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View Full Version : JDoom master server or listings?


Commander Spanker
July 10th, 2000, 08:37 PM
I suppose this is a little early to be asking about, but is there going to be a JDoom server listing available here? JDoom has been a wonderful visual feast for me. I am curious to know how well it plays over the internet. I realize it's a first release and Jaako will be back. Some friends and I are going to try on the LAN in the near future...
BTW...this New Doom page is very nice. It has info, no smartass politics yet. Thanks!

BAM
July 14th, 2000, 05:55 AM
I have already tried LAN support with Jdoom, unfortunately it doesnt seem to work. I used both IPX and TCP/IP but not one single PC on the 12 player LAN would pick up the host game :-( The LAN is setup fine, we have played many other games, using both protocols, so it seems to be a Jdoom issue unfortunately, unless I am just doing something wrong... I also tried just a straight one-2-one game on both the LAN and the Internet, but nothing would work... If you think there i anything wlse i can try, let me know, i am desperate to get a 12-player Jdoom up and running!!! It will proabably be a while before the next LAN session is held, but until then, i can setup a smaller one to test any new ideas that come my way. Im missing Jaakko already...

BAM.

KING ELVIS
July 15th, 2000, 01:07 AM
That's what I say, networking don't work !
I've tried several things to get it fly...and I know that I'm NOT to stupid to do.

Buke
July 20th, 2000, 02:06 AM
Networking DOES work...
I have only been able to initiate a server through the following process though (clients don't need to do any of the following):

1. Create an autoexec.cfg file in your JDoom directory.
2. For tcp/ip protocol you would add the following lines to your autoexec.cfg (changing the player name, server name/info, and tcpip address to your own):

n_plrname yournamehere
n_servername yourservernamehere
n_serverinfo yourserverinfohere
net init tcp/ip
net server open

n_plrname yournamehere
n_color 0
net init tcp/ip
net tcpip address xxx.xx.xx.xxx
net connect yourservernamehere

3. Now when you launch JDoom it will automatically load the info from your autoexec.cfg

4. In the game choose multiplayer and change the game settings to your liking. You will notice that you are already listed up top in the Limbo Mode screen... anyone else can join now via your address.

I have had great success over the internet so far... I haven't had this much fun since running SirDoom on a local BBS way back when.

Hope this helps.