
Dehacking is a bit dirty way to go around making changes to a game, but it has its uses. Frankly I don't have any interest in writing support for it myself, but if someone does all that needs to be done is some tinkering with the JDoom DLL so that I'll read in the file and make the necessary modifications to the mobj info and other data arrays. (Which might prove to be a tiresome task.)
vBulletin® v3.8.3, Copyright ©2000-2010, Jelsoft Enterprises Ltd.