View Full Version : Dreaded System Requirements?
REoL
July 13th, 2000, 02:30 PM
I bet they'll be scary, something like:
PIII/700
32MB 32-bit 3D OpenGL accelerator
128MB RAM (RAM too ex$pen$ive right now.)
8x DVD-ROM
Oh, and about 1.5GB of free drive space
What do you think?
------------------
King REoL
REoL TOUGH: 6 Years, and going....
Doom_Dude
July 13th, 2000, 02:56 PM
Oh man ! Please don't scare me like that . What you are saying is too true ! I see it all so clearly now ! I am gonna have to start upgrading again and again and again ! Ahhhhhhhhhhhh ! I didn't wanna think about this so soon ! I was in denile .
------------------
The only good Vile is a dead Vile .
Stphrz
July 13th, 2000, 03:17 PM
Easy Doom_Dude. The new Doom game is probably about two years away. You'll probably be ready for a whole new system by then.
Doom_Dude
July 13th, 2000, 03:37 PM
Yeah . Actually a whole new system in 2002 might be somethin' to look forward to . New Doom & New System = Very Cool .
------------------
The only good Vile is a dead Vile .
Zack
July 13th, 2000, 07:35 PM
LOL, I had already thought of this and came to that conclusion on the fourth of June!
But anyway, yeah, I'm saving up for a new computer in 2002, when the new Doom will be ready, and also for my entrance into college that year. I have begun saving up. I have $200 already. Wow. I'm probably going to end up spending it on something stupid like a portable MP3 player...
Anyway, unlike your opinions, guys, I am DEFINATELY looking forward to seeing requirements like 1.5GB of space! That means EXTREMELY vast worlds and huge levels and stuff, yay! Although, an 8x DVD-ROM, I'd hope, would only be requird for the soundtrack, installation, and/or extremely few FMV cinematics. I hope they won't exceed on the cinematics...
--Zack
Doom_Dude
July 15th, 2000, 01:34 PM
Phew ! Somehow i feel better . I somehow saved over $1000 . But my processor has to hold out for two more years .
------------------
The only good Vile is a dead Vile .
REoL
July 15th, 2000, 02:54 PM
I remember seeing for the first time, the requirements for what was simply "Quake III" a couple years ago. The highest PC of that day was the MINUMUM! That freaked out a lot of people, but when Q3:A came out, before people returned the game for a refund, nearly anyone with a half-assed PC could run it.
If this holds true again, maybe the 1.2GHz processor will be minimum, and the rest I still predict as accurate.
By the time the new DooM comes out, even a poor inner-city youth will have a P5/2GHz PC with 512MB RAM, 64x DVD ROM, and a 100GB HD. Then again, was it stolen? http://www.newdoom.com/ubb/biggrin.gif
------------------
King REoL
REoL TOUGH: 6 Years, and going....
Zack
July 15th, 2000, 03:44 PM
I bought my computer in late 1997. It was a k6-2/200mz, and had 32mb of RAM. Q3Test played perfectly on it! Without the light flares it ran full speed. But I got the full version and it didn't meet the requirements! Even with 32mb additional RAM, the program would crash before it started up! What's the deal with this! The computer was only two years old! And at the time I bought it, it was top-notch...*sigh*
So anyway, I advise you guys NOT to buy a computer right now if you are planning to buy New Doom once it comes out. The more enhanced games are getting, and the quicker-paced they are getting more advanced, they will take longer and longer to produce. Quake 3, two years. Daikatana took at least three, I believe, yes? So perhaps New Doom will not be released until 2003! Or even later. By that time, todays top-notch processor (1Gz) will not meet the minimum requirements. My friend bought a 600mz only half a year ago, and alrady 1gz are out!
--Zack
Doom_Dude
July 15th, 2000, 04:50 PM
Zack is right . It is not written in stone that the New Doom will be out in 2002 ! The way that technology is increasing with every passing day / month / year , is sorta crazy . I really don't know if this increase in the Mega~Technology will give us a bigger game world to play in . All the processor power and Mega~Ram will be needed to just run the game engine . In games like Doom 2 we got 32 levels of mayhem . In Final Doom we got 64 ! Can you name one game today that delivers 32 levels , let alone 64 ! As the eye~candy , sounds and cut scenes take up more and more processor power and drive space , the number of playable levels decreases . I have noticed this before and i'm not sure if its a good thing .
------------------
The only good Vile is a dead Vile .
