View Full Version : Door Style Question ?
Doom_Dude
June 22nd, 2000, 01:36 PM
Okay you pop gunners and doomed space marines, what kinda doors do ya all want in the New Doom?
1) Classic Doom Doors: The kinda doors that only open when you hit a key (spacebar).
2) Automatic Opening Doors: Like the Quake doors that open by themselves, when the player gets close.
I think that id should stick with the Classic Doom type, because the auto~opening ones can be a pain. Sometimes one of these things opens when you don't want it open. Does any other style exist? Doubt it. What do you dudes think?
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The only good Vile is a dead Vile.
[This message has been edited by Doom_Dude (edited 11-30-2000).]
Zack
June 22nd, 2000, 03:28 PM
I think there should be an option in the game, because each way has its advantages and disadvantages.
In Single Player mode, which the game is being designed for, automatically opening doors are great. There is no downside. If it weren't for switches, it would save you from another key to press, complicating your controls.
In deathmatch, manual doors are much better. Often, I've walked up to a door, tried to open it, and it just 'jitters.' Unless you didn't tap the use key hard enough, this means that another marine is directly on the other side of the door. My strategy, when this happens, is, unlike what most people do, to just back up and ambush the guy, instead of try to open the door again (that could go on for a long time).
So in deathmatch, manual doors are good, and automatic doors are best in single player. Switches and levers, though, should always be manual, unlike in Quake. (This is also the Half-Life mix: doors are automatic while switches are manual.)
--Zack
Doom_Dude
June 22nd, 2000, 04:03 PM
Ummmmm. I thought it was like suppose ta be the other way around. Manual 4 single player and Automatic for deathmatchin'.
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The only good Vile is a dead Vile.
[This message has been edited by Doom_Dude (edited 11-30-2000).]
Zack
June 23rd, 2000, 08:02 AM
It won't matter as long as the game allows you to choose automatic or manual doors in the game.
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The only boring Vile is a dead Vile.
King_Ralph
June 23rd, 2000, 09:13 AM
Once again, please don't go mad if you don't agree with me but if it was just set in hell then I don't think there should be any doors at all. Mostly outdoor, a few caves, dungeons and stuff like that.
Oh, but if there are doors then I think you should be able to blow weak ones up with explosives like in deus ex.
Doom_Dude
June 23rd, 2000, 05:55 PM
King_Ralph_Paranoid, no one can get mad at you! Your idea is sorta interesting, but I like doors. So i vote yes to havin' lotsa doors. Can't agree with ya this time dude!
Ummmmm Zack, what game can you do that in?
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The only good Vile is a dead Vile.
[This message has been edited by Doom_Dude (edited 11-30-2000).]
King_Ralph
June 24th, 2000, 12:20 AM
Dues ex.
Came out today.
It's a first person rpg and I think it is better than all games out today...no kidding.
It's nothing like doom by the way. You have to really use your head.
Doom_Dude
June 24th, 2000, 03:22 PM
As far as the doors go, I hope we don't see too many swinging doors. I find they tend to get caught in my gear, causing the door to slowly grind me to death. Swinging doors should work like the ones in Half~Life and not like other games. Sliding doors are the best though.
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The only good Vile is a dead Vile.
[This message has been edited by Doom_Dude (edited 11-30-2000).]
Zack
June 25th, 2000, 10:52 AM
Nah! Doors that open and shut vertically made a great Deathmatch element in Doom. I'd hate to see that lost.
Doom_Dude
June 25th, 2000, 02:29 PM
What I meant by sliding doors are the kind that slide up into the ceiling or slide to the side into a wall. Those are the best kinda doors. In some games I noticed that the other kind: swinging doors, are made for some stupid reason, to open towards the player, and thats a drag. I don't wanna see any of those things. The swingin' ones in Half~Life worked right, with the door opening away from the player.
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The only good Vile is a dead Vile.
[This message has been edited by Doom_Dude (edited 11-30-2000).]
CheapTrick
June 26th, 2000, 07:00 AM
I like the original consept
whit the spacebar
But i remeber making quake style door
on levels 4 Doom2 ust using triggers
in the editor anyways.
So it is up too the engine and the
level designer what kind off door
type to have in difrent situations.
But i always have like'd the spasebar the moust.
And i think having the spacebar open the door
is just as fast as having the door open automatic.
U have to tuch the door anyway, so by having
the option too let the door stay shut.
And/Or take advantage off this in some situations.
Is the better option.
And it also give the ilusion of tuching
the door nob/button, like we are used too in real life.
But i hope that if they try new solutions,
they dont doo these tiny litle buttons
that u have too take aim at too hit.
Anyway... it all depends on the situation
and the sorunding enviroment they are trying too create.
