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utopia
June 5th, 2000, 11:52 AM
What do you guys think would be some awesome features to add to the New Doom game?

I'm all for 3D instead of 2D! http://www.NEWDOOM.com/ubb/biggrin.gif



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-Matt 'utopia' Blessing-
News Administrator:
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Hunter
June 5th, 2000, 12:05 PM
Why don't they just use the old technology. It was fun enough http://www.NEWDOOM.com/ubb/smile.gif

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NEWDOOM.com news upadates and CGI

twisted
June 5th, 2000, 01:24 PM
How about skimpy-clad female space marines? No need for them to carry guns when they can just flash the aliens while you take 'em out. Should there be a 44-D requirement http://www.NEWDOOM.com/ubb/tongue.gif



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Patrick 'twisted' Hardy
News Updates & Forums Moderator
http://www.newdoom.com

Phoebus
June 5th, 2000, 02:02 PM
I desperately want to be scared again!
Not just surprised, or shocked, but I really miss that life-altering feeling I had the first time I played DOOM!
I know that none of us can ever go back to that moment of gaming innocence we once had. We've all so quickly become jaded gamers. But if it's possible to somehow instill that same sense of DOOM, by whatever means possible, I truly think John Carmack can do it.

------------------
William Mull
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More to come!

Crack_III
June 5th, 2000, 06:38 PM
I just dont think it will be the same
it will not have the same effect that doom had

It will be compared to much, and they cant use the same enemys cause we have already seen them, but if they dont it will be bad cause then its not doom.. and.........
grr.. looks like i will just have to wait

and i dont thin i can run it on my old 386 33 dx with 4 meg ram nothing beat 15 frames per second,(other than 16 and up)

King_Ralph
June 6th, 2000, 08:21 AM
I think they could use some of the best enemies from doom and make them better plus adding new enemies that will scare the crap out of you.

GarGoyle
June 6th, 2000, 11:36 AM
well that 3d engine is a great idea
(thou i still play the first doom)

scaresely clothed women may be added, but when you approach them they should change into something horrible like their bellies burst open and some tentacles try to grab you

as for me, all the old enemies must be present, especially goold old barons of hell, the pimps and the revenants with their scary cries

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"it just gets better each day"

Doom Guy
June 6th, 2000, 12:10 PM
i agree they should have all the old deamons of the first game in however they defenatly should add some kind of trasportation (like tanks) for useage in open areas and half-life barney style carecters would improve the realisim factor (afer all just walking and shooting gets repetative after a while)

twisted
June 6th, 2000, 01:17 PM
It would be awesome if you had a squad of other space marines, even though they were AI-controlled. Just think of infiltrating an alien planet with guns blazing, complete with utter chaos! I am sure this suggestion would be feasible since Gearbox attempted something similar in Half-Life: Opposing Force.

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Patrick 'twisted' Hardy
News Updates & Forums Moderator
http://www.newdoom.com

utopia
June 6th, 2000, 02:51 PM
I hope they use the same old demons. Thats what I hated about Quake II. Quake I scared the living crap out of me [the fiend!] and the zombies, wow. . .

Quake II's soldiers were just annoying, I didn't care for it at all. . .or Quake III for that matter.

Half-Life had great scares. But nothing compares to Doom, and Quake.



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-Matt 'utopia' Blessing-
News Administrator:
http://www.newdoom.com

Spinal_Job
June 6th, 2000, 03:42 PM
Creativity

Steven
June 6th, 2000, 07:47 PM
I still play the old dooms, and I still haven't played a dm on it http://www.NEWDOOM.com/ubb/frown.gif

but the new game will just kick *** !

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-Steve

Zembla
June 7th, 2000, 02:46 AM
You just gotta love Twisted's idea http://www.NEWDOOM.com/ubb/smile.gif

and what it most certainly must have is a background that creates sphere, coz when you would like have doom in a decor without the darkness etc. it wouldn't be as scary as it was... and doom wouldn't be doom if you ask me...

I remember the last time i really went nuts was in Turok 2, there was one part really creepy, totally dark, and foggy you hear those noises of enemys... and in daggerfall i have been scared too once i remember http://www.NEWDOOM.com/ubb/smile.gif

greetz Zembla


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What about this:
let him chew on his own eye

Zack
June 7th, 2000, 04:02 AM
This could happen more than once in the new Doom, allowing differences that keep it from becoming predictable but still makes you jump out of your socks.

