View Full Version : Bosses & Stuff
roark314
June 7th, 2000, 02:18 PM
For a final Boss, I want to see something f**ing HUGE. Imagine something like this: You've fought your way all the damn way through hell, and come finally to a vast empty field, the ground scorched and barren, rocky spines rising out of it, and occasional lava pits. Suddenly the ground starts to qyake, cracks appear in the ground, and lava starts spraying out. Then the ground pushes up like a volcano was forming, explodes open. As a horde of demons floods out, a set of giant grotesque arms reach up and pull what they're attached to out of the hole. Now towering in front of you is the hugest thing you've ever seen in gaming history. It roars and comes at you. (It would look good if it was on fire, perhaps). But anyway, I think we need a boss as huge as what appeared in doomII, only not stationary as that one was. Something that will appear and make you say.."Holy S*********T!"
I'm also hoping enemies have good ai. previously they walked around slowly and stopped once in a while to shoot. I want cacodemons swooping out of the sky to bite my head off.
And, for the final boss, killing it should require some sort of new mystical holy weapon, or something. Something that looks really badass, but still requires strategy to use, not just a bigass weapon like the bfg.
This game is gonna be badass.
Zack
June 7th, 2000, 05:23 PM
I agree. I think I mentioned in another post how one weapon should only be found at the very end of the game, either specializing in killing the final boss so you'd find it in the final arena...or you might find it AFTER killing him--then try it out in Deathmatch!
Woah...roarck, that is the KEWLEST damn boss I have ever heard of!! They gotta use something like that.
Quake 1 episode 1 featured a boss similar to your description. Chthon was a three-story-tall demon who thrived in the giant lava pool in E1m7, throwing some weird looking smokeballs at you. He was an easy boss (the electrodes across the level would kill him when activated three times, in Hard mode), but the appearance was truely frightening the first time I played it.
Especially since I played that level in Deathmatch first, so seeing this guy pop outta nowhere literally made me jump! Let's see that again, id :)
--Zack
Steven
June 7th, 2000, 09:48 PM
I want the cyberdemon to be the main boss, the cyberdemon still looks good today!
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-Steve
Zack
June 8th, 2000, 03:30 AM
This is a continuation. The cyberdemon as a boss is getting a bit trite.
How about the cyb as the first monster you meet in the entire game? :)
King_Ralph
June 8th, 2000, 09:03 AM
Thats a real good idea zack, it would surprise people and you hardly ever get a first enemy really big.
And shouldn't the last bost me satin?
You are fighting through hell, and should be super big. When I say big I mean his toe is the size of you.
Zack
June 8th, 2000, 10:33 AM
Nah...Satan can't die, remember? :)
Anyway, technically, with all the stuff that happens in Hell, I don't think Satan gives a rats *** about this "Doom Guy" putting a tiny corner of it to waste! hehe =)
Ooh, that's another great idea...just make Hell as big as damn possible while still playable, for a really astonishing view!
--Zack
King_Ralph
June 9th, 2000, 08:45 AM
That'd be cool but a bit hard to do. How about one level where you can see quite far out into the distance and hordes of different enemies are coming at you. The idea is to run. http://www.NEWDOOM.com/ubb/smile.gif
And seeing as satan is invincible then perhaps there's a level where you have to creep past him. He's sitting in a HUGE chair snoring away and if you wake him up well...you're doomed.
Zack
June 9th, 2000, 11:55 AM
LOL...You're doomed! GET IT?? hehe
Yeah that might not be a bad idea. Although that does get pretty mythical. It might be better to just make it all logical. Hell can exist, but maybe as a huge red planet far off in the distance. In fact, that seems to be what the writers of the storyline for Evolution were thinking when the "cargo ship came from the wrong direction" and it turned out to be the demons from Hell. Which can also explain why some people call them demons, and some call them aliens! :)
--Zack
King_Ralph
June 9th, 2000, 12:17 PM
Yay! You got my joke!
Zack
June 9th, 2000, 01:28 PM
Why did the Hell Knight cross the road during rush hour? To show the Baron of Hell he had the guts :)
--Zack
King_Ralph
June 10th, 2000, 12:02 AM
Ok, shall we move all our doom jokes to the rants section? Who wants to start the thread?
CRETE
June 18th, 2000, 08:36 AM
I think there should be five episodes to the new doom. The first four levels would end in a face off with one of the four horsemen of the Apocolypse.
