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View Full Version : Doom III = another Quake 2


Kaiser
May 28th, 2002, 09:41 PM
info here (http://www.msnbc.com/news/758337.asp)

there's going to be objectives and character interaction.

hmm...I was expecting good ol' get a key, kill monsters ask questions later....

xZAOx
May 28th, 2002, 09:45 PM
i get the feeling this game will be nothing like quake 2. and thats my official opinion ;-)

DooMAD
May 29th, 2002, 04:07 AM
Quote from article:
<BLOCKQUOTE><font size="1" face="Trebuchet MS, Arial, Helvetica, serif">quote:</font><hr width="100%" size="1" noshade><font face="Trebuchet MS, Arial, Helvetica, serif" size="2">DOOM
“This is not like a continuation, it’s more like a revisit of the original,” says Willits. “Imagine that Doom and Doom II never happened. You are back on the base. You arrive before things happen. The place is normal. The people are normal.”
“This time the game takes place on Mars (as opposed to Phobos), so it really is like the first Doom never happened.”</font><hr width="100%" size="1" noshade></BLOCKQUOTE>

I'm not too sure about whether that's a good thing or not. Admittedly, it would be a bit much to try and turn it into a sequel, but the originals deserve some credit don't they?

DOOM_GOAT
May 29th, 2002, 07:45 AM
Did anyone ever notice the 'objectives' and 'character interaction' in Quake II?

Objective: Kill anything that moves. I particularly like the way freindly marine guy 'interacts' with the strogg.

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You don't want to sell me death sticks.

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Deathgiver
May 29th, 2002, 04:22 PM
I don't think it will be Quake 2 that has been done before, If memory Serves Quake II.

Doom III is going to be an entirely different beast of a game, and I don't think id will intentally shoot themselves in the foot again. (Q3A)

It also sound like id is making a whole new map code too with Breakable walls.
That could make Deathmatches interesting with thru the wall firefights.

HyperFlash
May 29th, 2002, 07:54 PM
I agree. This ain't nothin' like Quake II.

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Aliotroph?
May 31st, 2002, 11:26 PM
This looks more like Half-Life actually. It better be less linear though.

Breakable walls should be easy since all the lights are dynamic.

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"Killed Aliotroph?"
- obituary from Perfect Dark

Doom_Dude
June 4th, 2002, 01:59 PM
So monsters can come through the walls now. http://forums.newdoom.com/UBB/smilies/cwm31.gif

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People will believe what they want to believe, no matter what the truth is....
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DarkWolf
June 4th, 2002, 02:37 PM
As I recall Duke Nukem had breakable walls. Are you trying to say that virtually any wall will break?

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-DarkWolf
Scientia et mors
446F 6F6D
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Doom_Dude
June 4th, 2002, 07:38 PM
I'm not sure if any wall will be breakable or not. The thing is.......you won't have a damned clue which walls won't have something coming through at your marine ass.

The game will ship with diapers and a heart monitor and a bottle of mr clean to get the gore off your boots. http://forums.newdoom.com/UBB/tongue.gif

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http://www.newdoom.com/hosted/themegawad/sig/vilesig1.GIF
The Megawad: Home of Vilecore (http://www.newdoom.com/hosted/themegawad/)

People will believe what they want to believe, no matter what the truth is....
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Sometimes it's not easy following the path of least resistance.

DarkWolf
June 4th, 2002, 07:49 PM
I haven't played a game like that in a long time. Counter Strike and Tac Ops will make you jump once in a while when someone comes around the corner firing unexpectedly, but that's hardly terror.

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-DarkWolf
Scientia et mors
446F 6F6D
http://www.boomspeed.com/darkwolf/roushinshi_small.gif

HyperFlash
June 4th, 2002, 07:58 PM
I've played a couple games where monsters break through windows, walls, doors, etc. (Resident Evil 2 and Resident Evil 3). But since the monsters will have better AI in this game this'll be challenging. Especially if this damn thing in my sig. comes bustin' through a wall! I bet that'll make someone piss their pants!
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http://a799.ms.akamai.net/3/799/388/181580f6d247da/www.msnbc.com/news/1501180.jpg
Just one of many surprises in the world of Doom.