You open a UAC door and walk into a dark room, unarmed because that last imp literally tore your pistol out of your hands. A faint light at the end of the room shines on a glittering new weapon...

As soon as you see it and begin to walk forward...you can't! No, it's not a glitch in the New Doom engine. There is a low growl/rumble from directly behind you as you realize a demon is holding you back with one set of razor-sharp claws. You whirl around and, in the darkness, can only see an enormous shadow not even two inches from your eyes.

The beast bursts it's mouth open and roars with such cacophony you literally need to cover your ears or throw off your headphones...and the demon screamed in such a quick movement that it totally surprises and shocks you.

Now that's a great moment :)

You can then run up to pick up the weapon and kill the beast ..if you can!

--Zack

twisted
June 7th, 2000, 06:22 AM
I love the descriptive scene you painted for us Zack! There is no doubt in my mind that id will not be able to scare our socks off when they release the NEW DOOM. I can't wait to see the architecture and lighting in the game. FPS have come quite a long way since Doom as demonstrated in Quake III Arena with the incredible and breath-taking architecture and lighting!

-twisted

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Patrick 'twisted' Hardy
News Updates & Forums Moderator
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King_Ralph
June 7th, 2000, 08:31 AM
I also want to feel like I really want to survive.
I mean, the enemies this time should be able to kill you really quickly...bite your head off as soon as they get up close.
But to make it a bit easier I think the enemies are vulnerable themselves so head shots can do the business.
I also think enemies should be able to come back alive. So you smash a skeleton do bits and you see the bones come back together again nicely.

utopia
June 7th, 2000, 10:49 AM
Daggerfall was awesome http://www.NEWDOOM.com/ubb/smile.gif

I remember being scared when I was looking, and inside, a witches coven. I still play that game because of the 100% freedom http://www.NEWDOOM.com/ubb/biggrin.gif



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-Matt 'utopia' Blessing-
News Administrator:
http://www.newdoom.com

Zack
June 7th, 2000, 11:09 AM
That's a good idea Ralph; it's like the zombies were in Quake I, right? You had to gib them in order to keep them from reviving.

The -respawn option, if included in New Doom, should IMO be prety gruesome! Body parts slowly dragging themselves across the floors to each other--like magnets--only they are beginning to pulse, squirm, and bleed. As they clump together on the floor, they begin to climb on top of one another until they are in their correct positions.

Heck, that imp didn't need his skin and spines after coming back to life...he's even freakier and scarier without them!

A LITERAL nightmare mode :)

--Zack

GarGoyle
June 7th, 2000, 11:29 AM
what about this: after you blasted 3 different enemies and there body parts lay across the room, something like an evil shadow crawls up and forms other enemies with the parts, completely different ones

seen the shadows in the movie "ghost", i thought they were neat


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"it just gets better each day"

GarGoyle
June 7th, 2000, 11:35 AM
twisted, well said
opforce tried with the marines

but i found them only good as bait
usualy they ran behind me and when the enemy shot at me, my good friends shot back, WITH ME IN THE MIDDLE http://www.NEWDOOM.com/ubb/mad.gif


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"it just gets better each day"

twisted
June 7th, 2000, 01:02 PM
GarGoyle: I admit, the Op Force marines were not that big of a help in terms of keeping you alive except when they broke open a particular door or healed you. However, I'm sure the bots in Quake III Arena could be made into some rough and tough space marines!

-twisted



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Patrick 'twisted' Hardy
News Updates & Forums Moderator
http://www.newdoom.com

Zack
June 7th, 2000, 04:40 PM
GarGoyle, great idea with the Ghost shadows! I never saw the movie myself (it's on my shelf; I'll watch it this weekend!!) but your description is pretty scary enough to me :) Unseen shadows and all.

--Zack

Steven
June 7th, 2000, 09:36 PM
I hope The New Doom is like Q3A, but with the doom style levels. http://www.NEWDOOM.com/ubb/biggrin.gif

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-Steve

Zack
June 8th, 2000, 03:42 AM
It seems to me that the Q3A levels are already Doom style...the way they are designed, except for the skies, and backgrounds really.