Episode I: White Rider, Pestilence
This Boss would be difficult to beat due to the fact that he would be completely surrounded and aided by hundreds of regenerating monsters.
Episode II: Red Rider, War
War can match any blow you can throw at him. As a matter of fact, being the most treacherous and clever of the four, he chooses to take the shape of the very skin and model that you are playing under. War has access to any and all resourses that you do.Your enemy in War is yourself. This will be more a mental struggle than a phisical one.
Episode III: Black Rider, Famine
Famine doesn't seem to be much of a match for you. He seems to be nothing more than a frail old skeleton staring at you from a thrown of corpses. As you enter his chambers, you hear the massive doors slam shut and lock. You draw tour weapon and suddenly feel weakened. You realize that your life is being drained at a staedy rate. Famine stands and with one quick blow, knocks a pillar which spills out all sorts of goodiesthat you could use (Medkits, Armor, Weapons and Ammo) as you desperately run tothe life giving powerups, you realize that your life degrades faster as you get closer. It's a catch 22. You are dying by trying to live. Necesities come at the price of your life.
Episode IV: Green Rider, Death
Death takes no real form. He is merely a cloke that can teleport himself anywhere in his domain. He is aided by your fallen comrades. You try to kill them but they keep coming back and you are realizing that you cannotkill you friends much longer or you will surely go insane. You lash out at the tall, cloaked figure and realize that there is nothing inside of it. Death has been toying with you the entire time. You run for te door realizing you can't kill the immortal zombies he has created. You balst the door open and are thrown against the far wall by a huge horned beast. You finally see the face of death and it aint pretty.
Episode V: Satan
Not only does the prince of hell havehis own fortress, he IS the fortress. You must fight your way into and out of the mouths of six gigantic red dragons, each one growing more difficult than the last. The seventh dragon can only be seen in a panorama shot from the top of a tall mountain. Seeing the miles upon miles of space the dragon takes up, you realize that no human weapons could ever destroy it. Satan is invincible. You have to send him back to Hell.
-Viva La Resistance
Doom_Dude
June 18th, 2000, 09:23 AM
CRETE, your ideas are excellent, but we already fought the 4 riders, death, war, famine and pestilence in Hexen 2 . As far as Satan goes, I killed Lucifer at the end of Requiem : Avenging Angel. So, sorry but those monster bosses have already been done. Nice try though.
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The only good Vile is a dead Vile.
CRETE
June 18th, 2000, 11:44 AM
AWWWWW $%!#
Why'd they have to go and waste such kick@$$ bosses on such crap games for? I wanna kill those horsemen, id! You hear ME?!
DON'T MAKE ME COME DOWN THERE!
-Viva La Resistance
King_Ralph
June 19th, 2000, 08:30 AM
I don't want episodes, just one really long games.
Of course there should be bosses though, but I don't think they should be from easiest to hardest.
But hey, that's what all games are like...
Weapons just happen to get better as you go along.
Enemies just happen to get harder as you go along.
How about you start off with pretty good weapons but as you go on you should run out of ammo for those guns.
King_Ralph
June 19th, 2000, 08:30 AM
I don't want episodes, just one really long games.
Of course there should be bosses though, but I don't think they should be from easiest to hardest.
But hey, that's what all games are like...
Weapons just happen to get better as you go along.
Enemies just happen to get harder as you go along.
How about you start off with pretty good weapons but as you go on you should run out of ammo for those guns.
Zack
June 19th, 2000, 07:15 PM
That's not a bad idea Ralph...after all, I don't think I ever found a use for my pistol, and rarely my chaingun, once I got the shotgun(s) in the original Doom games :)
--Zack
Doom_Dude
June 19th, 2000, 07:35 PM
Run out of ammo as you get further in the game ? Huh ? Say What ? If you guys wanna play that way then don't pick up the ammo along the way . What the hell are we suppose to do talk the demons to death or run around until the demons get tired of trying to kill us like a boxing match . Shhheeeeeeeeeeesh!
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The only good Vile is a dead Vile .
CRETE
June 20th, 2000, 06:58 AM
This is what I'm saying.
The early weapons should stillbe powerful. I know most of you don't want a pistol for weapon #2 but I mean if the pistol is a really good and powerful weapon, I could say "Hey, I'm bored. I think I'll go back to this end boss level and try to kill him with my megapistol. It's fun and educating except it's not educating!". Ever tried to kill a cyberdemon wuth a beretta? That's just plain boring.