8) )
Doom_Dude
November 30th, 2000, 07:13 PM
Well as far as using the spacebar goes.....I changed over to binding my right mouse button to opening Door in DooM and it works great!
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The Megawad (http://www.newdoom.com/hosted/themegawad/) The only Good ArchVile is a DEAD Archvile.
Zack
December 5th, 2000, 04:49 PM
in Doom i use either E, space bar, or double-clicking the right mouse button the old fashioned way http://forums.newdoom.com/UBB/smile.gif
I like Foxes.
Doom_Dude
January 4th, 2001, 09:17 PM
Maybe in the new DooM there won't be any doors...like what King_Ralph once said. http://forums.newdoom.com/UBB/tongue.gif
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The Megawad (http://www.newdoom.com/hosted/themegawad/) The only Good ArchVile is a DEAD Archvile.
Shiv_Timberwolf
October 31st, 2001, 07:17 AM
Ok, this is how I see it:
The game engine should incorporate both types of doors, in fact all types. Each type of door fits a different environment, and only making a certain type of door will restrict the level-makers. Hydralic doors (vertically opening) are great for ambushes and huge bay-door type things. Horizontally swinging doors should always open away from the player.
As for automatic or manual, again both are needed. I would be quite upset if I, as a 3rd party level-editor, did not have the choice of automatic or manual. Duke 3D worked quite well, with the choice of auto or manual included in Build, although I'd rather see it built in as a single tag rather than having to build a pressure pad in front of the door.
-Shiv
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"Preserve wildlife: Pickle a squirrel"
Aliotroph?
October 31st, 2001, 12:22 PM
If doors always swing away, they aren't very realistic. It works better for game play, but if you want realistic swinging doors they can only open in one absolute direction. Toward or away depends on the player's location.
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"Killed Aliotroph?"
- obituary from Perfect Dark
Shiv_Timberwolf
November 3rd, 2001, 02:54 PM
But do people really notice that little detail?
-Shiv
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"Preserve wildlife: Pickle a squirrel"
Aliotroph?
November 3rd, 2001, 04:21 PM
I did. It was very noticable in some games.
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"Killed Aliotroph?"
- obituary from Perfect Dark
Shiv_Timberwolf
November 4th, 2001, 12:51 PM
Hmmm....Mebbe, but door that open towards you are really annoying and cause lots of problems sometimes. Project IGI did it quite well tho. It would have to push you out of the way if you are too close, or allow you to open it a more of a distance (simulating arms length)
-Shiv
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"Preserve wildlife: Pickle a squirrel"
The Undertaker
November 4th, 2001, 03:12 PM
Or do it the HeXen way, you take damage if a door opens your way and hits you. So then remeber to back away when you open doors.
Doom_Dude
November 4th, 2001, 05:44 PM
Hey look at this old topic!
It would never bother me if a door opened away from the player going both ways through a portal. Half-Life had it and I liked it.
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Deathcore & Vilecore Ver2.0 is coming!
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Shiv_Timberwolf
November 4th, 2001, 07:51 PM
Hmmm....Don't think the pain-door thing would work players (myself included) would just get pissed off at it. After all, what kinda fool opens a door right into his own face?
-Shiv
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"Preserve wildlife: Pickle a squirrel"
Doom_Dude
November 5th, 2001, 06:26 AM
Yeah exactly!
I know in some games the damned door opening towards you can sometimes get caught on the player....then it starts grinding / taking away your heatlh and you can't get off without killing yourself. Now that pisses me off. Or the door tries to swing shut and your in the way and it does the same. Happens in Sin sometimes http://forums.newdoom.com/UBB/smilies/cwm21.gif
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The Megawad (http://www.newdoom.com/hosted/themegawad/)
Deathcore & Vilecore Ver2.0 is coming!
Gimme a wicked weapon a mean assed monster in a kewl level and an engine that delivers.
Shiv_Timberwolf
November 5th, 2001, 11:16 AM
Ahhh, Sin :-)
A wonderful game that was realeased about 3 months too early, hence was full of bugs.
Funny thing is the next game by the same company (I think it was Soldier of Fortune) had exactly the same bugs! (Specifically the savegame bug).
-Shiv
Doom_Dude
November 5th, 2001, 11:22 AM
Swine bugs! I had to laugh at the boss bug in Sin. Where the big mutant jumps you on the train.....then afterwards he appears frozen in the subway. LOL! That must be the only game bug that made me laugh. I recently replayed most of Sin and it's actually a good game after patching.
I haven't played SOF yet. I have it from ny bro but I need to finish about a dozen other games first..
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http://www.newdoom.com/hosted/themegawad/sig/vilesig1.GIF
The Megawad (http://www.newdoom.com/hosted/themegawad/)
Deathcore & Vilecore Ver2.0 is coming!