I wanna see some red death fog in new Doom! rox

--Zack

King_Ralph
June 8th, 2000, 08:44 AM
I don't want it to be like q3a!!
I want it to have the best single player ever!!

utopia
June 8th, 2000, 10:10 AM
Oh god! I don't want it to be Like Q3A at all!

That game was perhaps the worst waste of a CD in Gaming History http://www.NEWDOOM.com/ubb/biggrin.gif.

Of course I'm one of the few, the proud that believe so. . .




------------------
-Matt 'utopia' Blessing-
News Administrator:
http://www.newdoom.com

Zack
June 8th, 2000, 11:02 AM
No, no no!
I didn't mean make it like Q3A.

I meant make it like the levels were designed.

If you think about it, the maps in Q3A would make great SP levels!

--Zack

twisted
June 9th, 2000, 05:34 PM
I don't know about you, but I did enjoy Quake III Arena for what it was, a game that focused on deathmatch. Although it really didn't offer anything new to the FPS genre, I still play the game almost daily. Anyways the point of this post is the idea for incorporating a lot of the Q3A levels' elements into Doom. The levels in the game were absolutely breath-taking and displayed a ton of gothic architecture. However, many of the levels were too heavily detailed and seemed out of place in a deathmatch map. I do respect a company like id Software who is meticulous about details in every aspect of their games, that's what makes them successful.

-twisted



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Patrick 'twisted' Hardy
News Updates & Forums Moderator
http://www.newdoom.com

Zack
June 9th, 2000, 07:34 PM
The curves in the Q3A engine do make a notable difference. Just to name one thing that adds to the FPS genre, as you put it.

--Zack

King_Ralph
June 9th, 2000, 11:54 PM
Will this be the first thread to go up in flames?
Who wants to do the honours?

Zack
June 10th, 2000, 01:03 PM
GarGoyle, I just saw the movie Ghost. You guys should all see it too, it's pretty awesome! The shadows come out of the ground and drag your spirit down into Hell, and they did look pretty neat.

Although I don't think I can see somethin like that in a Doom game...anyway you are often already IN hell :)

--Zack

King_Ralph
June 10th, 2000, 01:24 PM
Oh, it's the next post it sets on fire right? Well lets see...

utopia
June 11th, 2000, 06:11 AM
Are you talking about the movie "Ghost" with Whoopi Goldberg? TO be frank, and super-blunt, that movie sucks *** .

Have a nice day http://www.NEWDOOM.com/ubb/biggrin.gif



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-Matt 'utopia' Blessing-
News Administrator:
http://www.newdoom.com

Zack
June 11th, 2000, 02:02 PM
Now now, utopia, nobody likes a person who swears on his own message board :)

Anyway the evil shadows might actually make a really good enemy in new Doom!

BTW Ralph, you're doing it again... :)

--Zack

JoeCosman
June 14th, 2000, 07:19 PM
I remember the first time I played doom. it was pretty scary, but that was mostly because it was my first experience as an avid gamer in the 3d world.

the mind does interesting things to a person when they are alone. one of the better things about quake and Doom was the fact that it was just you. I actually ripped the power cord out of my computer the first time I landed in the water with zombies all around. the sounds and images created quite an adrenalin rush the first time. I actually forgot how to go into the menu and quit the game. in short, I panicked.

any amount of technical features implemented should augment the game design, not the other way around. this is strictly my opinion, of course, and one should be realistic in what features one wants in his/her game. of course the easiest way to find out what features you need is to define a scene in your game and look at what needs to happen. like this:
--
you fall out of the sky and land smack in the middle of a burnt out building, corridors with charred remains, bullet holes, wires, cables etc. litter the floor and drape from the ceiling. a soughing sound rattles through the hallways. a crunch and tearing sound slide across your nerves, you clutch your stomach.

you have no weapons.

you sneak up to the edge of a door and peek around the corner. the sound of hooves chattering across the cement sets your hair on end. you watch a Hell knight crouched over, picking the last remains of viscera from an animal(or human) and it hasnt noticed you yet. it plays with the corps, flipping it against the wall and watching it flop down to the floor.

it still hasnt noticed you.
--
already we have Gravity, collision detection(corps hitting the wall), shadow maps, multitexturing(bullet holes) positional audio, advanced AI(not noticing you),3d rendering features(fog, smoke, shading,)
etc.
but the image you had in your mind might be worth all of these implementations, especially if you get to experience it more than once.

this type of situation is wonderfull when you can actually influence(or dont) the attention of other characters. surprise attacks and sneaking are priceless and you will remember them, and the game they were in. I hear stories at work constantly about carefully planned ambushes and counter attacks in quake3Arena.

all programmers can add features, its just which ones can you discard to get the game running faster.

the focus shouldn't be on recreating the old doom as much as it should recreate the genuine emotional impact we felt the first time we experienced Doom. that is hard to do, because we are expecting certain things to happen now.

it would be surprising if you were caught by the Hell knight and didnt die right off. sure, you had a chance to restart the level, but what if, as long as you could move, you could survive.