-Viva La Resistance
King_Ralph
June 20th, 2000, 08:36 AM
NOW LISTEN DOOM_DUDE!!!
You would get ammo for not so good weapons, such as pistols, and throwing knives, and therefore have to use more skill when progressing through the game and one thing that they should really include in the new doom is stealth.
If you can't take on the enemy, you keep your gob shut and you creep past.
CRETE
June 20th, 2000, 08:41 AM
I disagree.
Every one of those filthy dirty animals has to go. ESPECIALLY the ones that you wanna creep past. A monster isn't scary if you know you don't have to fight him.
-Viva La Resistance
Zack
June 20th, 2000, 12:14 PM
But he'd be TWICE as scary if you HAD to fight him, and if you tried to creep past, the moster would suddenly race up behind you stamping its feet so you can only hear it and you know it's right BEHIND YOU AND YOU ARE SCARED SO MUCH THAT YOU QUIT IMMEDIATELY and CRETE pees his pants!!!!!
http://www.goodnites.com
CRETE
June 20th, 2000, 12:26 PM
Boy did you get me on that one, Zack.
One problem. It wasn't as much scary as exciting and I dindn't pee as much as-
Gotta go eat! Brb!
-My Power Be Upon You
Zack
June 20th, 2000, 12:28 PM
My kingdom for a chat room. Why didn't they make this a chat room!!!
CRETE
June 20th, 2000, 12:40 PM
Get ICQ.
I'd be glad to chat with you...until I find out that you're always like this. My numbe is openly exposed in my profile and I admire that about myself.
-My Power Be Upon You
Zack
June 20th, 2000, 12:46 PM
I have ICQ. My number is 26358913. But you'll never see me on anymore because, for the millionth time, I HAVE NO FRIGGIN' PC!!!
Man!!
--Zack
CRETE
June 20th, 2000, 01:12 PM
I don't get it.
Does anyone else see a problem here?
-My Power Be Upon You
Doom_Dude
June 20th, 2000, 01:20 PM
Why come the posts around here suddenly turn sour or ultra weird? Also I ain't sneakin' past no demon! I want to shoot em and move to the next beast. Sneakin' is for games like Thief!
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The only good Vile is a dead Vile.
CRETE
June 20th, 2000, 01:45 PM
Well Doom Dude, behind this fasad, Zack and myself have agreed to ruin all of the topics with our mindless squabling. In reality, we are best friends and we live on the planet of Krylon 7 where magical things happen.
-My Power Be Upon You
Zack
June 20th, 2000, 01:49 PM
Yeah! Like lego-men trying to take over your brain!!!
What the hell is a fasad!??
--Zack
Doom_Dude
June 20th, 2000, 01:57 PM
Grrrrrrrrrrrrrrrrrrrrrr. You dudes got me all screwy in my mind. No more closet banter about pee and lego!
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The only good Vile is a dead Vile.
Zack
June 20th, 2000, 02:01 PM
Argh, that does it, I'm out of here!!!
I've been on this damn board for at least SEVEN HOURS, and it will never settle down!!
Zack
June 20th, 2000, 02:02 PM
Okay, I'm back. Glad to take a breather.
[This message has been edited by Zack (edited 06-20-2000).]
CRETE
June 20th, 2000, 02:04 PM
See Ya Zack! It was nice talking to you!
Byyyyyyyyyyyyyyyyyyyyyyye!
-My Power Be Upon You
Zack
June 20th, 2000, 02:37 PM
This is the kind of thing, CRETE! The kind of thing that makes id not give a rats a** about these boards. If you and I keep squabbling, the entire board will become nothing BUT squabble, and that will be all Carmack sees when he takes a look in here. Consequently, absolutely none of the ideas on this board will be heard by id! And that, I believe, is the exact reason the board was put up; for id to hear their fans' input and suggestions for the game. So let's stop all this addictive crap and keep the gibberish to a minimum, okay? Only suggestions and comments for the new Doom should be in here...Thanx.
--Zack
CRETE
June 20th, 2000, 03:39 PM
id will never see this.
You think Carmack cares what other people think? Carmack lives in his own little world now. His thoughts are final. Anything he thinks goes. I challenge anyone to actually call this site to the attention of an id representative. You can't do it and niether can I. Our words have no substance to them. Mindless arguments are all I have left and this illusion of yours will bear no fruit.
