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GarGoyle
June 7th, 2000, 12:06 PM
could you add some babes (or one) that could run around with you
with the same 3d-cup as Laura
so she could help you with the fighting and the drooling and the hacking up and the drooling http://www.NEWDOOM.com/ubb/biggrin.gif http://www.NEWDOOM.com/ubb/biggrin.gif

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"it just gets better each day"

twisted
June 7th, 2000, 01:09 PM
I know the perfect name for these "sidekicks", Tomb Space Marine Raiders!

-twisted


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Patrick 'twisted' Hardy
News Updates & Forums Moderator
http://www.newdoom.com

Steven
June 7th, 2000, 09:49 PM
I'm sorry but that idea just SUCKS! let doom be doom, and duke be duke.

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-Steve

Zack
June 8th, 2000, 03:32 AM
Agreed. Besides...

3d Realms could sue id or something :)

--Zack

King_Ralph
June 8th, 2000, 09:05 AM
And also I want to feel like I'm all by myself in the game and no one is really helping.
Better atmosphere and more scary.

Zack
June 10th, 2000, 12:39 PM
Ralph wants to make new Doom as realistic and true-to-life as possible for us computer nerds :) *pushes the bridge of his thick-wired glasses up along his nose and smiles, showing off shiney braces, while snorting mucus loudly*

--Zack

King_Ralph
June 10th, 2000, 01:11 PM
Well look at the title of the game...doom. It's meant to be scary. I want to feel the need to survive. And it better not have a save system where you can save as many times as you want as that's just dumb, easy and wont make the game scary.

Zack
June 11th, 2000, 06:33 AM
Console-style savegames wouldn't be too bad.

King_Ralph
June 11th, 2000, 07:47 AM
I know alot of people are going to hate me for saying this but I'd prefer to have no saves at all. If you die you have to start the level again. At least then it wont be another game that I complete in a day.

twisted
June 11th, 2000, 09:20 AM
I think id Software should take the approach Raven Software did on Soldier of Fortune. Depending on what difficulty setting you are playing the game on, you should have a limited number of saves per level. I really liked this feature which made the game more challenging. Just my 2 cents.

-twisted


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Patrick 'twisted' Hardy
News Updates & Forums Moderator
http://www.newdoom.com

Zack
June 11th, 2000, 01:43 PM
I agree with both you guys, Ralph and twisted. In the easier skills saving can be anytime you want it to be, but in the harder skills there may be spots in the game that give you a chance to save, or only auto-save at the beggining of the level. And in Nightmare skill, no saves allowed at all! muahaha :)

--Zack

Doom_Dude
June 15th, 2000, 06:19 PM
The original save game feature works just fine the way it is . If it ain't broke then why try and fix it . If i work my ass off gettin through a hard , twisted area , then i wan't to be able to save on the spot . The only compromise to this , that i like is what Twisted supplied . The Soldier of Fortune idea is okay . No one who is a good player needs anymore than a couple of saves per map anyway . The no save game feature really won't appeal to many gamers . Look at Aliens VS Predator . The original release of that game had the dreaded : you gotta play the whole stinkin level 20 times before you get through it ploy . That sucks . You will notice that the gold release of that game comes with the save game , during play feature .I figure they put it in the gold pack cause it should've been there in the game in the first place . Hell , i might actually buy the thing now that you can save the bugger .

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The only good Vile is a dead Vile .

Zack
June 16th, 2000, 01:31 AM
Back before savegames were 'invented,' the goal was always just to save your score. You could load levels with passwords, but would start out with no score and initional health (like Doom's warp cheat). Savegames were, I believe, created simply to make things easier and so that you wouldn't have to remember the password, or share it with your friend so he could really cheat. But soon after savegames came into existence, whether for console or PC, the creators implimented both hi score tables AND save/load features that also save your score...making it far too easy to get a new high score every time you play. You save, you die, you load, get five points, save again. Commander Keen was like this.

Doom, however, was one of the first games (or the very first FPS?) that -abandoned- score keeping altogether. Now your only goal is to get through. With the 1-year-old Quicksave option, it was the same as with the hi scores...it's far too easy.

As a matter of fact, you all should know that when you die in Doom SP, you can restart the level ful health, right? Savegames made that option completely obselete. Although Doom was a great game, it would have been better not to be able to quicksave, but only save at the level you are on from the beginning. Quake 1 was the first game that actually stored you health and status at the beginning of the level, able to restore it when you die.