--
the Hell Knight has an iron grip on your arm, your feet drag along the stones as it tugs your broken body to the bone pile. apparently it is saving you for a later snack.
you land in the pile of rotting flesh and debris. one arm isnt broken and can still move around. you are still weak, but you spot a flashing light deep within the pile of death. the knight stops and listens to you struggle, it whips around and returns to finish you off.

too late. you've got the plasma gun trained on its head. a whooshing sound fills your ears. the lifeless body collapses against the wall and slides to the ground. you search frantically for the remains of the healthpack...
--

extended dynamics usage would definitely contribute to a more genuine emotional response. seeing characters interact with their environment helps root the player in the game and story more effectively. dead players clipping through walls and stairs constantly remind you that you are playing a game. so collision detection would be a high priority, right next to model interaction with the environment.(if it hits a wall at a different angle, it slumps differently.)

Doom appeared out of left field and knocked us all for a loop. it happened at the right time and right price. the computer game market was offering distractions, Doom was the ultimate in that.

but now we've all experienced that, and we are jaded gamers. instead of playing a 'prettied up' version of the old doom.we should experience a live, fresh, made from scratch universe of New Doom. to experience and remember, not just play and remind. that would make the distinction between then and now.

oh yeah, give us plots, too. but that is in the "conflict with sin" thread

:-)

JoeCosman
June 14th, 2000, 07:22 PM
sorry, my posts are too long sometimes. I'll try to limit them.

Phoebus
June 14th, 2000, 08:29 PM
Wow!
Awesome post, no need to apologize http://www.newdoom.com/ubb/smile.gif

------------------
William Mull
NEWDOOM.com (http://NEWDOOM.com)
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More to come!

Harvester of Sorrow
June 14th, 2000, 09:40 PM
Ok, here's my ideas:

It should be as scary and terrifying as the orignal Doom, but with incredible graphics.

Most of the enemies (mainly the pain elementals) should look like the Nintendo 64 version (they just looked better). Except the cacodemon. When I first saw one of those in Doom 64, I was like "Whoa, is that a new enemy?" The caco lost it's 'classic-ness' on 64.

Tne levels should be more 'modern'. I mean, most have to be in hell, but they should have doors that don't only open going upwards, realistic switches, etc...

Obviously, I'd like to see the ability to jump, crouch, and much, much more...

Onto the weapons. All the classics should be in New Doom, and maybe the laser gun from N64 Doom. I think there should be some more realistic weapons, though. For example:

There should be 2 pistols, a 9mm and a 45.

The fists should be replaced with a knife.

Sniper rifles are needed for those large open fields of hell! I think a Barrett .50 and maybe a bolt-action of some kind would be appropriate.

The chaingun should be re-named the minigun and should fire way faster.

Loads of uzi's, MP5's, HK rifles, and exploseves!

Well that's all the ideas I have now, but it's 2 in the morning and I'm tired.


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Die by my hand

King_Ralph
June 15th, 2000, 10:44 AM
If they decide to put a bfg in I think it should be like the one in quake 2 and not the one like in quke 3 arena.
But this time, not only should it make a huge noise and make a huge lighting of green, but I think you should go flying backwards too so you really feel like you've fired something real powerful.
And when I say flying backwards I mean if there's a wall behind you I think you should lose a bit of health.

McBaine
June 15th, 2000, 01:37 PM
I think all these ideas are cool, but i think that we gotta keep the weapons futuristic,futuristic futuristic.

DraX
June 15th, 2000, 01:47 PM
I'll second that one, Ralph.... (I refuse to call anyone King) http://www.newdoom.com/ubb/smile.gif

The New Doom should definately make sure you feel the power of what you're using, such as having the camera angle jerk slightly when you fire a shotgun, as it would in real life.

