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Jow
January 28th, 2003, 01:20 PM
So how much triangles is an average for a Doom III monster?

I was just wondering, cos my model has 914 vertices and 1693 triangles and it has only chest and arms ready.

Here's a pic if you'd like to see how it looks.

http://koti.mbnet.fi/jeejeeje/Solder.jpg

When it's ready, it's going to have 6-9 pain and same amount of death animations plus some splattering animations. Is that much?

Mr. Chris
January 29th, 2003, 12:11 PM
That's probably mid-highish for a model, yes. I bet the Average DOOM3 model will have 3000+

Most of SOF2's models average from 800 to 2000 polys or more and my machine still runs smooth with 3-4 bad guys on screen + fog! http://forums.newdoom.com/UBB/smilies/cwm2.gif

Jow
January 29th, 2003, 01:07 PM
Well, now the model is ready, as you can see from the image. It's got updated. Now the model has 1489 vertices and 2819 faces. This took about 16-20 hours to complete.

Maybe some hair for this guy if he's player, if not then bald or randomly bald or hairy...

ToXiCFLUFF
February 1st, 2003, 10:20 AM
Hmm... I haven't tried out my copy of Maya yet so I don't know how many polys they have. Many many more than SOF2 though, loads more. Much more than the detail I have seen in any other game. The musculature and stuff is actually modelled as well as being bumpmapped. It'll be a hard one to make mods for. Although a few mods have already started, since the capability is already somewhat there.

Mad Max RW
February 1st, 2003, 11:28 AM
Most of Doom 3's detail is in the skins, not the models.

Ninja_of_DooM
February 1st, 2003, 02:26 PM
Exactly. They are using a high quality skin system for the game. The models are of course high detail butwith the deatailed skins the game'll run much faster than using the more detailed monsters. http://forums.newdoom.com/UBB/smilies/cwm1.gif

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These are the four ways of man. DooM, DooM editing, DooM deathmatching and DooM communities.

DarkWolf
February 1st, 2003, 02:28 PM
A lot of the time good skins can make up for polycounts.

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-DarkWolf
http://www.boomspeed.com/darkwolf/windeuchick.gif

ToXiCFLUFF
February 2nd, 2003, 09:51 AM
Read what I said: "The musculature and stuff is actually modelled as well as being bumpmapped."

If you put notarget on and go up to a monster, you can see that all the muscles and stuff are actually pressed out.

Deathgiver
February 2nd, 2003, 10:07 AM
Alot of that is bump-mapping, ToXiCFLUFF.

ToXiCFLUFF
February 4th, 2003, 02:39 PM
Alot of that is modelled, Deathgiver http://forums.newdoom.com/UBB/biggrin.gif If I can be bothered, I might take upload some pics in a modelling prog. Seems a little much to settle a dispute though.