Zerga
September 29th, 2000, 10:09 PM
Hi all!
I replaced the rocket sprite in JDoom with the rocket model from Quake2. Everything looked fine until I aimed at the ceiling. The rocket looked forward but flew upwards. I know this problem originates from the nature of the Doom engine, but can't it be worked around? Don't monsters look weird even when replaced with MD2 because of the too few frames? And why can't I replace weapons in the players hand with MD2-s? Or make MD2 items on the ground spin around like in other games so they won't look so weird? I hope Jaakko reads this sometimes too http://www.newdoom.com/ubb/smile.gif
Oh, by the way: JDOOM RULEZ!
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KoRn
I replaced the rocket sprite in JDoom with the rocket model from Quake2. Everything looked fine until I aimed at the ceiling. The rocket looked forward but flew upwards. I know this problem originates from the nature of the Doom engine, but can't it be worked around? Don't monsters look weird even when replaced with MD2 because of the too few frames? And why can't I replace weapons in the players hand with MD2-s? Or make MD2 items on the ground spin around like in other games so they won't look so weird? I hope Jaakko reads this sometimes too http://www.newdoom.com/ubb/smile.gif
Oh, by the way: JDOOM RULEZ!
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KoRn