I do, however, think that the BFG has GOT to go... it's getting old, way old

Zack
June 15th, 2000, 05:36 PM
Wow, this topic has a second page! :)

I really like Joe's description of what the special effect's can do in a new engine. I agree completely with his ideas and suggestions.

And Ralph...Didn't you say the BFG in Q3 was better, in another post???

Anyway I'd prefer the classic BFG 9000 from Doom...none of the newer stuff, if any BFG at all.

--Zack

JoeCosman
June 16th, 2000, 09:58 AM
perhaps the new Doom might be You against the Humans.(or with them)

Imagine that you are a spawn of hell, and you are given orders to eliminate someone who is rampaging through hell.

that would cover both sides of the story, don't you think?

you could even advance status, depending on what and how you killed. progressing from an IMP to a CYBERDEMON(you are, after all, just power turned into material.)

of course, you could always turn against the devil and take the power of hell for yourself by allying with the Soldiers...


then the next plot would go like this:
You are cast out from hell, for screwing up and not killing the first Doom Soldier.

this can open up a whole host of opportunities and weapons. you can throw fireballs, lightning, evil souls, possess corpses so you can use the Doom weapons,etc. because being OF Hell, you have some power IN hell.

so your goal as HellSpawn is to get the Doom soldier as far into hell as possible, so he can kill the Master. You then seize power of Hell, and send the soldier home, with a promise that you will not bother civilization for a thousand years.

how's that?

personally, I would like to play all parts of the story, like Aliens Versus Predator.

Zack
June 16th, 2000, 10:48 AM
Like a Doom: Opposing Force! Kewl idea!

CRETE
June 16th, 2000, 11:12 AM
Huh!
I thougth I was all banned 'n stuff!
I tried to post a few days ago and it said I was.
Gotta go!
Bwahahahahahahahahahahahaha!

[This message has been edited by CRETE (edited 06-16-2000).]

Phoebus
June 16th, 2000, 11:39 AM
CRETE:
Don't get YOURSELF banned.
You've been warned. We'd love for you to be able to continue posting here, but only if there are no more offensive posts from you, please.

Thank you,
The MANAGEMENT http://www.newdoom.com/ubb/smile.gif

------------------
William Mull
NEWDOOM.com (http://NEWDOOM.com)
VoyagerEliteForce.com (http://VoyagerEliteForce.com)
RuneNews.com (http://RuneNews.com)
Soldier-of-Fortune.com (http://Soldier-of-Fortune.com)
Raven-Games.com (http://Raven-Games.com)
HereticII.com (http://HereticII.com)
HeXenWorld.NET (http://HeXenWorld.NET)
More to come!

twisted
June 16th, 2000, 02:26 PM
I want new weapons in the NEW DOOM. It's cool to remember the fun times we had blowing up monsters with a rocket launcher in Quake, but it gets old. It would also be cool if they added futuristic weapons, but please, no monster arm weapons (cough Half-Life).

-twisted


------------------
Patrick 'twisted' Hardy
News Updates & Forums Moderator
http://www.newdoom.com

Zack
June 16th, 2000, 05:04 PM
Tsk, tsk, Twisted double posted :)

Wha...hey! Where'd it go! Argh, that little cheater!!!!

The best Rocket Launcher in any FPS i've seen was the one in Quake 1, definately!

The one in Doom was all right, always a best, too. The Q2 and Q3 rocket launchers stink though ....(and I don't mean of methane)

Love the ways bodies exploded in Quake with the rockets / Quad-rockets, too. Very kewl :)

--Zack

[This message has been edited by Zack (edited 06-17-2000).]

Doom Guy
June 18th, 2000, 01:51 AM
i hope we get a damage system like that used by soldier of fortune blowing demon,s to bits like that would rule! (i.e shot imp in head wiv pistol make,s a little hole/shot imp in head wiv shotgun/minigun and his head explodes!) stuff like that would be great

Zack
June 20th, 2000, 02:10 PM
All of id's games, since Doom, have been like that, in a way. If you take more than their initial health from them, and have an 'explode' animation, they explode. Only the marine, former humans, imp, and SS can do that, though. Adds an awesome effect though. Much more fun to kill with the rocket launcher that way!!!

