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View Full Version : Interesting Story Idea (Among other things)


roark314
November 11th, 2000, 05:13 PM
Our friend the space marine had been through a lot. Being the hardcore guy he is, he stayed a marine, even after being offered early retirement for his deeds. The Master of Hell, embodied in the Icon of Sin, had been destroyed when our hero had been forced to re-enter hell after beating back the earth invasion in Doom II. So, hell was no longer anything to fear (I’m ignoring whatever storyline went along with ultimate doom or final doom). A rather large colony had been set up on mars, but our marine wanted to stay the hell away from that place, and was living on earth.

The mars colony had been doing well. They had managed to span a layer of special plastic across the entire length of Valles Marineris, a canyon as long as the United States and over a mile deep. The great canyon was pressurized and populated now. But, recently a very strange phenomenon began to occur, baffling scientists on the outpost. The gravity of the planet had begun to become less and less intense, as if the planet were somehow losing mass. The phenomenon was accompanied by occasional small quakes and alterations in the magnetic field. Eventually, martian gravity reached a point very near zero G. Then earth received a message from the mars colony.

“Earth base! We need help..*buzz…crackle* they’re everywhere….*buzz…growl* don’t know where they came from…*crackle…static…* Phobos all over again!!” There is a roar, a human scream, and the radio returns nothing but static from that point on. Guess who gets recruited to investigate?

Satellite surveillance shows:
One day, Olympus Mons (largest volcano in the solar system) suddenly erupted after millions of years of dormancy. But along with the streams of lava came hordes of demons, numbering in the millions, flooding down the mountainside to the east, to the Marineris colony. The colony was ravaged and all contact lost after the final message. The millions of citizens are now potential zombies.

On his journey, our marine finds out:

Loss of the gravitational field began when the demonic race was able to spontaneously open a new gate at the core of Mars, gradually hollowing out the planet and teleporting the rock into one of the many great seas of fire in hell. The hellspawns then used this space to construct the most enormous base of operations ever observed. It contained millions of cubic miles of demon infestation. When the numbers had amassed enough, they burst forth from the volcano (Mainly for cool effect).

Worse, it is learned that after the initial invasion, the demons opened a new gate directly beneath Olympus Mons, to channel forth nothing but a great torrent of fire from the seas of hell, so that the volcano would now act as a rocket booster to drive the new demon world toward earth.

"But where did they come from? We blew up hell!"

The marine finds that he destroyed the master of the first (and most pleasant) level of hell. However, there were six more levels beyond that. Oh S&*%.

The new mission:

Episode 1: Legions of the Dead:

Fight through the mars colony, and find an entrance to the underground demon fortress.


Episode 2: Hellbound:

From fluctuations in electromagnetic fields around mars, scientists on earth have been able to understand the nature of the new gate technology. They believe that the hellfire gate under Olympus Mons can actually be amplified and reversed, sucking the entire planet back into hell. Our marine must find a path to the gate and do just that. (Good place for a cut scene: Mars is hovering near earth, with a giant plume of fire behind it, when it goes out and mars implodes and disappears.)


Episode 3: Beyond the Gates:

Find a way to break through to the seventh level of hell, and destroy the bug daddy Satan himself.

This is actually a pretty big concept, and the three episodes would almost work out better being broken up into three separate games, unless the levels were large and many (a doom game on multiple CDs?)


Cool ideas:

Confined small battles can be scary and have a great effect. But, I think every once in a while it would be fun to be confronted by a giant horde of zombies or demonic forces and just mow them down (after finding a large store of munitions, of course). This was my influence for the first episode title. It would be fun to run up against legions of the dead.

Flying demons. Perhaps things like the Nazgul in the Lord of the Rings trilogy. I also think that some higher level, more intelligent evil forces are in order, coming from deeper levels of hell and all.

Interesting weapon idea: gauntlets that allow the player to cast the Arch Vile spell.

After all the giant hellish bosses, perhaps Satan should be a man, the size of a normal person (Dressed forebodingly, perhaps like the evil horseman in Sleepy Hollow (With a head, of course)). Maybe he could sprout bat wings and fly. What powers he would have, I’m not sure. He would be able to bring forth demons and do some really cool magic fire attacks…but no conventional weapons for him. Maybe the player would have to defeat him with a Holy Sword or something (An interesting change of pace from shooting everything. Who thinks to give ultimate power to a melee weapon?).

Where does Satan live? I think as the player gets to the core of hell, architecture should lose the cybernetic aspect that is present in doom and go all out gothic. There should be evil fortresses made of obsidian, with jagges spires stretching into the sky…and neat stuff like that. I think hell should lean toward Tolkien’s kingdom of Mordor, as opposed to having stuff that looks like modern man made structures, as in the original Doom. But I don’t know, medieval stuff isn’t quite in the tradition of Doom. But then again, the old engine couldn’t do any complex architecture. Everything had to be made of boxes.

We need to include old enemies, but lots of good new ones. And on the former humans, there can be one model…but at least 10 or 20 different skins for it, so the zombies don’t all look the same.

I’m about out of ideas for now.

Zack
November 12th, 2000, 11:34 AM
Sounds suh-weet! Only, you repeated some things that were already in the original Doom. Such as the architecture changing as you approached hell.

And I don't think John Romero should be called the Master of Hell. It just doesn't suit him http://www.newdoom.com/ubb/smile.gif

roark314
November 12th, 2000, 01:09 PM
Just an add on. I like all the organic stuff done in the original doom, as well as things depicted in the book series...rivers of tormented faces, people crucified over seas of blood, pillars and architechture made of living, pulsating tissue...that gives it all a real surreal hellish look.

As for the architechture changing...Something that annoyed me in Inferno is that it just doesn't seem to go all out hell in the graphic design. There are still levels in hell that look somewhat like military bases, which just isn't right.

Zack
November 12th, 2000, 01:26 PM
They didn't look like human-created things to me, I know that. What looked like military bases to you? Maybe they were built by demons http://www.newdoom.com/ubb/smile.gif

Rellik_jmd
November 14th, 2000, 06:21 PM
Hey thats a bitchin' idea! Having a bunch of skins for one model, then have the game randomly choose one for each model of that type in the level at the start.

That way, even the designers don't know what the enemy will look like, exactly...

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