-...
Doom_Dude
September 27th, 2000, 06:22 PM
Perhaps they've already been here and we will never know. Unless some weird idea or something from these forums ends up in the game, but then again that could end up being a fluke.
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The only good Vile is a dead Vile . (I'm Talkin' ArchVile!!!!)
Ferrari
September 27th, 2000, 07:19 PM
You never know http://www.newdoom.com/ubb/biggrin.gif
We may see some chickimps in the game. http://www.newdoom.com/ubb/rolleyes.gif
LOL
Zack
September 29th, 2000, 12:55 PM
hehe http://www.newdoom.com/ubb/smile.gif
Yeah, as long as they don't tell us what they are putting into the game, and we still don't know, all our ideas are still welcome into it without ruining the anticipation and excitement over the initial release http://www.newdoom.com/ubb/smile.gif
Although I still don't think I'd want to see Doom_Dude's centepede in there. It'd be too much like an Easter egg based on the classic game, Centepede.
Doom_Dude
October 21st, 2000, 03:14 PM
Bah.....your talking about the crap-o-pede game version of the monster. My version is more realistic and creepy. If you saw it you would be freaked.
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The Megawad: Vilecore Site (http://www.newdoom.com/themegawad/) The only Good ArchVile is a DEAD Archvile... Vilecore has Viles that need slaying! (Megawad Coming Soon)
Fyewit
October 28th, 2000, 12:18 AM
it would be cool if you see a massive hole in the ground and you are scared stiff and theres an earthquake and then you see coming forth from the hole an end boss to end all bosses it is a...........small little monkey-demon thingy. and that should be boss
morbidguy
October 28th, 2000, 12:33 PM
and then you kill the monkey thing with one shot, bits of it's body splat across the floor, and each bit spawns another monkey thing...?
Mebbe not http://www.newdoom.com/ubb/wink.gif
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Bwah-hah-hah-hah-haaa!
Fyewit
October 28th, 2000, 03:52 PM
A really big anti climax
Doom_Dude
January 4th, 2001, 09:22 PM
A small Monkey thing Boss? Pfffffftttt...haa haa! That would suck real bigg! If I was to play the entire game and end up fighting some little monkey dude...it would make me laugh.
No, we want something more hellish and scary.
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http://www.newdoom.com/themegawad/sig/doomdude.gif
Check Out The Vilecore Megawad! (http://www.newdoom.com/themegawad/)
The only Good ArchVile is a DEAD Archvile.
Shiv_Timberwolf
October 31st, 2001, 07:27 AM
I really like that idea of a HUGE boss. No game sofar has had an absolutely enormous boss, although most have promised it. I think the last boss on Duke 3D is one of the biggest I've seen, and he aint all that big. I don't like the sound of the weapon to kill him with. I agree that it should be found *after* you kill him. Killing him should come down to pure skill and dexterity on the part of the game player.
**No puzzle-kills!!!**
I hated the ending of Quake, it was a real let down. And the ending of Half-Life also let down the whole game.
Humungous, ugly, a variety of attacks, and lots of very fast keyboard-work for the player.
-Shiv
Doom_Dude
January 30th, 2002, 03:30 PM
You didn't see the huge dude at the end of Sin? http://forums.newdoom.com/UBB/wink.gif
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The Megawad (http://www.newdoom.com/hosted/themegawad/)
Deathcore & Vilecore Ver2.0 is coming!
Gimme a wicked weapon a mean assed monster in a kewl level and an engine that delivers.
TheDeadGuy
April 2nd, 2002, 08:30 PM
Another thing about if the Cyberdemon would be in Doom III, you think maybe he should have a defense attack? Maybe a kick?
theDOOMguy
April 2nd, 2002, 08:39 PM
timber you have to be kidding, the boss of half-life was over twice the size of the duke nukem 3d boss
Doom_Dude
April 5th, 2002, 08:35 PM
That was the worst boss ever....what a blob of ugly crappola. BORING!
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http://www.newdoom.com/hosted/themegawad/sig/vilesig1.GIF
The Megawad: Home of Vilecore (http://www.newdoom.com/hosted/themegawad/)
All that glitters is not gold.
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Sometimes it's not easy following the path of least resistance.
theDOOMguy
April 5th, 2002, 09:16 PM
well it certainly WAS overweight
few people seemed to notice it was actually a gaint-fat-tan colored alien controller
same attack pattern but with some spawning
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