--Zack

King_Ralph
June 21st, 2000, 08:18 AM
I never said that the q3a one was better and I would never say that. I said the q2 one was better again in another post. I know you lot are against the bfg but I think it should still live on.
How about a primary fire like q3a and a secondary fire like q2's?? They would have to make slight changes to make both fires equal to each other

Doom Guy
June 21st, 2000, 08:56 AM
hopefuly the finished game will have some kindda multiple senario (i.e go deaper into hell and wipe out those demon b(censored)d,s or try and discover a way back to earth and run away! hey mabye u could have a level a la q2 wiv demon,s being cyberneticly enhanced straped on table,s (could even upgrade ur self wiv some heavy ordinance to!

CheapTrick
June 27th, 2000, 01:58 PM
ceep the old monsters... and add some new ones.

But i want a new game too play and not a
Total remake of the old one.

Just ceep some of the old stuf too remind us
of the old days.
I dont wanna do the "Been there done that" thingy.

Do it betther than HL.
I wanna wait loonger for a game if it is delayed cause of the big and advanced
levels been made.
But if were sitting here and finaly when the two or tree year loong wait is over.
I get a new Quake .............. =(
Dont get angry at me....i did not like Quake.
Quake2 was ok.

But.... thats my opinion.


8) )

Doom Guy
June 28th, 2000, 12:02 PM
any chance they can get it so us poor sods wiv 56k modems dont get HUGE PINGS!

Doom_Dude
June 28th, 2000, 04:37 PM
Unfortunately it is the guys / gals who own cable modems that rule the ping thing . We who have the old style of modems in any flavor are being blown away by cable . Welcome to hell !

I really hope that this New Doom game will take the Single Player experience to the next level . You multi~player fanatics have your fancy Quake 3 Arena to play with while we , the single players have to wait anouther 2 years for a id software sp experience .

------------------
The only good Vile is a dead Vile .

[This message has been edited by Doom_Dude (edited 06-28-2000).]

Finite
July 3rd, 2000, 06:45 PM
I definitely think SP should be the most worked on aspect of the new doom. I reckon something like the HL layout would be good... that is you play through the intro... not just read it in the README.TXT file http://www.newdoom.com/ubb/smile.gif

Drama, suspense and definitely a game that will scare the s*** out of people. Like doom did http://www.newdoom.com/ubb/smile.gif

Heaps of new monsters... definitely. Fog.. for sure. Keep the old monsters too. In fact.. I reckon Id should take a page out of the turok 2 or HL books when it comes to the SIZE of levels. We want MASSIVE levels with dynamic environments, and more damn scary monsters like the Archvile and Cyberdemon. Stuff that'll instill fear into even the most jaded gamer.

I definitely like the idea of monsters eating their kills etc... like what the alien grunts did in HL (the flygun guys).. as if they kill you, they will often go over and bend down and eat you with their 3rd arm. Cool stuff.

As far as landscapes go... just take a look at the title of these forums. See that black landscape with red sky? That is some scary stuff.

Definitely most of Hell should be flesh like.. with the walls very much curved, often dripping with decay and blood etc. No more straight up and down stuff please http://www.newdoom.com/ubb/smile.gif

3D SOUND IS A MUST!!! I can't tell you how scared HL made me when a headcrab jumped out from my right whilst I was crawling in a tunnel... and how quickly I spin around when I hear something behind me. 3d sound creates awesome atmosphere...

Hmmm ideas ideas... lets hope Id can pull of another masterpiece!! (no more quakes please! we have enough DM games....)

Finite
July 3rd, 2000, 06:47 PM
oh.. and another thing that adds atmosphere... MUSIC!!

Remember the music from Quake? Halflife? Nice atmospheric stuff in that!

Aparently Trent Reznor of Nine Inch Nails (the guy that did the Quake soundtrack) is gunna do the new Doom soundtrack! That'd also kick ass.

Man I can NOT wait for the new doom http://www.newdoom.com/ubb/smile.gif

PsychoGoatee
July 5th, 2000, 07:54 PM
It would kickass if the new Doom game had kewl fire effects/lighting effects, so when there is fire near by, it would cast kewl shadows. That would give it alot of atmosphere http://www.newdoom.com/ubb/smile.gif Also, having the fire sort of "blur" what is behind it like it does in real life would be impressive

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"Witha pocket fulla sheeels"

[This message has been edited by PsychoGoatee (edited 07-05-2000).]