Zack
July 16th, 2000, 08:09 AM
Well, Quake and Quake 2 retained around 32 maps, I know that. And Quake 3 had 8 tiers and 4 levels per tier, right? :)
The only MEGA game I can think of like that is Half-Life, which consisted of more than 110 maps for the single player adventure. Final Doom doesn't really count because it used the standard Doom 2 engine and each episode, each wad, had 32 levels still. They were two completely different sets, actually.
--Zack
Doom_Dude
July 16th, 2000, 03:13 PM
Yeah your right about Final Doom . Half~Life's maps are for the most part , sorta small . With the way they used the seamless level transitions , it made everything seem bigger . Ummmmm , yeah Quake had a lot of maps but i think Quake 2 had about 18 to 20 . Yet i wasn't counting multi~player maps so maybe my figures were off a tad . Anyways it will be interesting to see how it all turns out in the next ten years or so .
------------------
The only good Vile is a dead Vile .
Finite
July 16th, 2000, 10:33 PM
Personally I don't think maps will be a problem.. the main problem will be the number of enemies in each map. We have seen an inverse relationship to the quality of the graphics of a game and the number of enemies in each level. DooM was great in some levels because you had absolutely HUGE battles with hundreds of demons, however I don't think this will be possible with the new doom, and I feel this may detract from it a bit...
Unless of course those smart people at id tone down the graphics a tad and add more enemies http://www.newdoom.com/ubb/smile.gif
------
Finite
REoL
July 16th, 2000, 11:41 PM
Quake II had about 32 maps, I think. It's at least 30.
Yes, as games get more complicated, the maps go down in size and quantity, and the monsters you face takes the same dive.
With the PC's of today, it IS possible to make a Q2 map (epsecially original Quake) with the DooM-ish feel of many monsters coming at you. I made a map for Q2 with this feeling, where about 20 monsters come at you all at once in spots, and also has the same DooM-like slowdown you'd get on a 486 when a map has a lot of monsters (which was very small on my P2/450).
As for "DooM III", it is a very good idea to (try to) hold onto your PC until it's near release. Not only will you have a new PC that should EASILLY handle it, but should handle the next game fairly well too.
------------------
King REoL
REoL TOUGH: 6 Years, and going....
Zack
July 17th, 2000, 07:47 AM
We have no idea whether it will handle the 'next' game fairly well or not. I got my k6-2 a few months before Quake2 came out, and Q3A won't run on it at all. And with the increasing speed of technology booms and minor revolutions here and there, you never know how 'outdated' your computer will be the week after you buy it!
Hey Finite, maybe Carmack's "all-new technology" will feature a routine that can easily handle astounding graphics AND numerous realistic enemies!!! It could happen!
--Zack
"You wanna see something REALLY scary?"
Doom_Dude
July 17th, 2000, 06:32 PM
The chances of the New Doom game being ready in 2002 is probably wrong . I exspect to see it in mid to late 2003 . If it comes out in 2002 , like they predict , then i will be totally surprised .
Games today are taking longer and longer to produce and seem to be a lot buggier than ever . What can we exspect to see in the not so distant future ? In several years , will it take game companies 5 to 6 years to make a game ? That seems like a horrible possibility . Waiting 2 to 3 years is okay , but any longer is gonna suck .
------------------
The only good Vile is a dead Vile .
Zack
July 18th, 2000, 04:02 AM
Well, let's consider this. Games today have huge, vast, detailed worlds that are very realistic and colorful. When God created the world, although they say it took 6 days before he 'rested,' it took him years and decades and perhaps centuries! Now I'm not really a religeous guy, but if it took a being of such power so much time to create the universe, waiting for a game company to finish a game of almost as much immense quantity and quality isn't even close to as bad! (And no, we don't blame God now.)
--Zack
------------------
"You wanna see something REALLY scary?"
Doom_Dude
July 18th, 2000, 07:39 AM
And game creators are not gods and as their creations become more and more complex , the more f**k ups we can exspect .
------------------
The only good Vile is a dead Vile .
JoeCosman
July 18th, 2000, 09:47 AM
system requirements always change, I only upgrade when the next system is about 3.5 times faster than the one I own.
as for the rendering engine, alot of the visual stuff can now be handed off to a GPU(if you own one) and the OpenGL standards just mean if your card supports OpenGL, it will look the same(most of the time)on any system.
the majority of games out there all use the hardware on the videocard instead of the CPU.
videocards are quite inexpensive, even for 32 megs of VRAM. you need only 4 megs for frame buffer, and the rest can store models, textures and effects. here's a good comparison:
the playstation has 4 megs of Vram, 1 of which is the frame buffer, you have to fit an entire level into the rest of the memory; sounds, characters,textures, etc.
some people have been able to pack enormous levels into that tiny space.
the massive installs of Games such as omikron and Diablo2, are due mostly to audio. remove that and you've got a game that takes about 300 megs of disk space.