If we look back at the way games originally were, it was truely better to have to start out the level again. For more recent games it is wiser to store your status so you don't start on MAP29 with a pistol...but if new Doom only saves your game as how it was when the level started, things would be right in between. Not too old, not too new, not too hard and not too easy!

--Zack

King_Ralph
June 16th, 2000, 08:33 AM
Well I'm still sticking with my idea with no saves at all. I actually like the way aliens versus predator had no saves. So what if you had to try the level 20 times? It's called a 'challenge.' Not many people know about this because games are too easy today.

If you're really that bothered about having no saves, then how about the first few levels being a piece of cake. This way, people who aren't very experienced will at least get somewhere.

Your mind must be focused on surviving. Therefore, even having a certain number of saves will take your mind off it. You'll be thinking about when you should be using that save and once you have then you wont have to worry about surviving for a while.

You shouldn't be worrying about the saves. You should be worrying about how many shells you have in that shotgun and the horrible growling on the other side of the door. You should be worrying about surviving.
Surviving...
Surviving...

Zack
June 16th, 2000, 10:40 AM
Okay Ralph look...

Nobody laugh...but...Half-Life originally took me about a month to complete.

Hey! I said don't laugh! grrrrr...

Now if I had no saves, it could, and would, have taken me many many months more to beat the game! I have to sleep, you know. And eat, drink, crap, go to school, and do everything in life. Once I exit out of a game, I'd have to start all the way from the beginning! ...Ack.

--zAck.

King_Ralph
June 16th, 2000, 11:08 AM
LOL!
Woah! I'm sorry but I have to laugh!
That is terrible!

Would you like to hear what I've done?
I completed half-life on medium skill without saving once! The only way I could could resume my game was by using the auto save which by the way happenned waaaay too often. I mean why would you need to quick save anyway when the auto save is happening all the time?

Well the funny thing is, I didn't find that hard at all. But I play games all the time. It's taken over my whole life, let alone my half-life! (crap joke).

King_Ralph
June 16th, 2000, 11:11 AM
Oh, and by the way, you said it took you a month but if you couldn't save it would of taken you months more...
Well what's wrong with that? You would of got more worth out of your money because you would of played it more.

Zack
June 16th, 2000, 04:48 PM
Might've sent my grades down from D's to F's. But oh well, that was my Freshman year, who cared :)

Anyway, I should have included that around last Xmas, I played Half-Life again and got through it in just two days, yay for me :)

--Zack

Doom_Dude
June 16th, 2000, 05:04 PM
Well King_Ralph if you love the no save feature so much then here is what you can do . Go out to the gamin shop , buy game X , and while playin' game X ( that just happens to have a save game feature ), don't use the save game feature because thats the way ya like it . Easy right . But then again , you might , finally get past that dreadworm on level 8 after 20 attempts and secretly press quicksave like everyone else , while no one is lookin' . If you prefer to play without a save game feature then thats cool . Hell , everyone should be able to play games the way they like . It is a free world after all , and i want it my way too , with a nice old save game jobby . I know i've played huge chunks of games before without saving , because sometimes a gamer gets so wrapped up in the action ya just forget to save it until later .

So maybe games should come with a thingy under options that would alow the player to turn off the save game option . Then a player like King_Ralph would be happy and the other dudes / gamers could have their save game jobby too . I think they could actually implement this .

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The only good Vile is a dead Vile .

PsychoGoatee
July 25th, 2000, 01:38 PM
If you don't want saves, don't save. If ya wan't saves, save. It isn't too complicated http://www.newdoom.com/ubb/smile.gif

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"Witha pocket fulla sheeels"

Doom_Dude
September 18th, 2000, 04:38 PM
King_Ralph seems to have gone astray since no one liked his no saves idea.

I'm not sure if sidekicks are a good idea either. The ones in Daikatana sucked hard (watched my bro play it) Then again if they could be helpfull like the ones in Half-Life and Opposing Force then maybe sidekicks could work. If they did put a sidekick / usefull cannon fodder guy in the game, then hopefully it would be in only certain maps. I don't think we need some lame tag-along following us throughout the entire game. That would suck. No Superflys needed.

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The only good Vile is a dead Vile .

Zack
September 19th, 2000, 05:06 PM
Yah! We want a SINGLE player game!

The only AI i want to see is in the enemies, and it doesn't have to be good AI (which is an oxymoron)