JoeCosman
July 13th, 2000, 09:45 AM
all of these effects are possible: fire, particles, teleporting, dynamics, so on and so forth. we are now far enough ahead in technology that we can start focusing on gameplay instead of the 'pretty factor'

I love single player games, especially FPS. the one thing that would rank next to that are multiplayer single player games.

Diablo and its sequel really excel in this area, as you must rely on your partners instead of kill them. trade weapons, money, artifacts, etc. to get a task accomplished. the problem with the MP single games is the enemies and task difficulties dont scale properly when an extra person is added to the adventure. it becomes too hard or too easy.

I have dreams of multiplaying with someone else on single missions and unlocking plot and storyline. it felt really exciting. if there is multiplay, I think it should be geared toward the single player experience or not put in at all.
also, if it is multiplay, tailor the adventure to multiple persons instead of the same missions on Single play

good example of how this could happen
select multiplayer game:

players start game months before the single player version, when there was more soldiers, beasts, etc. running around. tasks accomplished require more people and collective knowlege

select single player game:
player starts months After the Multiplayer version, all alone and around weapons, corpses and monsters not taken care of in multiplayer, all of which are geared toward the same goal, but only requires problem solving skills of one player.

Finite
July 24th, 2001, 01:11 AM
Just thought I'd mention... see that post up there? That's my first post! Cool eh? http://forums.newdoom.com/UBB/biggrin.gif

What do you mean you don't care? How can you not care?!?!?! http://forums.newdoom.com/UBB/tongue.gif

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Life is Finite. Doom Hard.
http://www.newdoom.com/hosted/snd/madsig2.gif

skullkeep
July 25th, 2001, 12:42 PM
My pc broke (Again). But now i am back and have a nice powerfull machine ready for Doom3.

Its nice reading about all these ideas. I read JoeCosman,s post here is a section from the bit i liked.

"you watch a Hell knight crouched over, picking the last remains of viscera from an animal(or human) and it hasnt noticed you yet. it plays with the corps, flipping it against the wall and watching it flop down to the floor"

LOL that is what we want to see, really spooky stuff http://forums.newdoom.com/UBB/smile.gif

Id like to see a few effects in Doom3 here are some:-

1. Fire which wafts when a player or enemy passes near it, and depending how close/fast/or big the monster is it would have a % chance to blow out. this would be good for outside levels also, with small corridors with wind howling down the tunnels and flickering the torches.

2. When its been sunny, have you ever seen a beam of sunlight in a darkish room, you get like small particles of dust that you can see blowing around, it may be a small feature but it would look pretty cool to watch.

3. I hope id use the water like in 3dmark 2000 when you are in that last room with the pool in the middle. that would look cool also

Has anyone played undying. I tried the demo and the bit that really gave me the chills was the combination of the dark atmosphere, the location types and the ambient sounds you can hear like whispering and screaming. That sort of stuff i like http://forums.newdoom.com/UBB/smile.gif

also, when you bumped into a monster or a boss the music could change to match the atmosphere.

I hope i havnt made anyone bored with this post. I have so many ideas bursting to come out http://forums.newdoom.com/UBB/smile.gif

CaRRaC
August 3rd, 2001, 04:54 AM
What about bringing back the episodic structure? Like quake1 and doom1. They could use the first episode as a kind of trainer, so newbies can get used to how to play it, and then they get to the 2nd episode, and they're stripped of all their weapons (anybody who's read the books knows why), but with a higher level of creatures to kill. It adds a great feeling of tension, cos you know what you're going to be up against, and you KNOW that you dont quite have the fire power to deal with it. > http://forums.newdoom.com/UBB/smile.gif
-CaRRaC

Aliotroph?
August 8th, 2001, 11:02 PM
The Opposing Force type idea is already likely to happen for the ports. That's what Team DEIM claims to be doing. They're creating DEIM, where you're a demon.

Anyway, I agree with most of these ideas (Quake does suck), and I'm going to be really pissed if they screw this up. I hope someone does a conversion of the old levels though. Not in the game itself, but as a mod. I tried this with Half-Life and Episode 1 of DooM looks awesome with realistic lights and water. This would be better in DooM.

As for the "scare" factor. I'm not too worried. The video scared me, and I imagine the game will be better.

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"Carnage killed Aliotroph?"
- obituary from Perfect Dark