SHiNNiCK
July 20th, 2000, 09:35 AM
Hmm, a reference to god in a post pertaining to Doom...... A little odd, eh? :)
------------------
Spacebar opens things in my house
REoL
July 20th, 2000, 11:50 AM
what isn't mentioned is that Playstation is one machine, with specific code. PC's are made by many, plus cards, drives, and anything else, so you have to bloat that code up big-time to handle as much of the technology as possible. I AM impressed as to what consoles can handle with so little resources (but can only clearly show 440x525 at best on standard TV sets).
Also, I'm sure DooM III will run okay on a P3, at about 1GHz or so, but that's it, OKAY.
We got a few years.
------------------
King REoL
REoL TOUGH: 6 Years, and going....
JoeCosman
July 24th, 2000, 03:19 AM
one of the advantages of console development to PC development is that the Hardware spec doesnt change on a Playstation2,Dreamcast or X-Box. John Carmack has stated he is impressed with the specs on it.
when you program for PC you get the joys of fixing bugs for every peice of hardware it _might_ run on, which slows down development cycles. the list is extremely long, just look at the picklist when you update a new video card....
Doom was made in about 8 months(or so I read) and I bet that most of that was because of dos architecture and the software renderer. there wasnt any special hardware.
this is why Microsoft developed DirectX.
Zack
July 25th, 2000, 11:04 AM
Yeah, as I recall, John said he liked how the X-Box looked to be, and decided he'll have New Doom ported to the console as well. So if you don't feel like paying for a new PC, you can always purchase an X-Box and wait the next 9 months to a year before the Doom port is released. (Unless the X-Box is already compatible...then it might take a bit less time.)
--Zack
------------------
"You wanna see something REALLY scary?"
Frozen Statik
August 1st, 2000, 09:17 PM
Wasn't DooM III Final Doom? That was the 3rd in the series. I'm afraid of how many responses I'm ganna get from this... I've had Doom since 95 (yes I got it late, I also got doom II for christmas of 96, and final doom I got about 2 years ago. Well am I the only one in the world that didn't hear of the new doom? I know I haven't been in the doom community since October (was playing duke) is there any screen shots? I can't wait... but I guess I must....
Doom_Dude
August 2nd, 2000, 01:24 PM
Well, most of us here have agreed that Final Doom and Doom 3 are one and the same.
No screenshots yet, Frozen Statik. The one thing we do know is that they will make the game. Not much of anything else has been released. We just have to wait and see what comes next.
------------------
The only good Vile is a dead Vile .
Zack
August 2nd, 2000, 05:54 PM
To learn everything that we ourselves know about the game, take a look at John Carmack's last .plan, from June 1, 2000. You can find .plans and stuff on the main page here at newdoom.com. We have no idea how big the game will be, when it will be released, what it will be about, or who else will be fired in the making of new Doom. It doesn't even have an official title yet!
But...we love it already :)
------------------
"You wanna see something REALLY scary?"
[This message has been edited by Zack (edited 08-02-2000).]
Frozen Statik
August 4th, 2000, 09:34 PM
cool! I can't wait for it to come out! (that's ganna be a while! http://www.newdoom.com/ubb/smile.gif
Finite
August 17th, 2001, 07:36 AM
Hehe.. just looking at REoL's predicted requirements makes me laugh now. There's no way you'd be able to play DooM 3 with those specs. Shows you how much changes in a year http://forums.newdoom.com/UBB/smile.gif
------------------
Life is Finite. Doom Hard.
http://www.newdoom.com/hosted/snd/madsig2.gif
Doom_Dude
August 17th, 2001, 12:59 PM
Yo Finite! Whatcha been doing? Hehehee.....the specs for the machine to run the next DooM are going to be out of this world. My bro just bought Max Payne and that mutha sucka recommends you have a 700mhz machine.....so in a few years with DooM III http://forums.newdoom.com/UBB/smilies/cwm24.gif
Oh and DEUS EX is fuckin kewl!
