View Full Version : Improved AI
June 27th, 2001, 05:38 PM
I think AI needs to be a major consideration in a new version of Doom. The monster placement in doom made up for the fact that really the AI wasn't brilliant. The AI in other more recent ID games hasn't been brilliant either, in Quake 1 almost every melee capable monster could be fooled into trying to hit you and missing by miles. In Quake 2 the stupid buggers ducked your rocket while it flew past and ducked and ducked and stayed down for ages before you blew their head off. I must admit the Bot AI in Q3A was very good although the AI for the final bot Xaero may have been a bit to good (on hardcore or nightmare he very rarely misses).
Just my 2c.
"You are what you repeatedly do. Excellence, therefore, is not an act but a habit." (Aristotle)
July 3rd, 2001, 07:46 PM
If you want a more realistic style we need a totally new game engine to have it.
We need a complete double hierarchical object tree that object can inherit two things from two parent:
2-action or style
We need to add basic ai for each style of object that can be inherited by the descendants.
We need to have local guide object that can override the default behavior of the objects depending on the type of action that they want to perform and also depending on the specific place that the action is taken place.
This can be done by some scripting language compiled into the guide objects.
We also need to have a standard interface for any landscape object found around the place, for test, handle, use...
This also can be done by scripts hold by the landscape objects,
For instance, you move to a fixed machinegun placed on a stool, and you want to use it.
It asks your character about your inteligence and ignores you if you have less than 75 inteligence factor.
Then it asks you if you have at least two hands, then it tells you to stand at a specific place, and put you left hand here and the right one there.
Then it tells you how to shake your body and it emits some bullets into the world...
This was only the beginning, I am currently working on lots of new ideas about how to build more interactive and real environments for future games and virtual reallity worlds.
You will live a totally interactive world in the near future inside your computer, somebody will take the lead and will do the job, maybe id. I hope I can be there and help them a bit but I dont think they will listen to me.
vBulletin® v3.8.5, Copyright ©2000-2013, Jelsoft Enterprises Ltd.