Gimme a wicked weapon a mean assed monster in a kewl level and an engine that delivers.
Aliotroph?
November 5th, 2001, 08:08 PM
The pain thing should only work on big doors. I once started a Half-Life conversion of Duke3D's Lunar Reactor (kickass map damnit). I built that room at the beginning with the rotating lights and it looked really cool. Then I added that big security door. When you used it, it went:
*beep, bzzzt... kwwwoooooosssshhhhh thunk!* Then it would close on you: kwoootttttssssshhh-clunck Squish! Gotta love guts flying from evil doors! http://forums.newdoom.com/UBB/smilies/cwm4.gif
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"Killed Aliotroph?"
- obituary from Perfect Dark
Shiv_Timberwolf
November 6th, 2001, 03:54 AM
Lol. I love the way you could see your guts squishing up and down in the doors in Duke3D.
SoF is a great game. Nothing is more satisfying that blowing someone's kneecap off and seeing them lying on the floor screaming with one leg! Muahaha!
RE patching sin: My mate actually got the company to send him a free cd with the patch (first 2 I think) on it. Still didn't fix everything. And the patches were HUGE (about 50 Mb, right DD?)
Nice that they posted it to him tho (snail mail)
-Shiv
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"Preserve wildlife: Pickle a squirrel"
Finite
November 10th, 2001, 12:29 AM
It should be like System Shock 2. 'Nuff said.
Hehe http://forums.newdoom.com/UBB/smile.gif
Nah I reckon any modern spaceship type doors should open automatically... but there also should be other doors on hinges etc, old style that you open manually. Maybe even have alien/demon type doors that you have to pry open with your hands to the sound of some *slurp* noise. But I think it should depend on the type of door you are opening.
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Life is Finite. Doom Hard.
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Doom_Dude
November 10th, 2001, 06:48 PM
<BLOCKQUOTE><font size="1" face="Trebuchet MS, Verdana, Arial, Helvetica, serif">quote:</font><hr width="100%" size="1" noshade><font face="Trebuchet MS, Verdana, Arial, Helvetica, serif" size="2">I love the way you could see your guts squishing up and down in the doors in Duke3D.</font><hr width="100%" size="1" noshade></BLOCKQUOTE>
Oh ya! I forgot about that feature...that was very kewl.
About the Sin patches....well I had the worst of the bugz fixed by installing the mission pack, then a smaller patch brought this up to the last version, but finding the right patch was a major pain.
<BLOCKQUOTE><font size="1" face="Trebuchet MS, Verdana, Arial, Helvetica, serif">quote:</font><hr width="100%" size="1" noshade><font face="Trebuchet MS, Verdana, Arial, Helvetica, serif" size="2"> But I think it should depend on the type of door you are opening.</font><hr width="100%" size="1" noshade></BLOCKQUOTE>
Ya Finite, I was gonna say that. http://forums.newdoom.com/UBB/smile.gif Prying doors open whilst some critter is killing some dude would be kewl. http://forums.newdoom.com/UBB/biggrin.gif Heheh, some dude is yelling: "Get it off me! Get it fucking off of my .......*gurgle*....ahh!"
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http://www.newdoom.com/hosted/themegawad/sig/vilesig1.GIF
The Megawad (http://www.newdoom.com/hosted/themegawad/)
Deathcore & Vilecore Ver2.0 is coming!
Gimme a wicked weapon a mean assed monster in a kewl level and an engine that delivers.
Aliotroph?
November 10th, 2001, 08:02 PM
LOL I was listening to some peaceful classical music, so when you said that it sounded really really funny! Maybe it was pieceful music. http://forums.newdoom.com/UBB/smilies/cwm4.gif
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"Killed Aliotroph?"
- obituary from Perfect Dark
Doom_Dude
November 11th, 2001, 05:17 PM
LOL@Piecefull
....and I meant to say that the dude being killed is on the other side of the door.
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http://www.newdoom.com/hosted/themegawad/sig/vilesig1.GIF
The Megawad (http://www.newdoom.com/hosted/themegawad/)
Deathcore & Vilecore Ver2.0 is coming!
Gimme a wicked weapon a mean assed monster in a kewl level and an engine that delivers.
Aliotroph?
November 11th, 2001, 06:54 PM
Yeah, I got that part. It just went oddly with the music at the time. I know one of the best parts in Half-Life: Blue Shift (almost wrote Blue Shit) was when the army guys bust through the door and you're trying to flee.
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"Killed Aliotroph?"
- obituary from Perfect Dark
Doom_Dude
April 23rd, 2002, 10:16 AM
Yeah that was kewl.
I bet the next Doom will have a few Iris doors, probably on a Space Station or one of the UAC starships.
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