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View Full Version : Injuries and agility


Ferrari
February 16th, 2001, 09:16 PM
If a player got injured, lets say got shot in the leg, and low in health, should the marine be a little harder to move around, such as limping? It would bring the realistic feel, but still, it would make it near impossible to actually play through the game. It just seems nonsense that the marine is able to get shot, fried, rocketed, mined, clawed, chewed, down to 1% health, still able to run around with such high agility, then one little slap with a rubber glove and he drops dead. http://forums.newdoom.com/ubb/smilies/cwm25.gif

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I seem to have lost my sanity.

Boingo the Clown
February 17th, 2001, 09:30 AM
Agreed.

Finite
February 18th, 2001, 06:02 AM
Heheh yeah for single player that'd be good. But I'd want an option to disable it in multiplayer. I've played other MP games with that whole limping/total realism thing... and.. well... it's just not fun. You might as well make the game one shot one kill... because after you've been shot you can hardly move... and become a sitting duck.

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Life is Finite. Doom Hard.
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ncr
February 21st, 2001, 02:23 PM
I agree with Finite, limping and such would totally ruin multiplayer.
But in singleplayer...who knows? If it's done the right way, it might be a nice feature.

Empyrial Revenant
February 21st, 2001, 07:57 PM
If done right injuries can really add a fun challenge to a game. When I used to play Comanche, to finish a mission with 1% of you helicopter left had a great feeling of accomplishment. Although that also got annoying in way because one lucky hit to the tail roter really crippled you.

It would be best to have injuries be more of a general sluggishness and decay of health that game ending crawling on the ground. The Doom marine should be one tough hombre who can take the damage and keep slodging on only somewhat affected until he falls down dead.

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Let the world die
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