Deathgiver
June 4th, 2002, 09:59 PM
Doom III really sounds like my kind of game for the following reasons.

1) Single player. The internet Comp could not handle it, game comp will be ready.

2) Slower pace. I am not crazy about doing Doom at hi-speed. I am more of a skulker.

3) Visuals. I am addicted to Eye-Candy.

4) It's a NEW DOOOM!!!!!

Heck I may even try to buy it when it comes out, before PCG even reviews it, regardless I have suitible Comp at the time.

I will have it.

and the way I understood the article, the Breakable walls are on par with red faction.
Course I could be wrong there.

Aliotroph?
June 5th, 2002, 12:56 AM
I remember making those breakable walls in Duke3D. They were a pain but you could do some neat effects with them. It'll probably be way scarier in DooM III though. I hope this game scares people shitless that will be great. http://forums.newdoom.com/UBB/biggrin.gif

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"Killed Aliotroph?"
- obituary from Perfect Dark

Deathgiver
June 5th, 2002, 04:56 PM
To be scary seems to be the idea behind Doom III.

Doom_Dude
June 5th, 2002, 08:30 PM
I bet the first part of the game will be really scary...especially if you start off with just a piss-ant pistol and you need to find that first shotgun or whatever.

Ahhhhh I need a better gun! Ahhhhh WTF is that awfull crunching noise? http://forums.newdoom.com/UBB/wink.gif

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http://www.newdoom.com/hosted/themegawad/sig/vilesig1.GIF
The Megawad: Home of Vilecore (http://www.newdoom.com/hosted/themegawad/)

People will believe what they want to believe, no matter what the truth is....
------------------------
Sometimes it's not easy following the path of least resistance.

Aliotroph?
June 6th, 2002, 10:05 AM
LOL Reminds me of a few wads I've played. Try starting on some of the tough levels in Vilecore in UV. http://forums.newdoom.com/UBB/biggrin.gif

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"Killed Aliotroph?"
- obituary from Perfect Dark

Doom_Dude
June 6th, 2002, 02:00 PM
But theres no evil crunching noises in them wads sunny boy. http://forums.newdoom.com/UBB/wink.gif

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http://www.newdoom.com/hosted/themegawad/sig/vilesig1.GIF
The Megawad: Home of Vilecore (http://www.newdoom.com/hosted/themegawad/)

People will believe what they want to believe, no matter what the truth is....
------------------------
Sometimes it's not easy following the path of least resistance.

The Green Marine
June 10th, 2002, 05:45 PM
Aliotroph? You used to make Duke3d levs? Me 2. Kewl. Ever make any good ones? Oh, and about DIII, from the way its startin' to sound, its statin to remind me of the book "Knee deep in the dead", where the marine got there and had no clue what was going on and stole his first weapons off of the zombies and skulked around and the environment kept getting more freaky as he progressed and was scary, that kinda thing. I guess that I'm sayin that we might exprience those things more in this game. Kinda like the first Imp in doom was no big deal cause you just mowed it down with the rest, but in the book, you sorta face of with it wondering what it is and even tried to speak to it before it attacked. Remember the first licker in Resident Evil 2? Same kinda thing. Anyways, just my take. http://forums.newdoom.com/UBB/smilies/cwm1.gif

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"That's my humble but accurate opinion."

Aliotroph?
June 10th, 2002, 08:10 PM
I made some good stuff for Duke and lost most of it. I have a half-finish map around somewhere.

Yeah, this game should be more like you described. I think they just threw a lot of that stuff together for the demo though. It seemed kind of disjointed. They even said they were doing the design starting from the end, but the demo was from the beginning so it must just be a quick job.

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"Killed Aliotroph?"
- obituary from Perfect Dark