------------------
http://www.ltdgrafex.com/d_d/doomdude1.GIF
My Website:The Megawad (http://www.newdoom.com/hosted/themegawad/)
The Vilecore (http://files.mindlessgames.com/index.php?fileid=568)
Templecore (http://reviews.newdoom.com/detail.cgi?num=30)
Chasmcore (http://reviews.newdoom.com/detail.cgi?num=49)
Coming Soon: Deathcore & Vilecore II http://forums.newdoom.com/UBB/smilies/cwm4.gif
The Undertaker
August 17th, 2001, 05:09 PM
So I guess the quote that Doom3 will run on any modern machine (if their is such a thing) is out of date. The GeForce3 is only getting 30fps on Doom3, which is a big step down from Q3 which was in up in the hundreds.
Aliotroph?
August 17th, 2001, 08:30 PM
I can see the recommended requirments on the box: P4 1.8GHz, 128Mb RDRAM, 128Mb DDR GeForce4, and a stereo that filles the room (or a damn good headset). Maybe I could get ahead of the game by custom biling IBM for a super-computer cable of doing 10 tera-flops, utilizing 1000 P4 chips. That would solve all my gaming problems for the next 20 years (except for the million dollar price tag. http://forums.newdoom.com/UBB/smilies/cwm6.gif
------------------
"Carnage killed Aliotroph?"
- obituary from Perfect Dark
Doom_Dude
August 18th, 2001, 08:45 AM
Yeah and who can afford a Geforce 3 let alone a GeForce 4 and all this other stuff. I have a feeling that when the game hits the shelves, I'll buy the game, come home and put it on the shelf and play it sometime in the future when I can get the gear to run it. I have a AMD 850 Thunderbird and I know it's going to choke on DooM 3 just like how my olde P 166 choked on Unreal. Wasn't a pretty site at all.
------------------
http://www.ltdgrafex.com/d_d/doomdude1.GIF
My Website:The Megawad (http://www.newdoom.com/hosted/themegawad/)
The Vilecore (http://files.mindlessgames.com/index.php?fileid=568)
Templecore (http://reviews.newdoom.com/detail.cgi?num=30)
Chasmcore (http://reviews.newdoom.com/detail.cgi?num=49)
Coming Soon: Deathcore & Vilecore II http://forums.newdoom.com/UBB/smilies/cwm4.gif
Finite
August 18th, 2001, 08:45 AM
Hey Doom_dude. http://forums.newdoom.com/UBB/smile.gif Haven't been up to much, just haven't been bothered with the forums for a while. There really isn't anything going on here anymore.
Btw, what are you up to in Deus Ex? I told you the game rocks http://forums.newdoom.com/UBB/biggrin.gif
------------------
Life is Finite. Doom Hard.
http://www.newdoom.com/hosted/snd/madsig2.gif
Finite
August 18th, 2001, 08:47 AM
Hey Doom_dude! You're like... online at the moment! Get on ICQ damnit!!! http://forums.newdoom.com/UBB/biggrin.gif
------------------
Life is Finite. Doom Hard.
http://www.newdoom.com/hosted/snd/madsig2.gif
Doom_Dude
August 18th, 2001, 04:16 PM
Sorry Finite! I had to go to a party and I think I just missed you with the olde icq jobby. Anyhow, I made it to Hong Kong and I'm about to go back into the VersaLife complex throught the back way via the canal street entrance. I just did a bit of long swimming to where that underwater car wreck is......killed those 4 legged critters with "that" kewl sword jobby. Picked up the "goods" and swam back. Didn't need a rebreather because I trained my fellow for swimming. I have my pistol suped up now and just added the laser site mod. Kewl shit. Can't wait to get back into that complex and shoot a few more of those "Men In Black" bastards! heheheh....you were right! This Deus Ex is awesome!
------------------
http://www.ltdgrafex.com/d_d/doomdude1.GIF
My Website:The Megawad (http://www.newdoom.com/hosted/themegawad/)
The Vilecore (http://files.mindlessgames.com/index.php?fileid=568)
Templecore (http://reviews.newdoom.com/detail.cgi?num=30)
Chasmcore (http://reviews.newdoom.com/detail.cgi?num=49)
Coming Soon: Deathcore & Vilecore II http://forums.newdoom.com/UBB/smilies/cwm4.gif
Aliotroph?
August 19th, 2001, 11:57 AM
Why would you buy DooM III if you can't play it? You need gear first, then the game methinks.
------------------
"Carnage killed Aliotroph?"
- obituary from Perfect Dark
Leo32
August 21st, 2001, 12:56 AM
Well everyone could just say "screw it" to the new doom game and continue to work with good'ol Doom2 for the next 20 or so years...
Damn that would be pretty freaky; It's the year 2020, and Doom sourceports are still making headlines... There would still be the same people in the Doom Legacy Forum, eagerly awaiting Hurdler's release of Doom Legacy 9.0DX+, featuring MD55 3-D motion-captured models, a Diablo-like battle.net internet service, "super" 3-D floors, no framerate cap, and a whole lot more...
Tch, who cares about the next Doom when you got old faithful?... http://forums.newdoom.com/UBB/smile.gif
Doom_Dude
August 21st, 2001, 11:50 AM
Yes you will need gear, but at what cost? Buy a vid card thats worth the price of entire system? Crazy!
In 20 years we will all be lost.
------------------
http://www.ltdgrafex.com/d_d/doomdude1.GIF
My Website:The Megawad (http://www.newdoom.com/hosted/themegawad/)
The Vilecore (http://files.mindlessgames.com/index.php?fileid=568)
Templecore (http://reviews.newdoom.com/detail.cgi?num=30)
Chasmcore (http://reviews.newdoom.com/detail.cgi?num=49)
Coming Soon: Deathcore & Vilecore II http://forums.newdoom.com/UBB/smilies/cwm4.gif
Planky
August 21st, 2001, 03:23 PM
hey doom_dude, I can run unreal on my 166, how come you cant?
I have heard rumours that microsoft cant call there console "x-box" coz another company already got the rights to it, now that company is sueing microsoft for advertising the console under the other company's name, breech of the patent
Sphagne
August 22nd, 2001, 02:42 PM
I think that id will make New Doom in a way that it will be run by today`s above average systems, if you turn off a lot of the new tricks like pixel bump maps and instant calculations of light and shadows and so on.
So we can buy it and play it in bad resolutions and bad graphic mode and wait for a better machine to be able to enjoy it truely.
Aliotroph?
August 23rd, 2001, 01:33 AM
I don't think I want to play the new DooM until I can max out the graphics. It would be lacking in scary surprises then. I'll just play ports and HL until then. HL rocks too. When I first tried that I couldn't run it very well though (crappy laptop). They should have Perfect Dark for the PC. I'd play that too - against my friends who hate DooM (crazy fools).
------------------
"Killed Aliotroph?"
- obituary from Perfect Dark
Doom_Dude
August 23rd, 2001, 12:20 PM
Oh Unreal did play on my olde 166, but I had to shut down a lot of the graphics and it was choppy......played the entire game without lens flares and kewl stuph. It looked like shit and the bigg outside areas made things crawl. I don't ever want to do that again http://forums.newdoom.com/UBB/tongue.gif
Aliotroph?
August 23rd, 2001, 06:06 PM
Sounds like Phobia on my PII 266 MMX
------------------
"Killed Aliotroph?"
- obituary from Perfect Dark
Doom_Dude
August 27th, 2001, 05:15 PM
Hahahaha...I had the graphics scaled down to the point that there wasn't any shadows anymore...lol.
------------------
http://www.ltdgrafex.com/d_d/doomdude1.GIF
My Website:The Megawad (http://www.newdoom.com/hosted/themegawad/)
The Vilecore (http://files.mindlessgames.com/index.php?fileid=568)
Templecore (http://reviews.newdoom.com/detail.cgi?num=30)
Chasmcore (http://reviews.newdoom.com/detail.cgi?num=49)
Coming Soon: Deathcore & Vilecore II http://forums.newdoom.com/UBB/smilies/cwm4.gif
Carcassfactory
August 28th, 2001, 09:03 PM
I have a AMD Duron 800 with 448 MB RAM (A little much?) with a GeForce 2 MX and I thought that Max Payne would run like crap, but it actually has a nice framerate, so I'm not really too worried about the New Doom, then again, by the time it comes out, I'll have a new system anyway, so it comes around full circle... heh.
------------------
Looks like you're stuck on The Shores Of Hell.
The Undertaker
October 12th, 2001, 11:43 PM
Here they are
[list=1] P3 666mhz 666 mb of PC-666 RAM Radeon 666 or GeForce 6.66 capable of rendering 666 million polygons a sec and can have 666x666 texture size and supports OpenGL 6.66 Intel 666 motherboard DirectX 6.66 Sound card capable of 666khz and 66.6 bits Windows version 6.66 666 speed CD drive Modem capable of 666kbps 666 frags required to unlock full game
[/list=a]
Aliotroph?
October 13th, 2001, 03:00 PM
11. 666Mb HD
12. 666 levels
13. 666 secrets
14 666 hours to pass game
------------------
"Killed Aliotroph?"
- obituary from Perfect Dark
vBulletin® v3.8.3, Copyright ©2000-2010, Jelsoft Enterprises Ltd.